#ifndef GUARD_CONSTANTS_MAP_TYPES_H #define GUARD_CONSTANTS_MAP_TYPES_H #define MAP_TYPE_NONE 0 #define MAP_TYPE_TOWN 1 #define MAP_TYPE_CITY 2 #define MAP_TYPE_ROUTE 3 #define MAP_TYPE_UNDERGROUND 4 #define MAP_TYPE_UNDERWATER 5 #define MAP_TYPE_OCEAN_ROUTE 6 #define MAP_TYPE_UNKNOWN 7 // Not used by any map. #define MAP_TYPE_INDOOR 8 #define MAP_TYPE_SECRET_BASE 9 #define MAP_BATTLE_SCENE_NORMAL 0 #define MAP_BATTLE_SCENE_GYM 1 #define MAP_BATTLE_SCENE_MAGMA 2 #define MAP_BATTLE_SCENE_AQUA 3 #define MAP_BATTLE_SCENE_SIDNEY 4 #define MAP_BATTLE_SCENE_PHOEBE 5 #define MAP_BATTLE_SCENE_GLACIA 6 #define MAP_BATTLE_SCENE_DRAKE 7 #define MAP_BATTLE_SCENE_FRONTIER 8 #endif // GUARD_CONSTANTS_MAP_TYPES_H