SecretBase_Text_TreeCanBeClimbed: .string "If some vines drop down, this tree can\n" .string "be climbed.$" SecretBase_Text_TreeUseSecretPower: .string "If some vines drop down, this tree can\n" .string "be climbed.\p" .string "Use the Secret Power?$" SecretBase_Text_VineDroppedDown: .string "A thick vine dropped down!$" SecretBase_Text_ClumpOfGrass: .string "If this clump of grass can be moved,\n" .string "it might be possible to go inside.$" SecretBase_Text_ClumpUseSecretPower: .string "If this clump of grass can be moved,\n" .string "it might be possible to go inside.\p" .string "Use the Secret Power?$" SecretBase_Text_DiscoveredSmallEntrance: .string "Discovered a small entrance!$" .include "data/text/secret_base_trainers.inc" SecretBase_EventScript_CheckEntrance:: special GetSecretBaseTypeInFrontOfPlayer special CheckPlayerHasSecretBase goto_if_eq VAR_RESULT, TRUE, SecretBase_EventScript_AlreadyHasSecretBase checkpartymove MOVE_SECRET_POWER setfieldeffectargument 0, VAR_RESULT buffermovename STR_VAR_2, MOVE_SECRET_POWER goto_if_eq VAR_0x8007, SECRET_BASE_RED_CAVE, SecretBase_EventScript_Cave goto_if_eq VAR_0x8007, SECRET_BASE_BROWN_CAVE, SecretBase_EventScript_Cave goto_if_eq VAR_0x8007, SECRET_BASE_BLUE_CAVE, SecretBase_EventScript_Cave goto_if_eq VAR_0x8007, SECRET_BASE_YELLOW_CAVE, SecretBase_EventScript_Cave goto_if_eq VAR_0x8007, SECRET_BASE_TREE, SecretBase_EventScript_Tree goto_if_eq VAR_0x8007, SECRET_BASE_SHRUB, SecretBase_EventScript_Shrub end SecretBase_EventScript_Cave:: lockall goto_if_eq VAR_RESULT, PARTY_SIZE, SecretBase_EventScript_CaveNoSecretPower bufferpartymonnick STR_VAR_1, VAR_RESULT msgbox SecretBase_Text_IndentUseSecretPower, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, SecretBase_EventScript_CancelOnEntrance msgbox Text_MonUsedFieldMove, MSGBOX_DEFAULT closemessage dofieldeffect FLDEFF_USE_SECRET_POWER_CAVE waitstate goto SecretBase_EventScript_CaveEnter end SecretBase_EventScript_CaveUseSecretPower:: lockall dofieldeffect FLDEFF_USE_SECRET_POWER_CAVE waitstate goto SecretBase_EventScript_CaveEnter end SecretBase_EventScript_CaveNoSecretPower:: msgbox SecretBase_Text_SmallIndentInWall, MSGBOX_DEFAULT releaseall end SecretBase_EventScript_CaveEnter:: msgbox SecretBase_Text_DiscoveredSmallCavern, MSGBOX_DEFAULT goto SecretBase_EventScript_InitSecretBase end SecretBase_EventScript_Tree:: lockall goto_if_eq VAR_RESULT, PARTY_SIZE, SecretBase_EventScript_TreeNoSecretPower bufferpartymonnick STR_VAR_1, VAR_RESULT msgbox SecretBase_Text_TreeUseSecretPower, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, SecretBase_EventScript_CancelOnEntrance msgbox Text_MonUsedFieldMove, MSGBOX_DEFAULT closemessage dofieldeffect FLDEFF_USE_SECRET_POWER_TREE waitstate goto SecretBase_EventScript_TreeEnter end SecretBase_EventScript_TreeUseSecretPower:: lockall dofieldeffect FLDEFF_USE_SECRET_POWER_TREE waitstate goto SecretBase_EventScript_TreeEnter end SecretBase_EventScript_TreeNoSecretPower:: msgbox SecretBase_Text_TreeCanBeClimbed, MSGBOX_DEFAULT releaseall end SecretBase_EventScript_TreeEnter:: msgbox SecretBase_Text_VineDroppedDown, MSGBOX_DEFAULT goto SecretBase_EventScript_InitSecretBase end SecretBase_EventScript_Shrub:: lockall goto_if_eq VAR_RESULT, PARTY_SIZE, SecretBase_EventScript_ShrubNoSecretPower bufferpartymonnick STR_VAR_1, VAR_RESULT msgbox