#ifndef GUARD_EVOLUTION_GRAPHICS_H #define GUARD_EVOLUTION_GRAPHICS_H void LoadEvoSparkleSpriteAndPal(void); u8 EvolutionSparkles_SpiralUpward(u16 arg0); u8 EvolutionSparkles_ArcDown(void); u8 EvolutionSparkles_CircleInward(void); u8 EvolutionSparkles_SprayAndFlash(u16 species); u8 EvolutionSparkles_SprayAndFlash_Trade(u16 species); u8 CycleEvolutionMonSprite(u8 preEvoSpriteID, u8 postEvoSpriteID); #endif // GUARD_EVOLUTION_GRAPHICS_H