#ifndef GUARD_CHARACTERS_H #define GUARD_CHARACTERS_H #define CHAR_SPACE 0x00 #define CHAR_A_GRAVE 0x01 #define CHAR_A_ACUTE 0x02 #define CHAR_A_CIRCUMFLEX 0x03 #define CHAR_C_CEDILLA 0x04 #define CHAR_E_GRAVE 0x05 #define CHAR_E_ACUTE 0x06 #define CHAR_E_CIRCUMFLEX 0x07 #define CHAR_E_DIAERESIS 0x08 #define CHAR_I_GRAVE 0x09 //#define CHAR_I_ACUTE 0x0A // Is 0x5A instead #define CHAR_I_CIRCUMFLEX 0x0B #define CHAR_I_DIAERESIS 0x0C #define CHAR_O_GRAVE 0x0D #define CHAR_O_ACUTE 0x0E #define CHAR_O_CIRCUMFLEX 0x0F #define CHAR_OE 0x10 #define CHAR_U_GRAVE 0x11 #define CHAR_U_ACUTE 0x12 #define CHAR_U_CIRCUMFLEX 0x13 #define CHAR_N_TILDE 0x14 #define CHAR_ESZETT 0x15 #define CHAR_a_GRAVE 0x16 #define CHAR_a_ACUTE 0x17 //#define CHAR_a_CIRCUMFLEX 0x18 // Is 0x68 instead #define CHAR_c_CEDILLA 0x19 #define CHAR_e_GRAVE 0x1A #define CHAR_e_ACUTE 0x1B #define CHAR_e_CIRCUMFLEX 0x1C #define CHAR_e_DIAERESIS 0x1D #define CHAR_i_GRAVE 0x1E //#define CHAR_i_ACUTE 0x1F // Is 0x6F instead #define CHAR_i_CIRCUMFLEX 0x20 #define CHAR_i_DIAERESIS 0x21 #define CHAR_o_GRAVE 0x22 #define CHAR_o_ACUTE 0x23 #define CHAR_o_CIRCUMFLEX 0x24 #define CHAR_oe 0x25 #define CHAR_u_GRAVE 0x26 #define CHAR_u_ACUTE 0x27 #define CHAR_u_CIRCUMFLEX 0x28 #define CHAR_n_TILDE 0x29 #define CHAR_MASCULINE_ORDINAL 0x2A #define CHAR_FEMININE_ORDINAL 0x2B #define CHAR_SUPER_ER 0x2C #define CHAR_AMPERSAND 0x2D #define CHAR_PLUS 0x2E // #define CHAR_LV 0x34 #define CHAR_EQUALS 0x35 #define CHAR_SEMICOLON 0x36 #define CHAR_BARD_WORD_DELIMIT 0x37 // Empty space to separate words in Bard's song #define CHAR_INV_QUESTION_MARK 0x51 #define CHAR_INV_EXCL_MARK 0x52 #define CHAR_PK 0x53 #define CHAR_MN 0x54 #define CHAR_PO 0x55 #define CHAR_KE 0x56 #define CHAR_BLOCK_1 0x57 // Each of these 3 #define CHAR_BLOCK_2 0x58 // chars contains 1/3 #define CHAR_BLOCK_3 0x59 // of the word BLOCK #define CHAR_I_ACUTE 0x5A #define CHAR_PERCENT 0x5B #define CHAR_LEFT_PAREN 0x5C #define CHAR_RIGHT_PAREN 0x5D // #define CHAR_a_CIRCUMFLEX 0x68 // #define CHAR_i_ACUTE 0x6F // #define CHAR_SPACER 0x77 // Empty space // #define CHAR_UP_ARROW 0x79 #define CHAR_DOWN_ARROW 0x7A #define CHAR_LEFT_ARROW 0x7B #define CHAR_RIGHT_ARROW 0x7C // #define CHAR_SUPER_E 0x84 #define CHAR_LESS_THAN 0x85 #define CHAR_GREATER_THAN 0x86 // #define CHAR_SUPER_RE 0xA0 #define CHAR_0 0xA1 #define CHAR_1 0xA2 #define CHAR_2 