SecretBase_Text_ClumpUseSecretPower, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, SecretBase_EventScript_CancelOnEntrance msgbox Text_MonUsedFieldMove, MSGBOX_DEFAULT closemessage dofieldeffect FLDEFF_USE_SECRET_POWER_SHRUB waitstate goto SecretBase_EventScript_ShrubEnter end SecretBase_EventScript_ShrubUseSecretPower:: lockall dofieldeffect FLDEFF_USE_SECRET_POWER_SHRUB waitstate goto SecretBase_EventScript_ShrubEnter end SecretBase_EventScript_ShrubNoSecretPower:: msgbox SecretBase_Text_ClumpOfGrass, MSGBOX_DEFAULT releaseall end SecretBase_EventScript_ShrubEnter:: msgbox SecretBase_Text_DiscoveredSmallEntrance, MSGBOX_DEFAULT goto SecretBase_EventScript_InitSecretBase end SecretBase_EventScript_InitSecretBase:: closemessage playse SE_EXIT setvar VAR_INIT_SECRET_BASE, 0 setflag FLAG_DECORATION_0 special SetPlayerSecretBase special EnterSecretBase setvar VAR_0x8004, 0 setvar VAR_0x8005, 0 special InitSecretBaseDecorationSprites setvar VAR_SECRET_BASE_INITIALIZED, 1 waitstate end SecretBase_EventScript_FirstEntrance:: applymovement OBJ_EVENT_ID_PLAYER, SecretBase_Movement_EnterBase waitmovement 0 setvar VAR_INIT_SECRET_BASE, 1 msgbox SecretBase_Text_WantToMakeYourSecretBaseHere, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, SecretBase_EventScript_SetAsBase closemessage playse SE_EXIT special ClearAndLeaveSecretBase end SecretBase_EventScript_SetAsBase:: closemessage setflag FLAG_RECEIVED_SECRET_POWER special EnterNewlyCreatedSecretBase waitstate end SecretBase_Movement_EnterBase: walk_up walk_up step_end SecretBase_EventScript_Enter:: lockall setvar VAR_INIT_SECRET_BASE, 1 playse SE_EXIT special IsCurSecretBaseOwnedByAnotherPlayer goto_if_eq VAR_RESULT, FALSE, SecretBase_EventScript_EnterPlayersBase clearflag FLAG_DECORATION_0 special EnterSecretBase setvar VAR_SECRET_BASE_INITIALIZED, 0 waitstate end SecretBase_EventScript_EnterPlayersBase:: setflag FLAG_DECORATION_0 special EnterSecretBase setvar VAR_SECRET_BASE_INITIALIZED, 0 waitstate end SecretBase_EventScript_AlreadyHasSecretBase:: checkpartymove MOVE_SECRET_POWER goto_if_eq VAR_RESULT, PARTY_SIZE, SecretBase_EventScript_NoSecretPower setfieldeffectargument 0, VAR_RESULT setorcopyvar VAR_0x8004, VAR_RESULT lockall special GetSecretBaseNearbyMapName msgbox SecretBase_Text_WouldYouLikeToMoveBases, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, SecretBase_EventScript_CancelOnEntrance msgbox SecretBase_Text_AllDecorationsWillBeReturned, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, SecretBase_EventScript_CancelOnEntrance fadescreenswapbuffers FADE_TO_BLACK special MoveOutOfSecretBaseFromOutside closemessage fadescreenswapbuffers FADE_FROM_BLACK msgbox SecretBase_Text_MovingCompletedUseSecretPower, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, SecretBase_EventScript_CancelOnEntrance bufferpartymonnick STR_VAR_1, VAR_0x8004 buffermovename STR_VAR_2, MOVE_SECRET_POWER msgbox Text_MonUsedFieldMove, MSGBOX_DEFAULT closemessage closemessage goto_if_eq VAR_0x8007, SECRET_BASE_RED_CAVE, SecretBase_EventScript_CaveUseSecretPower goto_if_eq VAR_0x8007, SECRET_BASE_BROWN_CAVE, SecretBase_EventScript_CaveUseSecretPower goto_if_eq VAR_0x8007, SECRET_BASE_BLUE_CAVE, SecretBase_EventScript_CaveUseSecretPower goto_if_eq VAR_0x8007, SECRET_BASE_YELLOW_CAVE, SecretBase_EventScript_CaveUseSecretPower goto_if_eq