#ifndef GUARD_FIELD_CAMERA_H #define GUARD_FIELD_CAMERA_H struct CameraObject { void (*callback)(struct CameraObject *); u32 spriteId; s32 movementSpeedX; s32 movementSpeedY; s32 x; s32 y; }; extern struct CameraObject gFieldCamera; extern u16 gTotalCameraPixelOffsetX; extern u16 gTotalCameraPixelOffsetY; void DrawWholeMapView(void); void CurrentMapDrawMetatileAt(int x, int y); void GetCameraOffsetWithPan(s16 *a0, s16 *a1); void DrawDoorMetatileAt(int x, int y, u16 *arr); void ResetFieldCamera(void); void ResetCameraUpdateInfo(void); u32 InitCameraUpdateCallback(u8 a); void CameraUpdate(void); void SetCameraPanningCallback(void (*a)(void)); void SetCameraPanning(s16 a, s16 b); void InstallCameraPanAheadCallback(void); void UpdateCameraPanning(void); void FieldUpdateBgTilemapScroll(void); #endif //GUARD_FIELD_CAMERA_H