#ifndef GUARD_APPRENTICE_H #define GUARD_APPRENTICE_H #include "constants/apprentice.h" struct ApprenticeTrainer { u8 name[NUM_LANGUAGES - 1][PLAYER_NAME_LENGTH + 1]; // For all languages except the unused one. u16 otId; u8 facilityClass; u16 species[APPRENTICE_SPECIES_COUNT]; u8 id; u16 speechLost[EASY_CHAT_BATTLE_WORDS_COUNT]; }; extern const struct ApprenticeTrainer gApprentices[]; void BufferApprenticeChallengeText(u8 saveApprenticeId); void Apprentice_EnableBothScriptContexts(void); void ResetApprenticeStruct(struct Apprentice *apprentice); void ResetAllApprenticeData(void); void CallApprenticeFunction(void); const u8 *GetApprenticeNameInLanguage(u32 apprenticeId, s32 language); #endif // GUARD_APPRENTICE_H