VAR_0x8007, SECRET_BASE_TREE, SecretBase_EventScript_TreeUseSecretPower goto_if_eq VAR_0x8007, SECRET_BASE_SHRUB, SecretBase_EventScript_ShrubUseSecretPower releaseall end SecretBase_EventScript_NoSecretPower:: lockall goto_if_eq VAR_0x8007, SECRET_BASE_RED_CAVE, SecretBase_EventScript_CaveNoSecretPower goto_if_eq VAR_0x8007, SECRET_BASE_BROWN_CAVE, SecretBase_EventScript_CaveNoSecretPower goto_if_eq VAR_0x8007, SECRET_BASE_BLUE_CAVE, SecretBase_EventScript_CaveNoSecretPower goto_if_eq VAR_0x8007, SECRET_BASE_YELLOW_CAVE, SecretBase_EventScript_CaveNoSecretPower goto_if_eq VAR_0x8007, SECRET_BASE_TREE, SecretBase_EventScript_TreeNoSecretPower goto_if_eq VAR_0x8007, SECRET_BASE_SHRUB, SecretBase_EventScript_ShrubNoSecretPower end SecretBase_EventScript_CancelOnEntrance:: closemessage releaseall end SecretBase_EventScript_SetDecorationFlags:: setflag FLAG_DECORATION_1 setflag FLAG_DECORATION_2 setflag FLAG_DECORATION_3 setflag FLAG_DECORATION_4 setflag FLAG_DECORATION_5 setflag FLAG_DECORATION_6 setflag FLAG_DECORATION_7 setflag FLAG_DECORATION_8 setflag FLAG_DECORATION_9 setflag FLAG_DECORATION_10 setflag FLAG_DECORATION_11 setflag FLAG_DECORATION_12 setflag FLAG_DECORATION_13 setflag FLAG_DECORATION_14 return SecretBase_EventScript_InitDecorations:: setvar VAR_0x8004, 0 setvar VAR_0x8005, 0 special InitSecretBaseDecorationSprites setvar VAR_SECRET_BASE_INITIALIZED, 1 end SecretBase_EventScript_SetDecoration:: setvar VAR_0x8005, 0 goto SecretBase_EventScript_SetDecoration2 end SecretBase_EventScript_SetDecoration2:: special SetDecoration end SecretBase_EventScript_PutAwayDecoration:: setvar VAR_0x8004, 0 goto SecretBase_EventScript_PutAwayDecorationLoop end SecretBase_EventScript_PutAwayDecorationLoop:: special PutAwayDecorationIteration goto_if_eq VAR_RESULT, 1, SecretBase_EventScript_PutAwayDecorationEnd addvar VAR_0x8004, 1 goto_if_eq VAR_0x8005, 0, SecretBase_EventScript_PutAwayDecorationLoop removeobject VAR_0x8006 setflag VAR_0x8005 @ UB: VAR_0x8005 is set to a flag by PutAwayDecorationIteration, but ScrCmd_setflag doesn't use VarGet goto SecretBase_EventScript_PutAwayDecorationLoop end SecretBase_EventScript_PutAwayDecorationEnd:: end SecretBase_EventScript_RecordMixTrainer:: special GetSecretBaseOwnerAndState goto_if_eq VAR_0x8004, 0, SecretBase_EventScript_Trainer0 goto_if_eq VAR_0x8004, 1, SecretBase_EventScript_Trainer1 goto_if_eq VAR_0x8004, 2, SecretBase_EventScript_Trainer2 goto_if_eq VAR_0x8004, 3, SecretBase_EventScript_Trainer3 goto_if_eq VAR_0x8004, 4, SecretBase_EventScript_Trainer4 goto_if_eq VAR_0x8004, 5, SecretBase_EventScript_Trainer5 goto_if_eq VAR_0x8004, 6, SecretBase_EventScript_Trainer6 goto_if_eq VAR_0x8004, 7, SecretBase_EventScript_Trainer7 goto_if_eq VAR_0x8004, 8, SecretBase_EventScript_Trainer8 goto_if_eq VAR_0x8004, 9, SecretBase_EventScript_Trainer9 end @ VAR_RESULT is initially set by GetSecretBaseOwnerAndState SecretBase_EventScript_Trainer0:: lock faceplayer goto_if_unset FLAG_SYS_GAME_CLEAR, SecretBase_EventScript_Trainer0PreChampion goto_if_eq VAR_RESULT, 1, SecretBase_EventScript_Trainer0PostBattle msgbox SecretBase_Text_Trainer0Intro, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, SecretBase_EventScript_Trainer0DeclineBattle setvar VAR_RESULT, 1 special SetBattledOwnerFromResult call Common_EventScript_SaveGame goto_if_eq VAR_RESULT, 