TrainerHill_OnResume: setvar VAR_TEMP_2, 0 trainerhill_resumetimer frontier_get FRONTIER_DATA_BATTLE_OUTCOME goto_if_eq VAR_RESULT, B_OUTCOME_LOST, TrainerHill_1F_EventScript_Lost goto_if_eq VAR_RESULT, B_OUTCOME_DREW, TrainerHill_1F_EventScript_Lost goto_if_eq VAR_RESULT, B_OUTCOME_FORFEITED, TrainerHill_1F_EventScript_Lost end TrainerHill_OnWarp: map_script_2 VAR_TEMP_3, 0, TrainerHill_1F_EventScript_DummyOnWarp .2byte 0 TrainerHill_1F_EventScript_DummyOnWarp:: setvar VAR_TEMP_3, 1 .ifdef BUGFIX end @ Missing end. By chance, the next byte (0x02 of VAR_TEMP_2) is also the id for the end cmd .endif TrainerHill_OnFrame: map_script_2 VAR_TEMP_2, 0, TrainerHill_1F_EventScript_DummyWarpToEntranceCounter map_script_2 VAR_TEMP_1, 1, TrainerHill_EventScript_WarpToEntranceCounter .2byte 0 EventScript_TrainerHillTimer:: lockall trainerhill_gettime msgbox TrainerHill_Entrance_Text_ChallengeTime, MSGBOX_DEFAULT releaseall end TrainerHill_1F_EventScript_DummyWarpToEntranceCounter:: setvar VAR_TEMP_2, 1 trainerhill_getusingereader goto_if_eq VAR_RESULT, TRUE, TrainerHill_1F_EventScript_WarpSilentToEntranceCounter @ VAR_RESULT always FALSE here end @ Never reached TrainerHill_1F_EventScript_WarpSilentToEntranceCounter:: warpsilent MAP_TRAINER_HILL_ENTRANCE, 9, 6 waitstate end TrainerHill_1F_EventScript_Lost:: trainerhill_settrainerflags trainerhill_lost setvar VAR_TEMP_1, 1 end TrainerHill_EventScript_WarpToEntranceCounter:: setvar VAR_TEMP_1, 0 warp MAP_TRAINER_HILL_ENTRANCE, 9, 6 waitstate end @ Unused TrainerHill_1F_Movement_SetInvisible:: set_invisible step_end @ TRAINER_PHILLIP is an actual Trainer on the SS Tidal, but is used as a placeholder here TrainerHill_EventScript_TrainerBattle:: trainerbattle TRAINER_BATTLE_HILL, TRAINER_PHILLIP, 0, BattleFacility_TrainerBattle_PlaceholderText, BattleFacility_TrainerBattle_PlaceholderText trainerhill_postbattletext waitmessage waitbuttonpress closemessage end