.set LOCALID_MC, 1 .set LOCALID_JUDGE, 2 .set LOCALID_CONTESTANT_1, 3 .set LOCALID_CONTESTANT_2, 4 .set LOCALID_CONTESTANT_3, 5 .set LOCALID_AUDIENCE_1, 6 .set LOCALID_AUDIENCE_3, 7 .set LOCALID_AUDIENCE_4, 8 .set LOCALID_AUDIENCE_5, 9 .set LOCALID_AUDIENCE_6, 10 .set LOCALID_AUDIENCE_7, 11 .set LOCALID_AUDIENCE_2, 12 .set LOCALID_POKEBALL, 13 .set LOCALID_CONTESTANT_4, 14 .set LOCALID_ARTIST, 15 @ Either ends or returns to EventScript_ContestReceptionist after submitting a contest entry LilycoveCity_ContestLobby_EventScript_SpeakToContestReceptionist:: lock faceplayer goto_if_ne VAR_CONTEST_PRIZE_PICKUP, 0, LilycoveCity_ContestLobby_EventScript_PickUpPrize call_if_set FLAG_RECEIVED_POKEBLOCK_CASE, LilycoveCity_ContestLobby_EventScript_ReceptionWelcome call_if_unset FLAG_RECEIVED_POKEBLOCK_CASE, LilycoveCity_ContestLobby_EventScript_GivePokeblockCase goto LilycoveCity_ContestLobby_EventScript_AskEnterContest end LilycoveCity_ContestLobby_EventScript_ReceptionWelcome:: msgbox LilycoveCity_ContestLobby_Text_ContestReception, MSGBOX_DEFAULT return LilycoveCity_ContestLobby_EventScript_GivePokeblockCase:: msgbox LilycoveCity_ContestLobby_Text_ReceptionDontHavePokeblockCase, MSGBOX_DEFAULT giveitem ITEM_POKEBLOCK_CASE setflag FLAG_RECEIVED_POKEBLOCK_CASE msgbox LilycoveCity_ContestLobby_Text_NowThatWeveClearedThatUp, MSGBOX_DEFAULT return LilycoveCity_ContestLobby_EventScript_PickUpPrize:: msgbox LilycoveCity_ContestLobby_Text_PokemonWonWeHavePrize, MSGBOX_DEFAULT switch VAR_CONTEST_PRIZE_PICKUP case 4, LilycoveCity_ContestLobby_EventScript_GiveLuxuryBallAtCounter end LilycoveCity_ContestLobby_EventScript_GiveLuxuryBallAtCounter:: giveitem ITEM_LUXURY_BALL goto_if_eq VAR_RESULT, FALSE, LilycoveCity_ContestLobby_EventScript_NoRoomForLuxuryBallAtCounter setvar VAR_CONTEST_PRIZE_PICKUP, 0 closemessage release end LilycoveCity_ContestLobby_EventScript_NoRoomForLuxuryBallAtCounter:: call Common_EventScript_BagIsFull msgbox LilycoveCity_ContestLobby_Text_ComeBackForPrizeLater, MSGBOX_DEFAULT release end LilycoveCity_ContestLobby_EventScript_AskEnterContest:: message LilycoveCity_ContestLobby_Text_EnterContest1 waitmessage multichoice 0, 0, MULTI_ENTERINFO, FALSE switch VAR_RESULT case 0, LilycoveCity_ContestLobby_EventScript_ChooseContestRank case 1, LilycoveCity_ContestLobby_EventScript_ContestInfo case 2, LilycoveCity_ContestLobby_EventScript_CancelEnterContest case MULTI_B_PRESSED, LilycoveCity_ContestLobby_EventScript_CancelEnterContest end LilycoveCity_ContestLobby_EventScript_ContestInfo:: message LilycoveCity_ContestLobby_Text_WhichTopic1 waitmessage multichoice 0, 0, MULTI_CONTEST_INFO, FALSE switch VAR_RESULT case 0, LilycoveCity_ContestLobby_EventScript_ExplainContests case 1, LilycoveCity_ContestLobby_EventScript_ExplainContestTypes case 2, LilycoveCity_ContestLobby_EventScript_ExplainContestRanks case 3, LilycoveCity_ContestLobby_EventScript_AskEnterContest case MULTI_B_PRESSED, LilycoveCity_ContestLobby_EventScript_AskEnterContest end LilycoveCity_ContestLobby_EventScript_ExplainContests:: msgbox LilycoveCity_ContestLobby_Text_ExplainContests, MSGBOX_DEFAULT goto LilycoveCity_ContestLobby_EventScript_ContestInfo end LilycoveCity_ContestLobby_EventScript_ExplainContestTypes:: msgbox LilycoveCity_ContestLobby_Text_ExplainContestTypes, MSGBOX_DEFAULT goto LilycoveCity_ContestLobby_EventScript_ContestInfo end LilycoveCity_ContestLobby_EventScript_ExplainContestRanks:: msgbox LilycoveCity_ContestLobby_Text_ExplainContestRanks, MSGBOX_DEFAULT goto LilycoveCity_ContestLobby_EventScript_ContestInfo end LilycoveCity_ContestLobby_EventScript_CancelEnterContest:: msgbox