#ifndef GUARD_BATTLE_TOWER_H #define GUARD_BATTLE_TOWER_H struct RSBattleTowerRecord { /*0x00*/ u8 lvlMode; // 0 = level 50, 1 = level 100 /*0x01*/ u8 facilityClass; /*0x02*/ u16 winStreak; /*0x04*/ u8 name[PLAYER_NAME_LENGTH + 1]; /*0x0C*/ u8 trainerId[TRAINER_ID_LENGTH]; /*0x10*/ u16 greeting[EASY_CHAT_BATTLE_WORDS_COUNT]; /*0x1C*/ struct BattleTowerPokemon party[FRONTIER_PARTY_SIZE]; /*0xA0*/ u32 checksum; }; struct BattleFrontierTrainer { u8 facilityClass; u8 filler1[3]; u8 trainerName[PLAYER_NAME_LENGTH + 1]; u16 speechBefore[EASY_CHAT_BATTLE_WORDS_COUNT]; u16 speechWin[EASY_CHAT_BATTLE_WORDS_COUNT]; u16 speechLose[EASY_CHAT_BATTLE_WORDS_COUNT]; const u16 *monSet; }; struct FacilityMon { u16 species; u16 moves[MAX_MON_MOVES]; u8 itemTableId; u8 evSpread; u8 nature; }; extern const u8 gTowerMaleFacilityClasses[30]; extern const u8 gTowerMaleTrainerGfxIds[30]; extern const u8 gTowerFemaleFacilityClasses[20]; extern const u8 gTowerFemaleTrainerGfxIds[20]; extern const u16 gBattleFrontierHeldItems[]; extern const struct FacilityMon gBattleFrontierMons[]; extern const struct BattleFrontierTrainer gBattleFrontierTrainers[]; extern const struct FacilityMon gSlateportBattleTentMons[]; extern const struct BattleFrontierTrainer gSlateportBattleTentTrainers[]; // Temporary storage for monIds of the opponent team // during team generation in battle factory and similar facilities. extern u16 gFrontierTempParty[]; extern const struct BattleFrontierTrainer *gFacilityTrainers; extern const struct FacilityMon *gFacilityTrainerMons; void CallBattleTowerFunc(void); u16 GetRandomScaledFrontierTrainerId(u8 challengeNum, u8 battleNum); void SetBattleFacilityTrainerGfxId(u16 trainerId, u8 tempVarId); void SetEReaderTrainerGfxId(void); u8 GetBattleFacilityTrainerGfxId(u16 trainerId); void PutNewBattleTowerRecord(struct EmeraldBattleTowerRecord *newRecordEm); u8 GetFrontierTrainerFrontSpriteId(u16 trainerId); u8 GetFrontierOpponentClass(u16 trainerId); void GetFrontierTrainerName(u8 *dst, u16 trainerId); void FillFrontierTrainerParty(u8 monsCount); void FillFrontierTrainersParties(u8 monsCount); u16 GetRandomFrontierMonFromSet(u16 trainerId); void FrontierSpeechToString(const u16 *words); void DoSpecialTrainerBattle(void); void CalcEmeraldBattleTowerChecksum(struct EmeraldBattleTowerRecord *record); void CalcRubyBattleTowerChecksum(struct RSBattleTowerRecord *record); u16 GetCurrentBattleTowerWinStreak(u8 lvlMode, u8 battleMode); u8 GetEreaderTrainerFrontSpriteId(void); u8 GetEreaderTrainerClassId(void); void GetEreaderTrainerName(u8 *dst); void ValidateEReaderTrainer(void); void ClearEReaderTrainer(struct BattleTowerEReaderTrainer *ereaderTrainer); void CopyEReaderTrainerGreeting(void); void TryHideBattleTowerReporter(void); bool32 RubyBattleTowerRecordToEmerald(struct RSBattleTowerRecord *src, struct EmeraldBattleTowerRecord *dst); bool32 EmeraldBattleTowerRecordToRuby(struct EmeraldBattleTowerRecord *src, struct RSBattleTowerRecord *dst); void CalcApprenticeChecksum(struct Apprentice *apprentice); void GetBattleTowerTrainerLanguage(u8 *dst, u16 trainerId); u8 SetFacilityPtrsGetLevel(void); u8 GetFrontierEnemyMonLevel(u8 lvlMode); s32 GetHighestLevelInPlayerParty(void); u8 FacilityClassToGraphicsId(u8 facilityClass); bool32 ValidateBattleTowerRecord(u8 recordId); // unused void TrySetLinkBattleTowerEnemyPartyLevel(void); #endif //GUARD_BATTLE_TOWER_H