Std_MsgboxNPC: lock faceplayer message NULL waitmessage waitbuttonpress release return Std_MsgboxSign: lockall message NULL waitmessage waitbuttonpress releaseall return Std_MsgboxDefault: message NULL waitmessage waitbuttonpress return Std_MsgboxYesNo: message NULL waitmessage yesnobox 20, 8 return Std_MsgboxGetPoints: message NULL playfanfare MUS_OBTAIN_B_POINTS waitfanfare waitmessage return @ Never used, pokenavcall is always used directly instead Std_MsgboxPokenav: pokenavcall NULL waitmessage return EventScript_UnusedReturn: return Common_EventScript_SaveGame:: special SaveGame waitstate return