LilycoveCity_ContestLobby_Text_ParticipateAnotherTime, MSGBOX_DEFAULT release end LilycoveCity_ContestLobby_EventScript_ChooseContestMon:: msgbox LilycoveCity_ContestLobby_Text_EnterWhichPokemon1, MSGBOX_DEFAULT choosecontestmon goto_if_eq VAR_0x8004, PARTY_NOTHING_CHOSEN, LilycoveCity_ContestLobby_EventScript_CancelEnterContest special TryEnterContestMon goto_if_eq VAR_RESULT, CANT_ENTER_CONTEST, LilycoveCity_ContestLobby_EventScript_CantEnterLowRank goto_if_eq VAR_RESULT, CAN_ENTER_CONTEST_EQUAL_RANK, LilycoveCity_ContestLobby_EventScript_EnterMon goto_if_eq VAR_RESULT, CAN_ENTER_CONTEST_HIGH_RANK, LilycoveCity_ContestLobby_EventScript_ConfirmEntryAlreadyWon goto_if_eq VAR_RESULT, CANT_ENTER_CONTEST_EGG, LilycoveCity_ContestLobby_EventScript_CantEnterEgg goto_if_eq VAR_RESULT, CANT_ENTER_CONTEST_FAINTED, LilycoveCity_ContestLobby_EventScript_CantEnterFainted end LilycoveCity_ContestLobby_EventScript_ChooseContestRank:: message LilycoveCity_ContestLobby_Text_EnterWhichRank waitmessage multichoice 0, 0, MULTI_CONTEST_RANK, FALSE switch VAR_RESULT case 0, LilycoveCity_ContestLobby_EventScript_EnterNormalRank case 1, LilycoveCity_ContestLobby_EventScript_EnterSuperRank case 2, LilycoveCity_ContestLobby_EventScript_EnterHyperRank case 3, LilycoveCity_ContestLobby_EventScript_EnterMasterRank case 4, LilycoveCity_ContestLobby_EventScript_CancelEnterContest case MULTI_B_PRESSED, LilycoveCity_ContestLobby_EventScript_CancelEnterContest end LilycoveCity_ContestLobby_EventScript_EnterNormalRank:: setvar VAR_CONTEST_RANK, CONTEST_RANK_NORMAL goto LilycoveCity_ContestLobby_EventScript_ChooseContestType end LilycoveCity_ContestLobby_EventScript_EnterSuperRank:: setvar VAR_CONTEST_RANK, CONTEST_RANK_SUPER goto LilycoveCity_ContestLobby_EventScript_ChooseContestType end LilycoveCity_ContestLobby_EventScript_EnterHyperRank:: setvar VAR_CONTEST_RANK, CONTEST_RANK_HYPER goto LilycoveCity_ContestLobby_EventScript_ChooseContestType end LilycoveCity_ContestLobby_EventScript_EnterMasterRank:: setvar VAR_CONTEST_RANK, CONTEST_RANK_MASTER goto LilycoveCity_ContestLobby_EventScript_ChooseContestType end @ The multichoice selection IDs are equal to the CATEGORY values @ So rather than list the cases they just copy VAR_RESULT for a valid selection into VAR_CONTEST_CATEGORY LilycoveCity_ContestLobby_EventScript_ChooseContestType:: message LilycoveCity_ContestLobby_Text_EnterWhichContest1 waitmessage multichoice 0, 0, MULTI_CONTEST_TYPE, FALSE switch VAR_RESULT case 5, LilycoveCity_ContestLobby_EventScript_CancelEnterContest case MULTI_B_PRESSED, LilycoveCity_ContestLobby_EventScript_CancelEnterContest copyvar VAR_CONTEST_CATEGORY, VAR_RESULT goto LilycoveCity_ContestLobby_EventScript_ChooseContestMon end LilycoveCity_ContestLobby_EventScript_CantEnterLowRank:: msgbox LilycoveCity_ContestLobby_Text_MonNotQualifiedForRank, MSGBOX_DEFAULT goto LilycoveCity_ContestLobby_EventScript_ChooseContestMon release end @ Unused LilycoveCity_ContestLobby_EventScript_ConfirmEntry:: msgbox LilycoveCity_ContestLobby_Text_ConfirmContestMon, MSGBOX_YESNO switch VAR_RESULT case NO, LilycoveCity_ContestLobby_EventScript_ChooseContestMon case YES, LilycoveCity_ContestLobby_EventScript_EnterMon end LilycoveCity_ContestLobby_EventScript_ConfirmEntryAlreadyWon:: msgbox LilycoveCity_ContestLobby_Text_AlreadyWonEnterAnyway, MSGBOX_YESNO switch VAR_RESULT case NO, LilycoveCity_ContestLobby_EventScript_ChooseContestMon case YES, LilycoveCity_ContestLobby_EventScript_EnterMon end LilycoveCity_ContestLobby_EventScript_CantEnterEgg:: msgbox