0xA3 #define CHAR_3 0xA4 #define CHAR_4 0xA5 #define CHAR_5 0xA6 #define CHAR_6 0xA7 #define CHAR_7 0xA8 #define CHAR_8 0xA9 #define CHAR_9 0xAA #define CHAR_EXCL_MARK 0xAB #define CHAR_QUESTION_MARK 0xAC #define CHAR_PERIOD 0xAD #define CHAR_HYPHEN 0xAE #define CHAR_BULLET 0xAF #define CHAR_ELLIPSIS 0xB0 #define CHAR_DBL_QUOTE_LEFT 0xB1 #define CHAR_DBL_QUOTE_RIGHT 0xB2 #define CHAR_SGL_QUOTE_LEFT 0xB3 #define CHAR_SGL_QUOTE_RIGHT 0xB4 #define CHAR_MALE 0xB5 #define CHAR_FEMALE 0xB6 #define CHAR_CURRENCY 0xB7 #define CHAR_COMMA 0xB8 #define CHAR_MULT_SIGN 0xB9 #define CHAR_SLASH 0xBA #define CHAR_A 0xBB #define CHAR_B 0xBC #define CHAR_C 0xBD #define CHAR_D 0xBE #define CHAR_E 0xBF #define CHAR_F 0xC0 #define CHAR_G 0xC1 #define CHAR_H 0xC2 #define CHAR_I 0xC3 #define CHAR_J 0xC4 #define CHAR_K 0xC5 #define CHAR_L 0xC6 #define CHAR_M 0xC7 #define CHAR_N 0xC8 #define CHAR_O 0xC9 #define CHAR_P 0xCA #define CHAR_Q 0xCB #define CHAR_R 0xCC #define CHAR_S 0xCD #define CHAR_T 0xCE #define CHAR_U 0xCF #define CHAR_V 0xD0 #define CHAR_W 0xD1 #define CHAR_X 0xD2 #define CHAR_Y 0xD3 #define CHAR_Z 0xD4 #define CHAR_a 0xD5 #define CHAR_b 0xD6 #define CHAR_c 0xD7 #define CHAR_d 0xD8 #define CHAR_e 0xD9 #define CHAR_f 0xDA #define CHAR_g 0xDB #define CHAR_h 0xDC #define CHAR_i 0xDD #define CHAR_j 0xDE #define CHAR_k 0xDF #define CHAR_l 0xE0 #define CHAR_m 0xE1 #define CHAR_n 0xE2 #define CHAR_o 0xE3 #define CHAR_p 0xE4 #define CHAR_q 0xE5 #define CHAR_r 0xE6 #define CHAR_s 0xE7 #define CHAR_t 0xE8 #define CHAR_u 0xE9 #define CHAR_v 0xEA #define CHAR_w 0xEB #define CHAR_x 0xEC #define CHAR_y 0xED #define CHAR_z 0xEE #define CHAR_BLACK_TRIANGLE 0xEF #define CHAR_COLON 0xF0 #define CHAR_A_DIAERESIS 0xF1 #define CHAR_O_DIAERESIS 0xF2 #define CHAR_U_DIAERESIS 0xF3 #define CHAR_a_DIAERESIS 0xF4 #define CHAR_o_DIAERESIS 0xF5 #define CHAR_u_DIAERESIS 0xF6 #define CHAR_DYNAMIC 0xF7 #define CHAR_KEYPAD_ICON 0xF8 #define CHAR_EXTRA_SYMBOL 0xF9 #define CHAR_PROMPT_SCROLL 0xFA // waits for button press and scrolls dialog #define CHAR_PROMPT_CLEAR 0xFB // waits for button press and clears dialog #define EXT_CTRL_CODE_BEGIN 0xFC // extended control code #define PLACEHOLDER_BEGIN 0xFD // string placeholder #define CHAR_NEWLINE 0xFE #define EOS 0xFF // end of string // CHAR_KEYPAD_ICON chars #define CHAR_A_BUTTON 0x00 #define CHAR_B_BUTTON 0x01 #define