#ifndef GUARD_BATTLE_PIKE_H #define GUARD_BATTLE_PIKE_H void CallBattlePikeFunction(void); u8 GetBattlePikeWildMonHeaderId(void); bool32 TryGenerateBattlePikeWildMon(bool8 checkKeenEyeIntimidate); bool8 InBattlePike(void); #endif // GUARD_BATTLE_PIKE_H