LilycoveCity_ContestLobby_Text_EggCannotTakePart, MSGBOX_DEFAULT goto LilycoveCity_ContestLobby_EventScript_ChooseContestMon release end LilycoveCity_ContestLobby_EventScript_CantEnterFainted:: msgbox LilycoveCity_ContestLobby_Text_MonInNoConditionForContest, MSGBOX_DEFAULT goto LilycoveCity_ContestLobby_EventScript_ChooseContestMon release end @ The return here is back to LilycoveCity_ContestLobby_EventScript_ContestReceptionist LilycoveCity_ContestLobby_EventScript_EnterMon:: msgbox LilycoveCity_ContestLobby_Text_YourMonIsEntryNum4, MSGBOX_DEFAULT closemessage releaseall setvar VAR_CONTEST_HALL_STATE, 1 return ContestHall_EventScript_DoContest:: special LinkContestTryShowWirelessIndicator setvar VAR_0x8006, 0 lockall applymovement LOCALID_CONTESTANT_4, ContestHall_Movement_Player4FaceUp waitmovement 0 applymovement LOCALID_MC, ContestHall_Movement_MCWalkDown waitmovement 0 releaseall call ContestHall_EventScript_TryWaitForLink call ContestHall_EventScript_GetContestRankStringId call ContestHall_EventScript_GetContestCategory call ContestHall_EventScript_ContestGettingStarted call ContestHall_EventScript_ShowContestMons call ContestHall_EventScript_DoContestAppeals call ContestHall_EventScript_ContestResults call ContestHall_EventScript_GetWinnerObjEventId call ContestHall_EventScript_CongratulateWinner call ContestHall_EventScript_AudienceLookAround call ContestHall_EventScript_GiveWinnerPrize setvar VAR_CONTEST_HALL_STATE, 2 return ContestHall_EventScript_GetContestRankStringId:: switch VAR_CONTEST_RANK case CONTEST_RANK_NORMAL, ContestHall_EventScript_GetNormalStringId case CONTEST_RANK_SUPER, ContestHall_EventScript_GetSuperStringId case CONTEST_RANK_HYPER, ContestHall_EventScript_GetHyperStringId case CONTEST_RANK_MASTER, ContestHall_EventScript_GetMasterStringId return ContestHall_EventScript_GetNormalStringId:: setvar VAR_0x8009, STDSTRING_NORMAL return ContestHall_EventScript_GetSuperStringId:: setvar VAR_0x8009, STDSTRING_SUPER return ContestHall_EventScript_GetHyperStringId:: setvar VAR_0x8009, STDSTRING_HYPER return ContestHall_EventScript_GetMasterStringId:: setvar VAR_0x8009, STDSTRING_MASTER return @ This whole switch is equivalent to copyvar VAR_0x8008, VAR_CONTEST_CATEGORY ContestHall_EventScript_GetContestCategory:: switch VAR_CONTEST_CATEGORY case CONTEST_CATEGORY_COOL, ContestHall_EventScript_GetCategoryCool case CONTEST_CATEGORY_BEAUTY, ContestHall_EventScript_GetCategoryBeauty case CONTEST_CATEGORY_CUTE, ContestHall_EventScript_GetCategoryCute case CONTEST_CATEGORY_SMART, ContestHall_EventScript_GetCategorySmart case CONTEST_CATEGORY_TOUGH, ContestHall_EventScript_GetCategoryTough return ContestHall_EventScript_GetCategoryCool:: setvar VAR_0x8008, CONTEST_CATEGORY_COOL return ContestHall_EventScript_GetCategoryBeauty:: setvar VAR_0x8008, CONTEST_CATEGORY_BEAUTY return ContestHall_EventScript_GetCategoryCute:: setvar VAR_0x8008, CONTEST_CATEGORY_CUTE return ContestHall_EventScript_GetCategorySmart:: setvar VAR_0x8008, CONTEST_CATEGORY_SMART return ContestHall_EventScript_GetCategoryTough:: setvar VAR_0x8008, CONTEST_CATEGORY_TOUGH return ContestHall_EventScript_ContestGettingStarted:: buffercontestname STR_VAR_2, VAR_0x8008 bufferstdstring STR_VAR_3, VAR_0x8009 call ContestHall_EventScript_GettingStarted lockall applymovement LOCALID_MC, ContestHall_Movement_MCBackUp waitmovement 0 releaseall return ContestHall_EventScript_GettingStarted:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_GettingStartedLink lockall msgbox ContestHall_Text_GettingStartedParticipantsAsFollows, MSGBOX_DEFAULT releaseall return