#ifndef GUARD_FARAWAY_ISLAND_H #define GUARD_FARAWAY_ISLAND_H u32 GetMewMoveDirection(void); bool8 ShouldMewShakeGrass(struct ObjectEvent*); void UpdateFarawayIslandStepCounter(void); bool8 ObjectEventIsFarawayIslandMew(struct ObjectEvent *); bool8 IsMewPlayingHideAndSeek(void); #endif // GUARD_FARAWAY_ISLAND_H