0, SecretBase_EventScript_Trainer0DeclineBattle msgbox SecretBase_Text_Trainer0AcceptBattle, MSGBOX_DEFAULT goto SecretBase_EventScript_BattleTrainer end SecretBase_EventScript_Trainer0PreChampion:: msgbox SecretBase_Text_Trainer0PreChampion, MSGBOX_DEFAULT release end SecretBase_EventScript_Trainer0DeclineBattle:: special DeclinedSecretBaseBattle setvar VAR_RESULT, 0 special SetBattledOwnerFromResult msgbox SecretBase_Text_Trainer0DeclineBattle, MSGBOX_DEFAULT release end SecretBase_EventScript_Trainer0PostBattle:: msgbox SecretBase_Text_Trainer0PostBattle, MSGBOX_DEFAULT release end @ VAR_RESULT is initially set by GetSecretBaseOwnerAndState SecretBase_EventScript_Trainer1:: lock faceplayer goto_if_unset FLAG_SYS_GAME_CLEAR, SecretBase_EventScript_Trainer1PreChampion goto_if_eq VAR_RESULT, 1, SecretBase_EventScript_Trainer1PostBattle msgbox SecretBase_Text_Trainer1Intro, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, SecretBase_EventScript_Trainer1DeclineBattle setvar VAR_RESULT, 1 special SetBattledOwnerFromResult call Common_EventScript_SaveGame goto_if_eq VAR_RESULT, 0, SecretBase_EventScript_Trainer1DeclineBattle msgbox SecretBase_Text_Trainer1AcceptBattle, MSGBOX_DEFAULT goto SecretBase_EventScript_BattleTrainer end SecretBase_EventScript_Trainer1PreChampion:: msgbox SecretBase_Text_Trainer1PreChampion, MSGBOX_DEFAULT release end SecretBase_EventScript_Trainer1DeclineBattle:: special DeclinedSecretBaseBattle setvar VAR_RESULT, 0 special SetBattledOwnerFromResult msgbox SecretBase_Text_Trainer1DeclineBattle, MSGBOX_DEFAULT release end SecretBase_EventScript_Trainer1PostBattle:: msgbox SecretBase_Text_Trainer1PostBattle, MSGBOX_DEFAULT release end @ VAR_RESULT is initially set by GetSecretBaseOwnerAndState SecretBase_EventScript_Trainer2:: lock faceplayer goto_if_unset FLAG_SYS_GAME_CLEAR, SecretBase_EventScript_Trainer2PreChampion goto_if_eq VAR_RESULT, 1, SecretBase_EventScript_Trainer2PostBattle msgbox SecretBase_Text_Trainer2Intro, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, SecretBase_EventScript_Trainer2DeclineBattle setvar VAR_RESULT, 1 special SetBattledOwnerFromResult call Common_EventScript_SaveGame goto_if_eq VAR_RESULT, 0, SecretBase_EventScript_Trainer2DeclineBattle msgbox SecretBase_Text_Trainer2AcceptBattle, MSGBOX_DEFAULT goto SecretBase_EventScript_BattleTrainer end SecretBase_EventScript_Trainer2PreChampion:: msgbox SecretBase_Text_Trainer2PreChampion, MSGBOX_DEFAULT release end SecretBase_EventScript_Trainer2DeclineBattle:: special DeclinedSecretBaseBattle setvar VAR_RESULT, 0 special SetBattledOwnerFromResult msgbox SecretBase_Text_Trainer2DeclineBattle, MSGBOX_DEFAULT release end SecretBase_EventScript_Trainer2PostBattle:: msgbox SecretBase_Text_Trainer2PostBattle, MSGBOX_DEFAULT release end @ VAR_RESULT is initially set by GetSecretBaseOwnerAndState SecretBase_EventScript_Trainer3:: lock faceplayer goto_if_unset FLAG_SYS_GAME_CLEAR, SecretBase_EventScript_Trainer3PreChampion goto_if_eq VAR_RESULT, 1, SecretBase_EventScript_Trainer3PostBattle msgbox SecretBase_Text_Trainer3Intro, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, SecretBase_EventScript_Trainer3DeclineBattle setvar VAR_RESULT, 1 special SetBattledOwnerFromResult call Common_EventScript_SaveGame goto_if_eq VAR_RESULT, 0, SecretBase_EventScript_Trainer3DeclineBattle msgbox SecretBase_Text_Trainer3AcceptBattle, MSGBOX_DEFAULT