ContestHall_EventScript_GettingStartedLink:: specialvar VAR_RESULT, IsWirelessContest goto_if_eq VAR_RESULT, TRUE, ContestHall_EventScript_GettingStartedWireless messageautoscroll ContestHall_Text_GettingStartedParticipantsAsFollowsLink waitmessage return ContestHall_EventScript_GettingStartedWireless:: messageautoscroll ContestHall_Text_GettingStartedWireless waitmessage call ContestHall_EventScript_TryWaitForLink messageautoscroll ContestHall_Text_ParticipantsAsFollows waitmessage call ContestHall_EventScript_TryWaitForLink return ContestHall_EventScript_ShowContestMons:: call ContestHall_EventScript_ContestantWalkToCenter call ContestHall_EventScript_ShowContestMonPic call ContestHall_EventScript_AudienceHeartEmotes call ContestHall_EventScript_AudienceReactToContestant call ContestHall_EventScript_ContestantReturn call ContestHall_EventScript_TryWaitForLink call ContestHall_EventScript_TryWaitForLink addvar VAR_0x8006, 1 goto_if_ne VAR_0x8006, CONTESTANT_COUNT, ContestHall_EventScript_ShowContestMons call ContestHall_EventScript_AudienceVote setvar VAR_TEMP_1, 6 return ContestHall_EventScript_TryWaitForLink:: specialvar VAR_RESULT, IsWirelessContest goto_if_eq VAR_RESULT, TRUE, ContestHall_EventScript_WaitForLink return ContestHall_EventScript_WaitForLink:: special LinkContestWaitForConnection waitstate return ContestHall_EventScript_ContestantWalkToCenter:: goto_if_eq VAR_0x8006, 0, ContestHall_EventScript_Player1WalkToCenter goto_if_eq VAR_0x8006, 1, ContestHall_EventScript_Player2WalkToCenter goto_if_eq VAR_0x8006, 2, ContestHall_EventScript_Player3WalkToCenter goto_if_eq VAR_0x8006, 3, ContestHall_EventScript_Player4WalkToCenter return ContestHall_EventScript_Player1WalkToCenter:: call ContestHall_EventScript_TryWaitForLink lockall applymovement LOCALID_CONTESTANT_1, ContestHall_Movement_Player1WalkToCenter waitmovement 0 releaseall setvar VAR_0x800B, LOCALID_CONTESTANT_1 return ContestHall_EventScript_Player2WalkToCenter:: call ContestHall_EventScript_TryWaitForLink lockall applymovement LOCALID_CONTESTANT_2, ContestHall_Movement_Player2WalkToCenter waitmovement 0 releaseall setvar VAR_0x800B, LOCALID_CONTESTANT_2 return ContestHall_EventScript_Player3WalkToCenter:: call ContestHall_EventScript_TryWaitForLink lockall applymovement LOCALID_CONTESTANT_3, ContestHall_Movement_Player3WalkToCenter waitmovement 0 releaseall setvar VAR_0x800B, LOCALID_CONTESTANT_3 return ContestHall_EventScript_Player4WalkToCenter:: call ContestHall_EventScript_TryWaitForLink lockall applymovement LOCALID_CONTESTANT_4, ContestHall_Movement_Player4WalkToCenter waitmovement 0 releaseall setvar VAR_0x800B, LOCALID_CONTESTANT_4 return ContestHall_EventScript_ShowContestMonPic:: special BufferContestTrainerAndMonNames addvar VAR_0x8006, 1 buffernumberstring STR_VAR_2, VAR_0x8006 lockall applymovement VAR_0x800B, ContestHall_Movement_ContestantDelay32 waitmovement 0 releaseall call ContestHall_EventScript_TryWaitForLink call ContestHall_EventScript_CheckIfContestWithRSPlayer addobject LOCALID_POKEBALL playse SE_LEDGE lockall applymovement VAR_0x800B, ContestHall_Movement_ContestantDelay32 waitmovement 0 releaseall addvar VAR_0x8006, -1 playse SE_BALL_OPEN special ShowContestEntryMonPic call ContestHall_EventScript_EntryXTrainersMon return ContestHall_EventScript_EntryXTrainersMon:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_EntryXTrainersMonLink message ContestHall_Text_EntryXTrainersMon waitmessage return ContestHall_EventScript_EntryXTrainersMonLink:: messageautoscroll ContestHall_Text_EntryXTrainersMon waitmessage return ContestHall_EventScript_AudienceVote:: call