#ifndef GUARD_EVENT_OBJECT_LOCK_H #define GUARD_EVENT_OBJECT_LOCK_H bool8 IsFreezePlayerFinished(void); bool8 IsFreezeSelectedObjectAndPlayerFinished(void); void FreezeObjects_WaitForPlayer(void); void FreezeObjects_WaitForPlayerAndSelected(void); void FreezeForApproachingTrainers(void); bool8 IsFreezeObjectAndPlayerFinished(void); void ScriptUnfreezeObjectEvents(void); void UnionRoom_UnlockPlayerAndChatPartner(void); #endif // GUARD_EVENT_OBJECT_LOCK_H