goto SecretBase_EventScript_BattleTrainer end SecretBase_EventScript_Trainer3PreChampion:: msgbox SecretBase_Text_Trainer3PreChampion, MSGBOX_DEFAULT release end SecretBase_EventScript_Trainer3DeclineBattle:: special DeclinedSecretBaseBattle setvar VAR_RESULT, 0 special SetBattledOwnerFromResult msgbox SecretBase_Text_Trainer3DeclineBattle, MSGBOX_DEFAULT release end SecretBase_EventScript_Trainer3PostBattle:: msgbox SecretBase_Text_Trainer3PostBattle, MSGBOX_DEFAULT release end @ VAR_RESULT is initially set by GetSecretBaseOwnerAndState SecretBase_EventScript_Trainer4:: lock faceplayer goto_if_unset FLAG_SYS_GAME_CLEAR, SecretBase_EventScript_Trainer4PreChampion goto_if_eq VAR_RESULT, 1, SecretBase_EventScript_Trainer4PostBattle msgbox SecretBase_Text_Trainer4Intro, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, SecretBase_EventScript_Trainer4DeclineBattle setvar VAR_RESULT, 1 special SetBattledOwnerFromResult call Common_EventScript_SaveGame goto_if_eq VAR_RESULT, 0, SecretBase_EventScript_Trainer4DeclineBattle msgbox SecretBase_Text_Trainer4AcceptBattle, MSGBOX_DEFAULT goto SecretBase_EventScript_BattleTrainer end SecretBase_EventScript_Trainer4PreChampion:: msgbox SecretBase_Text_Trainer4PreChampion, MSGBOX_DEFAULT release end SecretBase_EventScript_Trainer4DeclineBattle:: special DeclinedSecretBaseBattle setvar VAR_RESULT, 0 special SetBattledOwnerFromResult msgbox SecretBase_Text_Trainer4DeclineBattle, MSGBOX_DEFAULT release end SecretBase_EventScript_Trainer4PostBattle:: msgbox SecretBase_Text_Trainer4PostBattle, MSGBOX_DEFAULT release end @ VAR_RESULT is initially set by GetSecretBaseOwnerAndState SecretBase_EventScript_Trainer5:: lock faceplayer goto_if_unset FLAG_SYS_GAME_CLEAR, SecretBase_EventScript_Trainer5PreChampion goto_if_eq VAR_RESULT, 1, SecretBase_EventScript_Trainer5PostBattle msgbox SecretBase_Text_Trainer5Intro, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, SecretBase_EventScript_Trainer5DeclineBattle setvar VAR_RESULT, 1 special SetBattledOwnerFromResult call Common_EventScript_SaveGame goto_if_eq VAR_RESULT, 0, SecretBase_EventScript_Trainer5DeclineBattle msgbox SecretBase_Text_Trainer5AcceptBattle, MSGBOX_DEFAULT goto SecretBase_EventScript_BattleTrainer end SecretBase_EventScript_Trainer5PreChampion:: msgbox SecretBase_Text_Trainer5PreChampion, MSGBOX_DEFAULT release end SecretBase_EventScript_Trainer5DeclineBattle:: special DeclinedSecretBaseBattle setvar VAR_RESULT, 0 special SetBattledOwnerFromResult msgbox SecretBase_Text_Trainer5DeclineBattle, MSGBOX_DEFAULT release end SecretBase_EventScript_Trainer5PostBattle:: msgbox SecretBase_Text_Trainer5PostBattle, MSGBOX_DEFAULT release end @ VAR_RESULT is initially set by GetSecretBaseOwnerAndState SecretBase_EventScript_Trainer6:: lock faceplayer goto_if_unset FLAG_SYS_GAME_CLEAR, SecretBase_EventScript_Trainer6PreChampion goto_if_eq VAR_RESULT, 1, SecretBase_EventScript_Trainer6PostBattle msgbox SecretBase_Text_Trainer6Intro, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, SecretBase_EventScript_Trainer6DeclineBattle setvar VAR_RESULT, 1 special SetBattledOwnerFromResult call Common_EventScript_SaveGame goto_if_eq VAR_RESULT, 0, SecretBase_EventScript_Trainer6DeclineBattle msgbox SecretBase_Text_Trainer6AcceptBattle, MSGBOX_DEFAULT goto SecretBase_EventScript_BattleTrainer