ContestHall_EventScript_AudienceWillVote call ContestHall_EventScript_VotingUnderWay playse SE_M_ENCORE2 waitmessage call ContestHall_EventScript_AudienceLookAround applymovement LOCALID_MC, ContestHall_Movement_MCFaceJudge2 waitmovement 0 applymovement LOCALID_JUDGE, ContestHall_Movement_JudgeFaceMC waitmovement 0 delay 20 applymovement LOCALID_MC, ContestHall_Movement_FaceContestants applymovement LOCALID_JUDGE, ContestHall_Movement_FaceContestants waitmovement 0 return ContestHall_EventScript_AudienceWillVote:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_AudienceWillVoteLink msgbox ContestHall_Text_SeenContestantsAudienceWillVote, MSGBOX_DEFAULT return ContestHall_EventScript_AudienceWillVoteLink:: specialvar VAR_RESULT, IsWirelessContest goto_if_eq VAR_RESULT, TRUE, ContestHall_EventScript_AudienceWillVoteWireless messageautoscroll ContestHall_Text_SeenContestantsAudienceWillVote waitmessage return ContestHall_EventScript_AudienceWillVoteWireless:: messageautoscroll ContestHall_Text_WeveSeenContestants waitmessage call ContestHall_EventScript_TryWaitForLink messageautoscroll ContestHall_Text_AudienceWillVote waitmessage call ContestHall_EventScript_TryWaitForLink messageautoscroll ContestHall_Text_LetVotingBegin waitmessage call ContestHall_EventScript_TryWaitForLink return ContestHall_EventScript_VotingUnderWay:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_VotingUnderWayLink message ContestHall_Text_VotingUnderWay return ContestHall_EventScript_VotingUnderWayLink:: messageautoscroll ContestHall_Text_VotingUnderWay call ContestHall_EventScript_TryWaitForLink return ContestHall_EventScript_AudienceReactToContestant:: call ContestHall_EventScript_TryWaitForLink applymovement LOCALID_MC, ContestHall_Movement_AudienceMemberLookLeft waitmovement 0 playse SE_M_ENCORE2 call ContestHall_EventScript_VObjectAudienceLookAround applymovement LOCALID_AUDIENCE_5, ContestHall_Movement_AudienceMemberLookRight applymovement LOCALID_AUDIENCE_2, ContestHall_Movement_AudienceMemberLookDown applymovement LOCALID_AUDIENCE_3, ContestHall_Movement_AudienceMemberLookRight waitmovement 0 applymovement LOCALID_MC, ContestHall_Movement_AudienceMemberLookRight waitmovement 0 applymovement LOCALID_AUDIENCE_6, ContestHall_Movement_AudienceMemberLookLeft applymovement LOCALID_AUDIENCE_7, ContestHall_Movement_AudienceMemberLookDown applymovement LOCALID_AUDIENCE_1, ContestHall_Movement_AudienceMemberLookUp applymovement LOCALID_AUDIENCE_4, ContestHall_Movement_AudienceMemberLookLeft waitmovement 0 applymovement LOCALID_MC, ContestHall_Movement_MCLookAtJudge waitmovement 0 applymovement LOCALID_MC, ContestHall_Movement_MCWalkInPlaceDown applymovement LOCALID_JUDGE, ContestHall_Movement_JudgeLookAtMC waitmovement 0 releaseall call ContestHall_EventScript_TryWaitForLink return @ For below VAR_TEMP_0 is the number of heart emotes to try to display in the audience @ The number of hearts to try to display is based on the condition of the presented pokemon and the rank @ For each heart to display a random audience member is chosen, and a new one chosen if they already displayed a heart @ VAR_TEMP_1 through VAR_TEMP_8 represent each of the 8 audience members that are actual object events @ and are set to 9 if they havent displayed a heart yet, and 1 if they have ContestHall_EventScript_AudienceHeartEmotes:: special GetContestMonCondition call_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_NPC_NORMAL, ContestHall_EventScript_GetNumberOfHeartsNormal call_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_NPC_SUPER, ContestHall_EventScript_GetNumberOfHeartsSuper