#include #include "global.h" #include "bg.h" #include "dma3.h" #include "gpu_regs.h" #define DISPCNT_ALL_BG_AND_MODE_BITS (DISPCNT_BG_ALL_ON | 0x7) struct BgControl { struct BgConfig { u8 visible:1; u8 unknown_1:1; u8 screenSize:2; u8 priority:2; u8 mosaic:1; u8 wraparound:1; u8 charBaseIndex:2; u8 mapBaseIndex:5; u8 paletteMode:1; u8 unknown_2; // Assigned to but never read u8 unknown_3; // Assigned to but never read } configs[NUM_BACKGROUNDS]; u16 bgVisibilityAndMode; }; struct BgConfig2 { u32 baseTile:10; u32 basePalette:4; u32 unk_3:18; void* tilemap; s32 bg_x; s32 bg_y; }; static struct BgControl sGpuBgConfigs; static struct BgConfig2 sGpuBgConfigs2[NUM_BACKGROUNDS]; static u32 sDmaBusyBitfield[NUM_BACKGROUNDS]; u32 gWindowTileAutoAllocEnabled; static const struct BgConfig sZeroedBgControlStruct = { 0 }; static u32 GetBgType(u8 bg); void ResetBgs(void) { ResetBgControlStructs(); sGpuBgConfigs.bgVisibilityAndMode = 0; SetTextModeAndHideBgs(); } static void SetBgModeInternal(u8 bgMode) { sGpuBgConfigs.bgVisibilityAndMode &= ~0x7; sGpuBgConfigs.bgVisibilityAndMode |= bgMode; } u8 GetBgMode(void) { return sGpuBgConfigs.bgVisibilityAndMode & 0x7; } void ResetBgControlStructs(void) { int i; for (i = 0; i < NUM_BACKGROUNDS; i++) { sGpuBgConfigs.configs[i] = sZeroedBgControlStruct; } } void Unused_ResetBgControlStruct(u8 bg) { if (!IsInvalidBg(bg)) { sGpuBgConfigs.configs[bg] = sZeroedBgControlStruct; } } enum { BG_CTRL_ATTR_VISIBLE = 1, BG_CTRL_ATTR_CHARBASEINDEX = 2, BG_CTRL_ATTR_MAPBASEINDEX = 3, BG_CTRL_ATTR_SCREENSIZE = 4, BG_CTRL_ATTR_PALETTEMODE = 5, BG_CTRL_ATTR_PRIORITY = 6, BG_CTRL_ATTR_MOSAIC = 7, BG_CTRL_ATTR_WRAPAROUND = 8, }; static void SetBgControlAttributes(u8 bg, u8 charBaseIndex, u8 mapBaseIndex, u8 screenSize, u8 paletteMode, u8 priority, u8 mosaic, u8 wraparound) { if (!IsInvalidBg(bg)) { if (charBaseIndex != 0xFF) { sGpuBgConfigs.configs[bg].charBaseIndex = charBaseIndex; } if (mapBaseIndex != 0xFF) { sGpuBgConfigs.configs[bg].mapBaseIndex = mapBaseIndex; } if (screenSize != 0xFF) { sGpuBgConfigs.configs[bg].screenSize = screenSize; } if (paletteMode != 0xFF) { sGpuBgConfigs.configs[bg].paletteMode = paletteMode; } if (priority != 0xFF) { sGpuBgConfigs.configs[bg].priority = priority; } if (mosaic != 0xFF) { sGpuBgConfigs.configs[bg].mosaic = mosaic; } if (wraparound != 0xFF) { sGpuBgConfigs.configs[bg].wraparound = wraparound; } sGpuBgConfigs.configs[bg].unknown_2 = 0; sGpuBgConfigs.configs[bg].unknown_3 = 0; sGpuBgConfigs.configs[bg].visible = 1; } } static u16 GetBgControlAttribute(u8 bg, u8 attributeId) { if (!IsInvalidBg(bg) && sGpuBgConfigs.configs[bg].visible) { switch (attributeId) { case BG_CTRL_ATTR_VISIBLE: return sGpuBgConfigs.configs[bg].visible; case BG_CTRL_ATTR_CHARBASEINDEX: return sGpuBgConfigs.configs[bg].charBaseIndex; case BG_CTRL_ATTR_MAPBASEINDEX: return sGpuBgConfigs.configs[bg].mapBaseIndex; case BG_CTRL_ATTR_SCREENSIZE: return