#ifndef GUARD_BARD_MUSIC_H #define GUARD_BARD_MUSIC_H struct BardSound { /*0x00*/ u8 var00; /*0x01*/ s8 var01; /*0x02*/ u16 var02; /*0x04*/ s16 volume; /*0x06*/ u16 var06; }; struct BardPhoneme { /*0x00*/ u16 length; /*0x02*/ u16 pitch; }; struct BardSong { /*0x00*/ u8 currWord; /*0x01*/ u8 currPhoneme; /*0x02*/ u8 phonemeTimer; /*0x03*/ u8 state; /*0x04*/ s16 length; /*0x06*/ u16 volume; /*0x08*/ s16 pitch; /*0x0A*/ s16 voiceInflection; /*0x0C*/ u16 lyrics[6]; /*0x18*/ struct BardPhoneme phonemes[6]; /*0x30*/ const struct BardSound *sound; }; extern const u16 gNumBardWords_Species; extern const u16 gNumBardWords_Moves; const struct BardSound *GetWordSounds(u16 word); void GetWordPhonemes(struct BardSong *song, u16 word); #endif //GUARD_BARD_MUSIC_H