call_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_NPC_HYPER, ContestHall_EventScript_GetNumberOfHeartsHyper call_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_NPC_MASTER, ContestHall_EventScript_GetNumberOfHeartsMaster call_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_GetNumberOfHeartsLink setvar VAR_TEMP_1, 9 setvar VAR_TEMP_2, 9 setvar VAR_TEMP_3, 9 setvar VAR_TEMP_4, 9 setvar VAR_TEMP_5, 9 setvar VAR_TEMP_6, 9 setvar VAR_TEMP_7, 9 setvar VAR_TEMP_8, 9 call_if_gt VAR_TEMP_0, 0, ContestHall_EventScript_DisplayHearts setvar VAR_TEMP_1, 0 setvar VAR_TEMP_2, 0 setvar VAR_TEMP_3, 0 setvar VAR_TEMP_4, 0 setvar VAR_TEMP_5, 0 setvar VAR_TEMP_6, 0 setvar VAR_TEMP_7, 0 setvar VAR_TEMP_8, 0 return ContestHall_EventScript_DisplayHearts:: setvar VAR_RESULT, 8 special GenerateContestRand call_if_eq VAR_RESULT, 0, ContestHall_EventScript_TryDisplayHeartAudienceMember1 call_if_eq VAR_RESULT, 1, ContestHall_EventScript_TryDisplayHeartAudienceMember2 call_if_eq VAR_RESULT, 2, ContestHall_EventScript_TryDisplayHeartAudienceMember3 call_if_eq VAR_RESULT, 3, ContestHall_EventScript_TryDisplayHeartAudienceMember4 call_if_eq VAR_RESULT, 4, ContestHall_EventScript_TryDisplayHeartAudienceMember5 call_if_eq VAR_RESULT, 5, ContestHall_EventScript_TryDisplayHeartAudienceMember6 call_if_eq VAR_RESULT, 6, ContestHall_EventScript_TryDisplayHeartAudienceMember7 call_if_eq VAR_RESULT, 7, ContestHall_EventScript_TryDisplayHeartAudienceMember8 goto_if_gt VAR_TEMP_0, 0, ContestHall_EventScript_DisplayHearts @ Still more hearts to display waitmovement 0 return ContestHall_EventScript_GetNumberOfHeartsNormal:: goto_if_gt VAR_0x8004, 80, ContestHall_EventScript_Set8Hearts goto_if_gt VAR_0x8004, 70, ContestHall_EventScript_Set7Hearts goto_if_gt VAR_0x8004, 60, ContestHall_EventScript_Set6Hearts goto_if_gt VAR_0x8004, 50, ContestHall_EventScript_Set5Hearts goto_if_gt VAR_0x8004, 40, ContestHall_EventScript_Set4Hearts goto_if_gt VAR_0x8004, 30, ContestHall_EventScript_Set3Hearts goto_if_gt VAR_0x8004, 20, ContestHall_EventScript_Set2Hearts goto_if_gt VAR_0x8004, 10, ContestHall_EventScript_Set1Heart setvar VAR_TEMP_0, 0 return ContestHall_EventScript_GetNumberOfHeartsSuper:: goto_if_gt VAR_0x8004, 230, ContestHall_EventScript_Set8Hearts goto_if_gt VAR_0x8004, 210, ContestHall_EventScript_Set7Hearts goto_if_gt VAR_0x8004, 190, ContestHall_EventScript_Set6Hearts goto_if_gt VAR_0x8004, 170, ContestHall_EventScript_Set5Hearts goto_if_gt VAR_0x8004, 150, ContestHall_EventScript_Set4Hearts goto_if_gt VAR_0x8004, 130, ContestHall_EventScript_Set3Hearts goto_if_gt VAR_0x8004, 110, ContestHall_EventScript_Set2Hearts goto_if_gt VAR_0x8004, 90, ContestHall_EventScript_Set1Heart setvar VAR_TEMP_0, 0 return ContestHall_EventScript_GetNumberOfHeartsHyper:: goto_if_gt VAR_0x8004, 380, ContestHall_EventScript_Set8Hearts goto_if_gt VAR_0x8004, 350, ContestHall_EventScript_Set7Hearts goto_if_gt VAR_0x8004, 320, ContestHall_EventScript_Set6Hearts goto_if_gt VAR_0x8004, 290, ContestHall_EventScript_Set5Hearts goto_if_gt VAR_0x8004, 260, ContestHall_EventScript_Set4Hearts goto_if_gt VAR_0x8004, 230, ContestHall_EventScript_Set3Hearts goto_if_gt VAR_0x8004, 200, ContestHall_EventScript_Set2Hearts goto_if_gt VAR_0x8004, 170, ContestHall_EventScript_Set1Heart setvar VAR_TEMP_0, 0 return ContestHall_EventScript_GetNumberOfHeartsMaster:: goto_if_gt VAR_0x8004, 600, ContestHall_EventScript_Set8Hearts goto_if_gt VAR_0x8004, 560, ContestHall_EventScript_Set7Hearts goto_if_gt VAR_0x8004, 520, ContestHall_EventScript_Set6Hearts goto_if_gt VAR_0x8004, 