@ Interact with cuttable tree EventScript_CutTree:: lockall goto_if_unset FLAG_BADGE01_GET, EventScript_CheckTreeCantCut checkpartymove MOVE_CUT goto_if_eq VAR_RESULT, PARTY_SIZE, EventScript_CheckTreeCantCut setfieldeffectargument 0, VAR_RESULT bufferpartymonnick STR_VAR_1, VAR_RESULT buffermovename STR_VAR_2, MOVE_CUT goto EventScript_CutTreeDown end @ Use cut from party menu EventScript_UseCut:: lockall dofieldeffect FLDEFF_USE_CUT_ON_TREE waitstate goto EventScript_CutTreeDown end EventScript_CutTreeDown:: applymovement VAR_LAST_TALKED, Movement_CutTreeDown waitmovement 0 removeobject VAR_LAST_TALKED releaseall end Movement_CutTreeDown: cut_tree step_end EventScript_CheckTreeCantCut:: msgbox Text_CantCut, MSGBOX_DEFAULT releaseall end EventScript_CancelCut:: closemessage releaseall end Text_WantToCut: .string "This tree looks like it can be\n" .string "Cut down!\p" .string "Would you like to Cut it?$" Text_MonUsedFieldMove: .string "{STR_VAR_1} used {STR_VAR_2}!$" Text_CantCut: .string "This tree looks like it can be\n" .string "Cut down!$" @ Interact with smashable rock EventScript_RockSmash:: lockall goto_if_unset FLAG_BADGE03_GET, EventScript_CantSmashRock checkpartymove MOVE_ROCK_SMASH goto_if_eq VAR_RESULT, PARTY_SIZE, EventScript_CantSmashRock setfieldeffectargument 0, VAR_RESULT bufferpartymonnick STR_VAR_1, VAR_RESULT buffermovename STR_VAR_2, MOVE_ROCK_SMASH goto EventScript_SmashRock end @ Use rock smash from party menu EventScript_UseRockSmash:: lockall dofieldeffect FLDEFF_USE_ROCK_SMASH waitstate goto EventScript_SmashRock end EventScript_SmashRock:: applymovement VAR_LAST_TALKED, Movement_SmashRock waitmovement 0 removeobject VAR_LAST_TALKED specialvar VAR_RESULT, TryUpdateRusturfTunnelState goto_if_eq VAR_RESULT, TRUE, EventScript_EndSmash special RockSmashWildEncounter goto_if_eq VAR_RESULT, FALSE, EventScript_EndSmash waitstate releaseall end EventScript_EndSmash:: releaseall end Movement_SmashRock: rock_smash_break step_end EventScript_CantSmashRock:: msgbox Text_CantSmash, MSGBOX_DEFAULT releaseall end EventScript_CancelSmash:: closemessage releaseall end Text_WantToSmash: .string "This rock appears to be breakable.\n" .string "Would you like to use Rock Smash?$" Text_CantSmash: .string "It's a rugged rock, but a Pokémon\n" .string "may be able to smash it.$" EventScript_StrengthBoulder:: lockall goto_if_unset FLAG_BADGE04_GET, EventScript_CantStrength goto_if_set FLAG_SYS_USE_STRENGTH, EventScript_CheckActivatedBoulder checkpartymove MOVE_STRENGTH goto_if_eq VAR_RESULT, PARTY_SIZE, EventScript_CantStrength setfieldeffectargument 0, VAR_RESULT goto EventScript_ActivateStrength end EventScript_UseStrength:: lockall dofieldeffect FLDEFF_USE_STRENGTH waitstate goto EventScript_ActivateStrength end EventScript_ActivateStrength:: setflag FLAG_SYS_USE_STRENGTH msgbox Text_MonUsedStrength, MSGBOX_DEFAULT releaseall end EventScript_CantStrength:: msgbox Text_CantStrength, MSGBOX_DEFAULT releaseall end EventScript_CheckActivatedBoulder:: msgbox Text_StrengthActivated, MSGBOX_DEFAULT releaseall end EventScript_CancelStrength:: closemessage releaseall end Text_WantToStrength: .string "It's a big boulder, but a Pokémon\n" .string "may be able to push it aside.\p" .string "Would you like to use Strength?$" Text_MonUsedStrength: .string "{STR_VAR_1} used Strength!\p" .string "{STR_VAR_1}'s Strength made it\n" .string "possible to move boulders around!$" Text_CantStrength: .string "It's a big boulder, but a Pokémon\n" .string "may be able to push it aside.$" Text_StrengthActivated: .string "Strength made it possible to move\n" .string "boulders around.$" EventScript_UseWaterfall:: lockall checkpartymove MOVE_WATERFALL goto_if_eq VAR_RESULT, PARTY_SIZE, EventScript_CantWaterfall bufferpartymonnick STR_VAR_1, VAR_RESULT setfieldeffectargument 0, VAR_RESULT dofieldeffect FLDEFF_USE_WATERFALL goto EventScript_EndWaterfall EventScript_CannotUseWaterfall:: lockall EventScript_CantWaterfall:: msgbox Text_CantWaterfall, MSGBOX_DEFAULT EventScript_EndWaterfall:: releaseall end Text_CantWaterfall: .string "A wall of water is crashing down with\n" .string "a mighty roar.$" Text_WantToWaterfall: .string "It's a large waterfall.\n" .string "Would you like to use Waterfall?$" Text_MonUsedWaterfall: .string "{STR_VAR_1} used Waterfall.$" EventScript_UseDive:: lockall checkpartymove MOVE_DIVE goto_if_eq VAR_RESULT, PARTY_SIZE, EventScript_CantDive bufferpartymonnick STR_VAR_1, VAR_RESULT setfieldeffectargument 0, VAR_RESULT setfieldeffectargument 1, 1 dofieldeffect FLDEFF_USE_DIVE goto EventScript_EndDive end EventScript_CantDive:: msgbox Text_CantDive, MSGBOX_DEFAULT releaseall end EventScript_EndDive:: releaseall end EventScript_UseDiveUnderwater:: lockall checkpartymove MOVE_DIVE goto_if_eq VAR_RESULT, PARTY_SIZE, EventScript_CantSurface bufferpartymonnick STR_VAR_1, VAR_RESULT setfieldeffectargument 0, VAR_RESULT setfieldeffectargument 1, 1 dofieldeffect FLDEFF_USE_DIVE goto EventScript_EndSurface end EventScript_CantSurface:: lockall msgbox Text_CantSurface, MSGBOX_DEFAULT goto EventScript_EndSurface end EventScript_EndSurface:: releaseall end Text_CantDive: .string "The sea is deep here. A Pokémon\n" .string "may be able to go underwater.$" Text_WantToDive: .string "The sea is deep here.\n" .string "Would you like to use Dive?$" Text_MonUsedDive: .string "{STR_VAR_1} used Dive.$" Text_CantSurface: .string "Light is filtering down from above.\n" .string "A Pokémon may be able to surface.$" Text_WantToSurface: .string "Light is filtering down from above.\n" .string "Would you like to use Dive?$" EventScript_FailSweetScent:: msgbox Text_FailSweetScent, MSGBOX_SIGN end Text_FailSweetScent: .string "Looks like there's nothing here…$" EventScript_DisableAutoRun:: msgbox AutoRunDisabled MSGBOX_SIGN end AutoRunDisabled: .string "Auto-run {COLOR RED}disabled{COLOR DARK_GRAY}!$" EventScript_EnableAutoRun:: msgbox AutoRunEnabled MSGBOX_SIGN end AutoRunEnabled: .string "Auto-run {COLOR GREEN}enabled{COLOR DARK_GRAY}!$"