end SecretBase_EventScript_Trainer6PreChampion:: msgbox SecretBase_Text_Trainer6PreChampion, MSGBOX_DEFAULT release end SecretBase_EventScript_Trainer6DeclineBattle:: special DeclinedSecretBaseBattle setvar VAR_RESULT, 0 special SetBattledOwnerFromResult msgbox SecretBase_Text_Trainer6DeclineBattle, MSGBOX_DEFAULT release end SecretBase_EventScript_Trainer6PostBattle:: msgbox SecretBase_Text_Trainer6PostBattle, MSGBOX_DEFAULT release end @ VAR_RESULT is initially set by GetSecretBaseOwnerAndState SecretBase_EventScript_Trainer7:: lock faceplayer goto_if_unset FLAG_SYS_GAME_CLEAR, SecretBase_EventScript_Trainer7PreChampion goto_if_eq VAR_RESULT, 1, SecretBase_EventScript_Trainer7PostBattle msgbox SecretBase_Text_Trainer7Intro, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, SecretBase_EventScript_Trainer7DeclineBattle setvar VAR_RESULT, 1 special SetBattledOwnerFromResult call Common_EventScript_SaveGame goto_if_eq VAR_RESULT, 0, SecretBase_EventScript_Trainer7DeclineBattle msgbox SecretBase_Text_Trainer7AcceptBattle, MSGBOX_DEFAULT goto SecretBase_EventScript_BattleTrainer end SecretBase_EventScript_Trainer7PreChampion:: msgbox SecretBase_Text_Trainer7PreChampion, MSGBOX_DEFAULT release end SecretBase_EventScript_Trainer7DeclineBattle:: special DeclinedSecretBaseBattle setvar VAR_RESULT, 0 special SetBattledOwnerFromResult msgbox SecretBase_Text_Trainer7DeclineBattle, MSGBOX_DEFAULT release end SecretBase_EventScript_Trainer7PostBattle:: msgbox SecretBase_Text_Trainer7PostBattle, MSGBOX_DEFAULT release end @ VAR_RESULT is initially set by GetSecretBaseOwnerAndState SecretBase_EventScript_Trainer8:: lock faceplayer goto_if_unset FLAG_SYS_GAME_CLEAR, SecretBase_EventScript_Trainer8PreChampion goto_if_eq VAR_RESULT, 1, SecretBase_EventScript_Trainer8PostBattle msgbox SecretBase_Text_Trainer8Intro, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, SecretBase_EventScript_Trainer8DeclineBattle setvar VAR_RESULT, 1 special SetBattledOwnerFromResult call Common_EventScript_SaveGame goto_if_eq VAR_RESULT, 0, SecretBase_EventScript_Trainer8DeclineBattle msgbox SecretBase_Text_Trainer8AcceptBattle, MSGBOX_DEFAULT goto SecretBase_EventScript_BattleTrainer end SecretBase_EventScript_Trainer8PreChampion:: msgbox SecretBase_Text_Trainer8PreChampion, MSGBOX_DEFAULT release end SecretBase_EventScript_Trainer8DeclineBattle:: special DeclinedSecretBaseBattle setvar VAR_RESULT, 0 special SetBattledOwnerFromResult msgbox SecretBase_Text_Trainer8DeclineBattle, MSGBOX_DEFAULT release end SecretBase_EventScript_Trainer8PostBattle:: msgbox SecretBase_Text_Trainer8PostBattle, MSGBOX_DEFAULT release end @ VAR_RESULT is initially set by GetSecretBaseOwnerAndState SecretBase_EventScript_Trainer9:: lock faceplayer goto_if_unset FLAG_SYS_GAME_CLEAR, SecretBase_EventScript_Trainer9PreChampion goto_if_eq VAR_RESULT, 1, SecretBase_EventScript_Trainer9PostBattle msgbox SecretBase_Text_Trainer9Intro, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, SecretBase_EventScript_Trainer9DeclineBattle setvar VAR_RESULT, 1 special SetBattledOwnerFromResult call Common_EventScript_SaveGame goto_if_eq VAR_RESULT, 0, SecretBase_EventScript_Trainer9DeclineBattle msgbox SecretBase_Text_Trainer9AcceptBattle, MSGBOX_DEFAULT goto SecretBase_EventScript_BattleTrainer end SecretBase_EventScript_Trainer9PreChampion:: msgbox