480, ContestHall_EventScript_Set5Hearts goto_if_gt VAR_0x8004, 440, ContestHall_EventScript_Set4Hearts goto_if_gt VAR_0x8004, 400, ContestHall_EventScript_Set3Hearts goto_if_gt VAR_0x8004, 360, ContestHall_EventScript_Set2Hearts goto_if_gt VAR_0x8004, 320, ContestHall_EventScript_Set1Heart setvar VAR_TEMP_0, 0 return ContestHall_EventScript_GetNumberOfHeartsLink:: goto_if_gt VAR_0x8004, 600, ContestHall_EventScript_Set8Hearts goto_if_gt VAR_0x8004, 550, ContestHall_EventScript_Set7Hearts goto_if_gt VAR_0x8004, 500, ContestHall_EventScript_Set6Hearts goto_if_gt VAR_0x8004, 450, ContestHall_EventScript_Set5Hearts goto_if_gt VAR_0x8004, 400, ContestHall_EventScript_Set4Hearts goto_if_gt VAR_0x8004, 300, ContestHall_EventScript_Set3Hearts goto_if_gt VAR_0x8004, 200, ContestHall_EventScript_Set2Hearts goto_if_gt VAR_0x8004, 100, ContestHall_EventScript_Set1Heart setvar VAR_TEMP_0, 0 return ContestHall_EventScript_Set1Heart:: setvar VAR_TEMP_0, 1 return ContestHall_EventScript_Set2Hearts:: setvar VAR_TEMP_0, 2 return ContestHall_EventScript_Set3Hearts:: setvar VAR_TEMP_0, 3 return ContestHall_EventScript_Set4Hearts:: setvar VAR_TEMP_0, 4 return ContestHall_EventScript_Set5Hearts:: setvar VAR_TEMP_0, 5 return ContestHall_EventScript_Set6Hearts:: setvar VAR_TEMP_0, 6 return ContestHall_EventScript_Set7Hearts:: setvar VAR_TEMP_0, 7 return ContestHall_EventScript_Set8Hearts:: setvar VAR_TEMP_0, 8 return ContestHall_EventScript_TryDisplayHeartAudienceMember1:: goto_if_eq VAR_TEMP_1, 1, ContestHall_EventScript_AudienceMember1AlreadyEmoted applymovement LOCALID_AUDIENCE_1, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_1, 1 addvar VAR_TEMP_0, -1 return ContestHall_EventScript_AudienceMember1AlreadyEmoted:: return ContestHall_EventScript_TryDisplayHeartAudienceMember2:: goto_if_eq VAR_TEMP_2, 1, ContestHall_EventScript_AudienceMember2AlreadyEmoted applymovement LOCALID_AUDIENCE_2, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_2, 1 addvar VAR_TEMP_0, -1 return ContestHall_EventScript_AudienceMember2AlreadyEmoted:: return ContestHall_EventScript_TryDisplayHeartAudienceMember3:: goto_if_eq VAR_TEMP_3, 1, ContestHall_EventScript_AudienceMember3AlreadyEmoted applymovement LOCALID_AUDIENCE_3, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_3, 1 addvar VAR_TEMP_0, -1 return ContestHall_EventScript_AudienceMember3AlreadyEmoted:: return ContestHall_EventScript_TryDisplayHeartAudienceMember4:: goto_if_eq VAR_TEMP_4, 1, ContestHall_EventScript_Audience4MemberAlreadyEmoted applymovement LOCALID_AUDIENCE_4, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_4, 1 addvar VAR_TEMP_0, -1 return ContestHall_EventScript_Audience4MemberAlreadyEmoted:: return ContestHall_EventScript_TryDisplayHeartAudienceMember5:: goto_if_eq VAR_TEMP_5, 1, ContestHall_EventScript_AudienceMember5AlreadyEmoted applymovement LOCALID_AUDIENCE_5, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_5, 1 addvar VAR_TEMP_0, -1 return ContestHall_EventScript_AudienceMember5AlreadyEmoted:: return ContestHall_EventScript_TryDisplayHeartAudienceMember6:: goto_if_eq VAR_TEMP_6, 1, ContestHall_EventScript_AudienceMember6AlreadyEmoted applymovement LOCALID_AUDIENCE_6, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_6, 1 addvar VAR_TEMP_0, -1 return ContestHall_EventScript_AudienceMember6AlreadyEmoted:: return ContestHall_EventScript_TryDisplayHeartAudienceMember7:: goto_if_eq VAR_TEMP_7, 1, ContestHall_EventScript_AudienceMember7AlreadyEmoted applymovement LOCALID_AUDIENCE_7, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_7, 1 addvar VAR_TEMP_0, -1 return