#include "global.h" #include "io_reg.h" #include "gba/io_reg.h" static const u32 sUnused[] = { 0, 0, (1 << 26) | (1 << 3), (1 << 26) | (1 << 3) | (1 << 1), (1 << 26) | (1 << 3) | (1 << 2), (1 << 26) | (1 << 3) | (1 << 2) | (1 << 1), (1 << 26) | (1 << 4), (1 << 26) | (1 << 4) | (1 << 2), (1 << 26) | (1 << 4) | (1 << 3), (1 << 26) | (1 << 4) | (1 << 3) | (1 << 2), (1 << 26) | (1 << 4) | (1 << 1), (1 << 26) | (1 << 4) | (1 << 2) | (1 << 1), (1 << 26) | (1 << 4) | (1 << 3) | (1 << 1), (1 << 26) | (1 << 4) | (1 << 3) | (1 << 2) | (1 << 1), (1 << 25) | (1 << 8), (1 << 27) | (1 << 10), }; const u16 gOverworldBackgroundLayerFlags[] = { BLDCNT_TGT2_BG0, BLDCNT_TGT2_BG1, BLDCNT_TGT2_BG2, BLDCNT_TGT2_BG3, }; const u16 gOrbEffectBackgroundLayerFlags[] = { BLDCNT_TGT1_BG0, BLDCNT_TGT1_BG1, BLDCNT_TGT1_BG2, BLDCNT_TGT1_BG3, };