#ifndef GUARD_BATTLE_TV_H #define GUARD_BATTLE_TV_H void BattleTv_SetDataBasedOnString(u16 stringId); void BattleTv_SetDataBasedOnMove(u16 move, u16 weatherFlags, struct DisableStruct *disableStructPtr); void BattleTv_SetDataBasedOnAnimation(u8 animationId); void TryPutLinkBattleTvShowOnAir(void); void BattleTv_ClearExplosionFaintCause(void); u8 GetBattlerMoveSlotId(u8 battlerId, u16 moveId); #endif // GUARD_BATTLE_TV_H