#ifndef GUARD_BATTLE_UTIL2_H #define GUARD_BATTLE_UTIL2_H void AllocateBattleResources(void); void FreeBattleResources(void); void AdjustFriendshipOnBattleFaint(u8 battler); void SwitchPartyOrderInGameMulti(u8 battler, u8 arg1); u32 BattlePalace_TryEscapeStatus(u8 battler); #endif // GUARD_BATTLE_UTIL_H