CHAR_L_BUTTON 0x02 #define CHAR_R_BUTTON 0x03 #define CHAR_START_BUTTON 0x04 #define CHAR_SELECT_BUTTON 0x05 #define CHAR_DPAD_UP 0x06 #define CHAR_DPAD_DOWN 0x07 #define CHAR_DPAD_LEFT 0x08 #define CHAR_DPAD_RIGHT 0x09 #define CHAR_DPAD_UPDOWN 0x0A #define CHAR_DPAD_LEFTRIGHT 0x0B #define CHAR_DPAD_NONE 0x0C // CHAR_EXTRA_SYMBOL chars #define CHAR_UP_ARROW_2 0x00 #define CHAR_DOWN_ARROW_2 0x01 #define CHAR_LEFT_ARROW_2 0x02 #define CHAR_RIGHT_ARROW_2 0x03 #define CHAR_PLUS_2 0x04 #define CHAR_LV_2 0x05 #define CHAR_PP 0x06 #define CHAR_ID 0x07 #define CHAR_NO 0x08 #define CHAR_UNDERSCORE 0x09 #define EXT_CTRL_CODE_COLOR 0x01 #define EXT_CTRL_CODE_HIGHLIGHT 0x02 #define EXT_CTRL_CODE_SHADOW 0x03 #define EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW 0x04 #define EXT_CTRL_CODE_PALETTE 0x05 #define EXT_CTRL_CODE_FONT 0x06 #define EXT_CTRL_CODE_RESET_SIZE 0x07 #define EXT_CTRL_CODE_PAUSE 0x08 #define EXT_CTRL_CODE_PAUSE_UNTIL_PRESS 0x09 #define EXT_CTRL_CODE_WAIT_SE 0x0A #define EXT_CTRL_CODE_PLAY_BGM 0x0B #define EXT_CTRL_CODE_ESCAPE 0x0C #define EXT_CTRL_CODE_SHIFT_TEXT 0x0D #define EXT_CTRL_CODE_SHIFT_DOWN 0x0E #define EXT_CTRL_CODE_FILL_WINDOW 0x0F #define EXT_CTRL_CODE_PLAY_SE 0x10 #define EXT_CTRL_CODE_CLEAR 0x11 #define EXT_CTRL_CODE_SKIP 0x12 #define EXT_CTRL_CODE_CLEAR_TO 0x13 #define EXT_CTRL_CODE_MIN_LETTER_SPACING 0x14 #define EXT_CTRL_CODE_JPN 0x15 #define EXT_CTRL_CODE_ENG 0x16 #define EXT_CTRL_CODE_PAUSE_MUSIC 0x17 #define EXT_CTRL_CODE_RESUME_MUSIC 0x18 #define TEXT_COLOR_TRANSPARENT 0x0 #define TEXT_COLOR_WHITE 0x1 #define TEXT_COLOR_DARK_GRAY 0x2 #define TEXT_COLOR_LIGHT_GRAY 0x3 #define TEXT_COLOR_RED 0x4 #define TEXT_COLOR_LIGHT_RED 0x5 #define TEXT_COLOR_GREEN 0x6 #define TEXT_COLOR_LIGHT_GREEN 0x7 #define TEXT_COLOR_BLUE 0x8 #define TEXT_COLOR_LIGHT_BLUE 0x9 #define TEXT_DYNAMIC_COLOR_1 0xA // Usually white #define TEXT_DYNAMIC_COLOR_2 0xB // Usually white w/ tinge of green #define TEXT_DYNAMIC_COLOR_3 0xC // Usually white #define TEXT_DYNAMIC_COLOR_4 0xD // Usually aquamarine #define TEXT_DYNAMIC_COLOR_5 0xE // Usually blue-green #define TEXT_DYNAMIC_COLOR_6 0xF // Usually cerulean #define PLACEHOLDER_ID_UNKNOWN 0x0 #define PLACEHOLDER_ID_PLAYER 0x1 #define PLACEHOLDER_ID_STRING_VAR_1 0x2 #define PLACEHOLDER_ID_STRING_VAR_2 0x3 #define PLACEHOLDER_ID_STRING_VAR_3 0x4 #define PLACEHOLDER_ID_KUN 0x5 #define