SecretBase_Text_Trainer9PreChampion, MSGBOX_DEFAULT release end SecretBase_EventScript_Trainer9DeclineBattle:: special DeclinedSecretBaseBattle setvar VAR_RESULT, 0 special SetBattledOwnerFromResult msgbox SecretBase_Text_Trainer9DeclineBattle, MSGBOX_DEFAULT release end SecretBase_EventScript_Trainer9PostBattle:: msgbox SecretBase_Text_Trainer9PostBattle, MSGBOX_DEFAULT release end SecretBase_EventScript_BattleTrainer:: special PrepSecretBaseBattleFlags setvar VAR_0x8004, SPECIAL_BATTLE_SECRET_BASE setvar VAR_0x8005, 0 special DoSpecialTrainerBattle waitstate call_if_eq VAR_RESULT, B_OUTCOME_DREW, SecretBase_EventScript_DrewSecretBaseBattle call_if_eq VAR_RESULT, B_OUTCOME_WON, SecretBase_EventScript_WonSecretBaseBattle call_if_eq VAR_RESULT, B_OUTCOME_LOST, SecretBase_EventScript_LostSecretBaseBattle special HealPlayerParty release end SecretBase_EventScript_DrewSecretBaseBattle:: special DrewSecretBaseBattle return SecretBase_EventScript_WonSecretBaseBattle:: special WonSecretBaseBattle return SecretBase_EventScript_LostSecretBaseBattle:: special LostSecretBaseBattle return .include "data/scripts/secret_power_tm.inc" SecretBase_EventScript_DollInteract:: special CheckInteractedWithFriendsDollDecor end SecretBase_EventScript_CushionInteract:: special CheckInteractedWithFriendsCushionDecor end SecretBase_Text_AllDecorationsWillBeReturned: .string "All decorations and furniture in your\n" .string "Secret Base will be returned to your PC.\p" .string "Is that okay?$" SecretBase_Text_WantToRegisterSecretBase: .string "Do you want to register\n" .string "{STR_VAR_1}'s Secret Base?$" SecretBase_Text_AlreadyRegisteredDelete: .string "This data is already registered.\n" .string "Would you like to delete it?$" SecretBase_Text_TooManyBasesDeleteSome: .string "Up to 10 locations can be registered.\p" .string "Delete a location if you want to\n" .string "register another location.$" SecretBase_Text_RegistrationCompleted: .string "Registration completed.$" SecretBase_Text_DataUnregistered: .string "Data has been unregistered.$" SecretBase_Text_BootUpPC: .string "{PLAYER} booted up the PC.$" SecretBase_Text_WhatWouldYouLikeToDo: .string "What would you like to do?$" SecretBase_Text_RegistryInfo: .string "Once registered, a Secret Base will not\n" .string "disappear unless the other Trainer\l" .string "moves it to a different location.\p" .string "If a Secret Base is deleted from the\n" .string "registered list, another one may take\l" .string "its place.\p" .string "Up to ten Secret Base locations\n" .string "may be registered.$" SecretBase_Text_BattleTowerShield: .string "A shield of {STR_VAR_2} that marks winning\n" .string "{STR_VAR_1} times in a row at the Battle Tower.$" SecretBase_Text_ToyTV: .string "A realistic toy Tv. It could be easily\n" .string "mistaken for the real thing.$" SecretBase_Text_SeedotTV: .string "A toy Tv shaped like a Seedot.\n" .string "It looks ready to roll away on its own…$" SecretBase_Text_SkittyTV: .string "A toy Tv shaped like a Skitty.\n" .string "It looks ready to stroll away…$" SecretBase_Text_WouldYouLikeToMoveBases: .string "You may only make one Secret Base.\p" .string "Would you like to move from the Secret\n" .string "Base near {STR_VAR_1}?$" SecretBase_Text_MovingCompletedUseSecretPower: .string "Moving completed.\p" .string "Would you like to use the Secret Power?$"