sGpuBgConfigs.configs[bg].screenSize; case BG_CTRL_ATTR_PALETTEMODE: return sGpuBgConfigs.configs[bg].paletteMode; case BG_CTRL_ATTR_PRIORITY: return sGpuBgConfigs.configs[bg].priority; case BG_CTRL_ATTR_MOSAIC: return sGpuBgConfigs.configs[bg].mosaic; case BG_CTRL_ATTR_WRAPAROUND: return sGpuBgConfigs.configs[bg].wraparound; } } return 0xFF; } u8 LoadBgVram(u8 bg, const void *src, u16 size, u16 destOffset, u8 mode) { u16 offset; s8 cursor; if (IsInvalidBg(bg) || !sGpuBgConfigs.configs[bg].visible) return -1; switch (mode) { case 0x1: offset = sGpuBgConfigs.configs[bg].charBaseIndex * BG_CHAR_SIZE; offset = destOffset + offset; cursor = RequestDma3Copy(src, (void*)(offset + BG_VRAM), size, 0); if (cursor == -1) return -1; break; case 0x2: offset = sGpuBgConfigs.configs[bg].mapBaseIndex * BG_SCREEN_SIZE; offset = destOffset + offset; cursor = RequestDma3Copy(src, (void*)(offset + BG_VRAM), size, 0); if (cursor == -1) return -1; break; default: cursor = -1; break; } return cursor; } static void ShowBgInternal(u8 bg) { u16 value; if (!IsInvalidBg(bg) && sGpuBgConfigs.configs[bg].visible) { value = sGpuBgConfigs.configs[bg].priority | (sGpuBgConfigs.configs[bg].charBaseIndex << 2) | (sGpuBgConfigs.configs[bg].mosaic << 6) | (sGpuBgConfigs.configs[bg].paletteMode << 7) | (sGpuBgConfigs.configs[bg].mapBaseIndex << 8) | (sGpuBgConfigs.configs[bg].wraparound << 13) | (sGpuBgConfigs.configs[bg].screenSize << 14); SetGpuReg((bg << 1) + REG_OFFSET_BG0CNT, value); sGpuBgConfigs.bgVisibilityAndMode |= 1 << (bg + 8); sGpuBgConfigs.bgVisibilityAndMode &= DISPCNT_ALL_BG_AND_MODE_BITS; } } static void HideBgInternal(u8 bg) { if (!IsInvalidBg(bg)) { sGpuBgConfigs.bgVisibilityAndMode &= ~(1 << (bg + 8)); sGpuBgConfigs.bgVisibilityAndMode &= DISPCNT_ALL_BG_AND_MODE_BITS; } } static void SyncBgVisibilityAndMode(void) { SetGpuReg(REG_OFFSET_DISPCNT, (GetGpuReg(REG_OFFSET_DISPCNT) & ~DISPCNT_ALL_BG_AND_MODE_BITS) | sGpuBgConfigs.bgVisibilityAndMode); } void SetTextModeAndHideBgs(void) { SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) & ~DISPCNT_ALL_BG_AND_MODE_BITS); } static void SetBgAffineInternal(u8 bg, s32 srcCenterX, s32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle) { struct BgAffineSrcData src; struct BgAffineDstData dest; switch (sGpuBgConfigs.bgVisibilityAndMode & 0x7) { default: case 0: return; case 1: if (bg != 2) return; break; case 2: if (bg != 2 && bg != 3) return; break; } src.texX = srcCenterX; src.texY = srcCenterY; src.scrX = dispCenterX; src.scrY = dispCenterY; src.sx = scaleX; src.sy = scaleY; src.alpha = rotationAngle; BgAffineSet(&src, &dest, 1); SetGpuReg(REG_OFFSET_BG2PA, dest.pa); SetGpuReg(REG_OFFSET_BG2PB, dest.pb); SetGpuReg(REG_OFFSET_BG2PC, dest.pc); SetGpuReg(REG_OFFSET_BG2PD, dest.pd); SetGpuReg(REG_OFFSET_BG2PA, dest.pa); SetGpuReg(REG_OFFSET_BG2X_L, (s16)(dest.dx)); SetGpuReg(REG_OFFSET_BG2X_H, (s16)(dest.dx >> 16)); SetGpuReg(REG_OFFSET_BG2Y_L, (s16)(dest.dy)); SetGpuReg(REG_OFFSET_BG2Y_H, (s16)(dest.dy >> 16)); } bool8 IsInvalidBg(u8 bg) { if (bg >= NUM_BACKGROUNDS) return TRUE; else return FALSE; } // From FRLG. Dummied out. int BgTileAllocOp(int bg, int offset, int count, int mode) { return 0; } void ResetBgsAndClearDma3BusyFlags(u32 leftoverFireRedLeafGreenVariable) { int i; ResetBgs(); for (i = 0; i < NUM_BACKGROUNDS; i++) { sDmaBusyBitfield[i] = 0; } gWindowTileAutoAllocEnabled = leftoverFireRedLeafGreenVariable; } void InitBgsFromTemplates(u8 bgMode, const struct BgTemplate *templates, u8 numTemplates) { int i; u8 bg; SetBgModeInternal(bgMode); ResetBgControlStructs(); for (i = 0; i < numTemplates; i++) { bg = templates[i].bg; if (bg < NUM_BACKGROUNDS) { SetBgControlAttributes(bg, templates[i].charBaseIndex, templates[i].mapBaseIndex, templates[i].screenSize, templates[i].paletteMode, templates[i].priority, 0, 0); sGpuBgConfigs2[bg].baseTile = templates[i].baseTile; sGpuBgConfigs2[bg].basePalette = 0; sGpuBgConfigs2[bg].unk_3 = 0; sGpuBgConfigs2[bg].tilemap = NULL; sGpuBgConfigs2[bg].bg_x = 0; sGpuBgConfigs2[bg].bg_y = 0; } } } void InitBgFromTemplate(const struct BgTemplate *template) { u8 bg = template->bg; if (bg < NUM_BACKGROUNDS) { SetBgControlAttributes(bg, template->charBaseIndex, template->mapBaseIndex, template->screenSize, template->paletteMode, template->priority, 0, 0); sGpuBgConfigs2[bg].baseTile = template->baseTile; sGpuBgConfigs2[bg].basePalette = 0; sGpuBgConfigs2[bg].unk_3 = 0; sGpuBgConfigs2[bg].tilemap = NULL; sGpuBgConfigs2[bg].bg_x = 0; sGpuBgConfigs2[bg].bg_y = 0; } } void SetBgMode(u8 bgMode) { SetBgModeInternal(bgMode); } u16 LoadBgTiles(u8 bg, const void* src, u16 size, u16 destOffset) { u16 tileOffset; u8 cursor; if (GetBgControlAttribute(bg, BG_CTRL_ATTR_PALETTEMODE) == 0) { tileOffset = (sGpuBgConfigs2[bg].baseTile + destOffset) * 0x20; } else { tileOffset = (sGpuBgConfigs2[bg].baseTile + destOffset) * 0x40; } cursor = LoadBgVram(bg, src, size, tileOffset, DISPCNT_MODE_1); if (cursor == 0xFF) { return -1; } sDmaBusyBitfield[cursor / 0x20] |= (1 << (cursor % 0x20)); if (gWindowTileAutoAllocEnabled == TRUE) BgTileAllocOp(bg, tileOffset / 0x20, size / 0x20, 1); return cursor; } u16 LoadBgTilemap(u8 bg, const void *src, u16 size, u16 destOffset) { u8 cursor = LoadBgVram(bg, src, size, destOffset * 2, DISPCNT_MODE_2); if (cursor == 0xFF) { return -1; } sDmaBusyBitfield[cursor / 0x20] |= (1 << (cursor % 0x20)); return cursor; } u16 Unused_LoadBgPalette(u8 bg, const void *src, u16 size, u16 destOffset) { s8 cursor; if (!IsInvalidBg32(bg)) { u16 paletteOffset = (sGpuBgConfigs2[bg].basePalette * 0x20) + (destOffset * 2); cursor = RequestDma3Copy(src, (void*)(paletteOffset + BG_PLTT), size, 0); if (cursor == -1) { return -1; } } else { return -1; } sDmaBusyBitfield[cursor / 0x20] |= (1 << (cursor % 0x20)); return (u8)cursor; } bool8 IsDma3ManagerBusyWithBgCopy(void) { int i; for (i = 0; i < 0x80; i++) { u8 div = i / 0x20; u8 mod = i % 