PLACEHOLDER_ID_RIVAL 0x6 #define PLACEHOLDER_ID_VERSION 0x7 #define PLACEHOLDER_ID_AQUA 0x8 #define PLACEHOLDER_ID_MAGMA 0x9 #define PLACEHOLDER_ID_ARCHIE 0xA #define PLACEHOLDER_ID_MAXIE 0xB #define PLACEHOLDER_ID_KYOGRE 0xC #define PLACEHOLDER_ID_GROUDON 0xD // battle placeholders are located in battle_message.h // Hiragana from 0x1-0x50, Katakana from 0x51-0xA0. // This excludes Japanese punctuation, which end at 0xB0 #define JAPANESE_CHAR_END 0xA0 // Note that while all dot combinations are represented in // the Braille font, they are not all meaningful characters. // Only those that have direct single-character translations are listed. #define BRAILLE_CHAR_SPACE 0x00 #define BRAILLE_CHAR_A 0x01 // #define BRAILLE_CHAR_C 0x03 #define BRAILLE_CHAR_COMMA 0x04 #define BRAILLE_CHAR_B 0x05 #define BRAILLE_CHAR_I 0x06 #define BRAILLE_CHAR_F 0x07 // #define BRAILLE_CHAR_E 0x09 // #define BRAILLE_CHAR_D 0x0B #define BRAILLE_CHAR_COLON 0x0C #define BRAILLE_CHAR_H 0x0D #define BRAILLE_CHAR_J 0x0E #define BRAILLE_CHAR_G 0x0F #define BRAILLE_CHAR_APOSTROPHE 0x10 #define BRAILLE_CHAR_K 0x11 #define BRAILLE_CHAR_SLASH 0x12 #define BRAILLE_CHAR_M 0x13 #define BRAILLE_CHAR_SEMICOLON 0x14 #define BRAILLE_CHAR_L 0x15 #define BRAILLE_CHAR_S 0x16 #define BRAILLE_CHAR_P 0x17 // #define BRAILLE_CHAR_O 0x19 // #define BRAILLE_CHAR_N 0x1B #define BRAILLE_CHAR_EXCL_MARK 0x1C #define BRAILLE_CHAR_R 0x1D #define BRAILLE_CHAR_T 0x1E #define BRAILLE_CHAR_Q 0x1F // #define BRAILLE_CHAR_PERIOD 0x2C // #define BRAILLE_CHAR_W 0x2E // #define BRAILLE_CHAR_HYPHEN 0x30 #define BRAILLE_CHAR_U 0x31 // #define BRAILLE_CHAR_X 0x33 #define BRAILLE_CHAR_QUESTION_MARK 0x34 // Also double quote left #define BRAILLE_CHAR_V 0x35 // #define BRAILLE_CHAR_DBL_QUOTE_RIGHT 0x38 #define BRAILLE_CHAR_Z 0x39 #define BRAILLE_CHAR_NUMBER 0x3A #define BRAILLE_CHAR_Y 0x3B #define BRAILLE_CHAR_PAREN 0x3C // #define NUM_BRAILLE_CHARS 0x40 // Digits must be preceded by BRAILLE_CHAR_NUMBER #define BRAILLE_CHAR_1 BRAILLE_CHAR_A #define BRAILLE_CHAR_2 BRAILLE_CHAR_B #define BRAILLE_CHAR_3 BRAILLE_CHAR_C #define BRAILLE_CHAR_4 BRAILLE_CHAR_D #define BRAILLE_CHAR_5 BRAILLE_CHAR_E #define BRAILLE_CHAR_6 BRAILLE_CHAR_F #define BRAILLE_CHAR_7 BRAILLE_CHAR_G #define BRAILLE_CHAR_8 BRAILLE_CHAR_H #define BRAILLE_CHAR_9 BRAILLE_CHAR_I #define BRAILLE_CHAR_0 BRAILLE_CHAR_J #endif // GUARD_CHARACTERS_H