#ifndef GUARD_BERRY_BLENDER_H #define GUARD_BERRY_BLENDER_H // Indices into gSendCmd / gRecvCmds #define BLENDER_COMM_INPUT_STATE 0 #define BLENDER_COMM_RESP 1 #define BLENDER_COMM_SCORE 2 #define BLENDER_COMM_STOP_TYPE 2 // re-used #define BLENDER_COMM_PLAYER_ID 3 #define BLENDER_COMM_UNUSED 4 #define BLENDER_COMM_PROGRESS_BAR 5 #define BLENDER_COMM_ARROW_POS 6 extern u8 gInGameOpponentsNo; void DoBerryBlending(void); u16 GetBlenderArrowPosition(void); void ShowBerryBlenderRecordWindow(void); #endif // GUARD_BERRY_BLENDER_H