0x20; if ((sDmaBusyBitfield[div] & (1 << mod))) { s8 reqSpace = CheckForSpaceForDma3Request(i); if (reqSpace == -1) { return TRUE; } sDmaBusyBitfield[div] &= ~(1 << mod); } } return FALSE; } void ShowBg(u8 bg) { ShowBgInternal(bg); SyncBgVisibilityAndMode(); } void HideBg(u8 bg) { HideBgInternal(bg); SyncBgVisibilityAndMode(); } void SetBgAttribute(u8 bg, u8 attributeId, u8 value) { switch (attributeId) { case BG_ATTR_CHARBASEINDEX: SetBgControlAttributes(bg, value, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF); break; case BG_ATTR_MAPBASEINDEX: SetBgControlAttributes(bg, 0xFF, value, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF); break; case BG_ATTR_SCREENSIZE: SetBgControlAttributes(bg, 0xFF, 0xFF, value, 0xFF, 0xFF, 0xFF, 0xFF); break; case BG_ATTR_PALETTEMODE: SetBgControlAttributes(bg, 0xFF, 0xFF, 0xFF, value, 0xFF, 0xFF, 0xFF); break; case BG_ATTR_PRIORITY: SetBgControlAttributes(bg, 0xFF, 0xFF, 0xFF, 0xFF, value, 0xFF, 0xFF); break; case BG_ATTR_MOSAIC: SetBgControlAttributes(bg, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, value, 0xFF); break; case BG_ATTR_WRAPAROUND: SetBgControlAttributes(bg, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, value); break; } } u16 GetBgAttribute(u8 bg, u8 attributeId) { switch (attributeId) { case BG_ATTR_CHARBASEINDEX: return GetBgControlAttribute(bg, BG_CTRL_ATTR_CHARBASEINDEX); case BG_ATTR_MAPBASEINDEX: return GetBgControlAttribute(bg, BG_CTRL_ATTR_MAPBASEINDEX); case BG_ATTR_SCREENSIZE: return GetBgControlAttribute(bg, BG_CTRL_ATTR_SCREENSIZE); case BG_ATTR_PALETTEMODE: return GetBgControlAttribute(bg, BG_CTRL_ATTR_PALETTEMODE); case BG_ATTR_PRIORITY: return GetBgControlAttribute(bg, BG_CTRL_ATTR_PRIORITY); case BG_ATTR_MOSAIC: return GetBgControlAttribute(bg, BG_CTRL_ATTR_MOSAIC); case BG_ATTR_WRAPAROUND: return GetBgControlAttribute(bg, BG_CTRL_ATTR_WRAPAROUND); case BG_ATTR_METRIC: switch (GetBgType(bg)) { case BG_TYPE_NORMAL: return GetBgMetricTextMode(bg, 0) * 0x800; case BG_TYPE_AFFINE: return GetBgMetricAffineMode(bg, 0) * 0x100; default: return 0; } case BG_ATTR_TYPE: return GetBgType(bg); case BG_ATTR_BASETILE: return sGpuBgConfigs2[bg].baseTile; default: return -1; } } s32 ChangeBgX(u8 bg, s32 value, u8 op) { u8 mode; u16 temp1; u16 temp2; if (IsInvalidBg32(bg) || !GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE)) { return -1; } switch (op) { case BG_COORD_SET: default: sGpuBgConfigs2[bg].bg_x = value; break; case BG_COORD_ADD: sGpuBgConfigs2[bg].bg_x += value; break; case BG_COORD_SUB: sGpuBgConfigs2[bg].bg_x -= value; break; } mode = GetBgMode(); switch (bg) { case 0: temp1 = sGpuBgConfigs2[0].bg_x >> 0x8; SetGpuReg(REG_OFFSET_BG0HOFS, temp1); break; case 1: temp1 = sGpuBgConfigs2[1].bg_x >> 0x8; SetGpuReg(REG_OFFSET_BG1HOFS, temp1); break; case 2: if (mode == 0) { temp1 = sGpuBgConfigs2[2].bg_x >> 0x8; SetGpuReg(REG_OFFSET_BG2HOFS, temp1); } else { temp1 = sGpuBgConfigs2[2].bg_x >> 0x10; temp2 = sGpuBgConfigs2[2].bg_x & 0xFFFF; SetGpuReg(REG_OFFSET_BG2X_H, temp1); SetGpuReg(REG_OFFSET_BG2X_L, temp2); } break; case 3: if (mode == 0) { temp1 = sGpuBgConfigs2[3].bg_x >> 0x8; SetGpuReg(REG_OFFSET_BG3HOFS, temp1); } else if (mode == 2) { temp1 = sGpuBgConfigs2[3].bg_x >> 0x10; temp2 = sGpuBgConfigs2[3].bg_x & 0xFFFF; SetGpuReg(REG_OFFSET_BG3X_H, temp1); SetGpuReg(REG_OFFSET_BG3X_L, temp2); } break; } return sGpuBgConfigs2[bg].bg_x; } s32 GetBgX(u8 bg) { if (IsInvalidBg32(bg)) return -1; else if (!GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE)) return -1; else return sGpuBgConfigs2[bg].bg_x; } s32 ChangeBgY(u8 bg, s32 value, u8 op) { u8 mode; u16 temp1; u16 temp2; if (IsInvalidBg32(bg) || !GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE)) { return -1; } switch (op) { case BG_COORD_SET: default: sGpuBgConfigs2[bg].bg_y = value; break; case BG_COORD_ADD: sGpuBgConfigs2[bg].bg_y += value; break; case BG_COORD_SUB: sGpuBgConfigs2[bg].bg_y -= value; break; } mode = GetBgMode(); switch (bg) { case 0: temp1 = sGpuBgConfigs2[0].bg_y >> 0x8; SetGpuReg(REG_OFFSET_BG0VOFS, temp1); break; case 1: temp1 = sGpuBgConfigs2[1].bg_y >> 0x8; SetGpuReg(REG_OFFSET_BG1VOFS, temp1); break; case 2: if (mode == 0) { temp1 = sGpuBgConfigs2[2].bg_y >> 0x8; SetGpuReg(REG_OFFSET_BG2VOFS, temp1); } else { temp1 = sGpuBgConfigs2[2].bg_y >> 0x10; temp2 = sGpuBgConfigs2[2].bg_y & 0xFFFF; SetGpuReg(REG_OFFSET_BG2Y_H, temp1); SetGpuReg(REG_OFFSET_BG2Y_L, temp2); } break; case 3: if (mode == 0) { temp1 = sGpuBgConfigs2[3].bg_y >> 0x8; SetGpuReg(REG_OFFSET_BG3VOFS, temp1); } else if (mode == 2) { temp1 = sGpuBgConfigs2[3].bg_y >> 0x10; temp2 = sGpuBgConfigs2[3].bg_y & 0xFFFF; SetGpuReg(REG_OFFSET_BG3Y_H, temp1); SetGpuReg(REG_OFFSET_BG3Y_L, temp2); } break; } return sGpuBgConfigs2[bg].bg_y; } s32 ChangeBgY_ScreenOff(u8 bg, s32 value, u8 op) { u8 mode; u16 temp1; u16 temp2; if (IsInvalidBg32(bg) || !GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE)) { return -1; } switch (op) { case BG_COORD_SET: default: sGpuBgConfigs2[bg].bg_y = value; break; case BG_COORD_ADD: sGpuBgConfigs2[bg].bg_y += value; break; case BG_COORD_SUB: sGpuBgConfigs2[bg].bg_y -= value; break; } mode = GetBgMode(); switch (bg) { case 0: temp1 = sGpuBgConfigs2[0].bg_y >> 0x8; SetGpuReg_ForcedBlank(REG_OFFSET_BG0VOFS, temp1); break; case 1: temp1 = sGpuBgConfigs2[1].bg_y >> 0x8; SetGpuReg_ForcedBlank(REG_OFFSET_BG1VOFS, temp1); break; case 2: if (mode == 0) { temp1 = sGpuBgConfigs2[2].bg_y >> 0x8; SetGpuReg_ForcedBlank(REG_OFFSET_BG2VOFS, temp1); } else { temp1 = sGpuBgConfigs2[2].bg_y >> 0x10; temp2 = sGpuBgConfigs2[2].bg_y & 0xFFFF; SetGpuReg_ForcedBlank(REG_OFFSET_BG2Y_H, temp1); SetGpuReg_ForcedBlank(REG_OFFSET_BG2Y_L, temp2); } break; case 3: if (mode == 0) { temp1 = sGpuBgConfigs2[3].bg_y >> 0x8; SetGpuReg_ForcedBlank(REG_OFFSET_BG3VOFS, temp1); } else if (mode == 2) { temp1 = sGpuBgConfigs2[3].bg_y >> 0x10; temp2 = sGpuBgConfigs2[3].bg_y & 0xFFFF; SetGpuReg_ForcedBlank(REG_OFFSET_BG3Y_H, temp1); SetGpuReg_ForcedBlank(REG_OFFSET_BG3Y_L, temp2); } break; } return sGpuBgConfigs2[bg].bg_y; } s32 GetBgY(u8 bg) { if (IsInvalidBg32(bg)) return -1; else if (!GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE)) return -1; else return sGpuBgConfigs2[bg].bg_y; } void SetBgAffine(u8 bg, s32 srcCenterX, s32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle) { SetBgAffineInternal(bg, srcCenterX, srcCenterY, dispCenterX, dispCenterY, scaleX, scaleY, rotationAngle); } u8 Unused_AdjustBgMosaic(u8 a1, u8 a2) { u16 result = GetGpuReg(REG_OFFSET_MOSAIC); s16 test1 = result & 0xF; s16 test2 = (result >> 4) & 0xF; result &= 0xFF00; switch (a2) { case 0: default: test1 = a1 & 0xF; test2 = a1 >> 0x4; break; case 1: test1 = a1 & 0xF; break; case 2: if ((test1 + a1) > 0xF) { test1 = 0xF; } else { test1 += a1; } break; case 3: if ((test1 - a1) < 0) { test1 = 0x0; } else { test1 -= a1; } break; case 4: test2 = a1 & 0xF; break; case 5: if ((test2 + a1) > 0xF) { test2 = 0xF; } else { test2 += a1; } break; case 6: if ((test2 - a1) < 0) { test2 = 0x0; } else { test2 -= a1; } break; } result |= ((test2 << 0x4) & 0xF0); result |= (test1 & 0xF); SetGpuReg(REG_OFFSET_MOSAIC, result); return result; } void SetBgTilemapBuffer(u8 bg, void *tilemap) { if (!IsInvalidBg32(bg) && GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE)) { sGpuBgConfigs2[bg].tilemap = tilemap; } } void UnsetBgTilemapBuffer(u8 bg) { if (!IsInvalidBg32(bg) && GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE)) { sGpuBgConfigs2[bg].tilemap = NULL; } } void* GetBgTilemapBuffer(u8 bg) { if (IsInvalidBg32(bg)) return NULL; else if (!GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE)) return NULL; else return sGpuBgConfigs2[bg].tilemap; } void CopyToBgTilemapBuffer(u8 bg, const void *src, u16 mode, u16 destOffset) { if (!IsInvalidBg32(bg) && !IsTileMapOutsideWram(bg)) { if (mode != 0) CpuCopy16(src, (void *)(sGpuBgConfigs2[bg].tilemap + (destOffset * 2)), mode); else LZ77UnCompWram(src, (void *)(sGpuBgConfigs2[bg].tilemap + (destOffset * 2))); } } void CopyBgTilemapBufferToVram(u8 bg) { u16 sizeToLoad; if (!IsInvalidBg32(bg) && !IsTileMapOutsideWram(bg)) { switch (GetBgType(bg)) { case BG_TYPE_NORMAL: sizeToLoad = GetBgMetricTextMode(bg, 0) * 0x800; break; case BG_TYPE_AFFINE: sizeToLoad = GetBgMetricAffineMode(bg, 0) * 0x100; break; default: sizeToLoad = 0; break; } LoadBgVram(bg, sGpuBgConfigs2[bg].tilemap, sizeToLoad, 0, 2); } } void CopyToBgTilemapBufferRect(u8 bg, const void* src, u8 destX, u8 destY, u8 width, u8 height) { u16 destX16; u16 destY16; u16 mode; if (!IsInvalidBg32(bg) && !IsTileMapOutsideWram(bg)) { switch (GetBgType(bg)) { case BG_TYPE_NORMAL: { const u16 * srcCopy = src; for (destY16 = destY; destY16 < (destY + height); destY16++) { for (destX16 = destX; destX16 < (destX + width); destX16++) { ((u16*)sGpuBgConfigs2[bg].tilemap)[((destY16 * 0x20) + destX16)] = *srcCopy++; } } break; } case BG_TYPE_AFFINE: { const u8 * srcCopy = src; mode = GetBgMetricAffineMode(bg, 0x1); for (destY16 = destY; destY16 < (destY + height); destY16++) { for (destX16 = destX; destX16 < (destX + width); destX16++) { ((u8*)sGpuBgConfigs2[bg].tilemap)[((destY16 * mode) + destX16)] = *srcCopy++; } } break; } } } } void CopyToBgTilemapBufferRect_ChangePalette(u8 bg, const void *src, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette) { CopyRectToBgTilemapBufferRect(bg, src, 0, 0, rectWidth, rectHeight, destX, destY, rectWidth, rectHeight, palette, 0, 0); } void CopyRectToBgTilemapBufferRect(u8 bg, const void *src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, s16 tileOffset, s16 palette2) { u16 screenWidth, screenHeight, screenSize; u16 var; const void *srcPtr; u16 i, j; if (!IsInvalidBg32(bg) && !IsTileMapOutsideWram(bg)) { screenSize = GetBgControlAttribute(bg, BG_CTRL_ATTR_SCREENSIZE); screenWidth = GetBgMetricTextMode(bg, 0x1) * 0x20; screenHeight = GetBgMetricTextMode(bg, 0x2) * 0x20; switch (GetBgType(bg)) { case BG_TYPE_NORMAL: srcPtr = src + ((srcY * srcWidth) + srcX) * 2; for (i = destY; i < (destY + rectHeight); i++) { for (j = destX; j < (destX + rectWidth); j++) { u16 index = GetTileMapIndexFromCoords(j, i, screenSize, screenWidth, screenHeight); CopyTileMapEntry(srcPtr, sGpuBgConfigs2[bg].tilemap + (index * 2), palette1, tileOffset, palette2); srcPtr += 2; } srcPtr += (srcWidth - rectWidth) * 2; } break; case BG_TYPE_AFFINE: srcPtr = src + ((srcY * srcWidth) + srcX); var = GetBgMetricAffineMode(bg, 0x1); for (i = destY; i < (destY + rectHeight); i++) { for (j = destX; j < (destX + rectWidth); j++) { *(u8*)(sGpuBgConfigs2[bg].tilemap + ((var * i) + j)) = *(u8*)(srcPtr) + tileOffset; srcPtr++; } srcPtr += (srcWidth - rectWidth); } break; } } } void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height) { u16 x16; u16 y16; u16 mode; if (!IsInvalidBg32(bg) && !IsTileMapOutsideWram(bg)) { switch (GetBgType(bg)) { case BG_TYPE_NORMAL: for (y16 = y; y16 < (y + height); y16++) { for (x16 = x; x16 < (x + width); x16++) { ((u16*)sGpuBgConfigs2[bg].tilemap)[((y16 * 0x20) + x16)] = tileNum; } } break; case BG_TYPE_AFFINE: mode = GetBgMetricAffineMode(bg, 0x1); for (y16 = y; y16 < (y + height); y16++) { for (x16 = x; x16 < (x + width); x16++) { ((u8*)sGpuBgConfigs2[bg].tilemap)[((y16 * mode) + x16)] = tileNum; } } break; } } } void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette) { WriteSequenceToBgTilemapBuffer(bg, tileNum, x, y, width, height, palette, 0); } void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, s16 tileNumDelta) { u16 mode; u16 mode2; u16 attribute; u16 mode3; u16 x16, y16; if (!IsInvalidBg32(bg) && !IsTileMapOutsideWram(bg)) { attribute = GetBgControlAttribute(bg, BG_CTRL_ATTR_SCREENSIZE); mode = GetBgMetricTextMode(bg, 0x1) * 0x20; mode2 = GetBgMetricTextMode(bg, 0x2) * 0x20; switch (GetBgType(bg)) { case BG_TYPE_NORMAL: for (y16 = y; y16 < (y + height); y16++) { for (x16 = x; x16 < (x + width); x16++) { CopyTileMapEntry(&firstTileNum, &((u16*)sGpuBgConfigs2[bg].tilemap)[(u16)GetTileMapIndexFromCoords(x16, y16, attribute, mode, mode2)], paletteSlot, 0, 0); firstTileNum = (firstTileNum & (METATILE_COLLISION_MASK | METATILE_ELEVATION_MASK)) + ((firstTileNum + tileNumDelta) & METATILE_ID_MASK); } } break; case BG_TYPE_AFFINE: mode3 = GetBgMetricAffineMode(bg, 0x1); for (y16 = y; y16 < (y + height); y16++) { for (x16 = x; x16 < (x + width); x16++) { ((u8*)sGpuBgConfigs2[bg].tilemap)[(y16 * mode3) + x16] = firstTileNum; firstTileNum = (firstTileNum & (METATILE_COLLISION_MASK | METATILE_ELEVATION_MASK)) + ((firstTileNum + tileNumDelta) & METATILE_ID_MASK); } } break; } } } u16 GetBgMetricTextMode(u8 bg, u8 whichMetric) { u8 screenSize = GetBgControlAttribute(bg, BG_CTRL_ATTR_SCREENSIZE); switch (whichMetric) { case 0: switch (screenSize) { case 0: return 1; case 1: case 2: return 2; case 3: return 4; } break; case 1: switch (screenSize) { case 0: return 1; case 1: return 2; case 2: return 1; case 3: return 2; } break; case 2: switch (screenSize) { case 0: case 1: return 1; case 2: case 3: return 2; } break; } return 0; } u32 GetBgMetricAffineMode(u8 bg, u8 whichMetric) { u8 screenSize = GetBgControlAttribute(bg, BG_CTRL_ATTR_SCREENSIZE); switch (whichMetric) { case 0: switch (screenSize) { case 0: return 0x1; case 1: return 0x4; case 2: return 0x10; case 3: return 0x40; } break; case 1: case 2: return 0x10 << screenSize; } return 0; } u32 GetTileMapIndexFromCoords(s32 x, s32 y, s32 screenSize, u32 screenWidth, u32 screenHeight) { x = x & (screenWidth - 1); y = y & (screenHeight - 1); switch (screenSize) { case 0: case 2: break; case 3: if (y >= 0x20) y += 0x20; case 1: if (x >= 0x20) { x -= 0x20; y += 0x20; } break; } return (y * 0x20) + x; } void CopyTileMapEntry(const u16 *src, u16 *dest, s32 palette1, s32 tileOffset, s32 palette2) { u16 var; switch (palette1) { case 0 ... 15: var = ((*src + tileOffset) & 0xFFF) + ((palette1 + palette2) << 12); break; case 16: var = *dest; var &= 0xFC00; var += palette2 << 12; var |= (*src + tileOffset) & 0x3FF; break; default: case 17 ... INT_MAX: var = *src + tileOffset + (palette2 << 12); break; } *dest = var; } static u32 GetBgType(u8 bg) { u8 mode = GetBgMode(); switch (bg) { case 0: case 1: switch (mode) { case 0: case 1: return BG_TYPE_NORMAL; } break; case 2: switch (mode) { case 0: return BG_TYPE_NORMAL; case 1: case 2: return BG_TYPE_AFFINE; } break; case 3: switch (mode) { case 0: return BG_TYPE_NORMAL; case 2: return BG_TYPE_AFFINE; } break; } return BG_TYPE_NONE; } bool32 IsInvalidBg32(u8 bg) { if (bg >= NUM_BACKGROUNDS) return TRUE; else return FALSE; } bool32 IsTileMapOutsideWram(u8 bg) { if (sGpuBgConfigs2[bg].tilemap > (void*)IWRAM_END) return TRUE; else if (sGpuBgConfigs2[bg].tilemap == NULL) return TRUE; else return FALSE; }