ContestHall_EventScript_AudienceMember7AlreadyEmoted:: return ContestHall_EventScript_TryDisplayHeartAudienceMember8:: goto_if_eq VAR_TEMP_8, 1, ContestHall_EventScript_AudienceMember8AlreadyEmoted applymovement LOCALID_ARTIST, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_8, 1 addvar VAR_TEMP_0, -1 return ContestHall_EventScript_AudienceMember8AlreadyEmoted:: return ContestHall_EventScript_ContestantReturn:: closemessage release removeobject LOCALID_POKEBALL special HideContestEntryMonPic call ContestHall_EventScript_TryWaitForLink switch VAR_0x8006 case 0, ContestHall_EventScript_Player1WalkBack case 1, ContestHall_EventScript_Player2WalkBack case 2, ContestHall_EventScript_Player3WalkBack case 3, ContestHall_EventScript_Player4WalkBack return ContestHall_EventScript_Player1WalkBack:: call ContestHall_EventScript_TryWaitForLink lockall applymovement VAR_0x800B, ContestHall_Movement_Player1WalkBack waitmovement 0 releaseall return ContestHall_EventScript_Player2WalkBack:: call ContestHall_EventScript_TryWaitForLink lockall applymovement VAR_0x800B, ContestHall_Movement_Player2WalkBack waitmovement 0 releaseall return ContestHall_EventScript_Player3WalkBack:: call ContestHall_EventScript_TryWaitForLink lockall applymovement VAR_0x800B, ContestHall_Movement_Player3WalkBack waitmovement 0 releaseall return ContestHall_EventScript_Player4WalkBack:: call ContestHall_EventScript_TryWaitForLink lockall applymovement VAR_0x800B, ContestHall_Movement_Player4WalkBack waitmovement 0 releaseall return ContestHall_EventScript_DoContestAppeals:: lockall applymovement LOCALID_MC, ContestHall_Movement_FaceContestants2 waitmovement 0 call ContestHall_EventScript_TryWaitForLink call ContestHall_EventScript_LetsAppeal waitmessage applymovement LOCALID_MC, ContestHall_Movement_WalkStageLeft applymovement LOCALID_JUDGE, ContestHall_Movement_WalkStageRight waitmovement 0 releaseall call ContestHall_EventScript_TryWaitForLink setvar VAR_TEMP_9, 1 special LinkContestTryHideWirelessIndicator startcontest special LinkContestTryShowWirelessIndicator setvar VAR_TEMP_9, 0 lockall applymovement LOCALID_MC, ContestHall_Movement_WalkStageRight applymovement LOCALID_JUDGE, ContestHall_Movement_WalkStageLeft waitmovement 0 releaseall return ContestHall_EventScript_LetsAppeal:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_LetsAppealLink msgbox ContestHall_Text_VotingCompleteLetsAppeal, MSGBOX_DEFAULT return ContestHall_EventScript_LetsAppealLink:: specialvar VAR_RESULT, IsWirelessContest goto_if_eq VAR_RESULT, TRUE, ContestHall_EventScript_LetsAppealWireless messageautoscroll ContestHall_Text_VotingCompleteLetsAppeal waitmessage return ContestHall_EventScript_LetsAppealWireless:: call ContestHall_EventScript_TryWaitForLink messageautoscroll ContestHall_Text_VotingComplete waitmessage call ContestHall_EventScript_TryWaitForLink messageautoscroll ContestHall_Text_SecondStageOfJudging waitmessage call ContestHall_EventScript_TryWaitForLink messageautoscroll ContestHall_Text_LetsAppeal waitmessage call ContestHall_EventScript_TryWaitForLink return ContestHall_EventScript_ContestResults:: call ContestHall_EventScript_TryWaitForLink call ContestHall_EventScript_ThatsItForJudging call ContestHall_EventScript_TryWaitForLink call ContestHall_EventScript_ThankYouForAppeals call ContestHall_EventScript_TryWaitForLink applymovement LOCALID_MC, ContestHall_Movement_MCFaceJudge waitmovement 0 call ContestHall_EventScript_JudgeLooksReady call ContestHall_EventScript_TryWaitForLink call ContestHall_EventScript_WeWillDeclareWinner call ContestHall_EventScript_TryWaitForLink applymovement LOCALID_MC, ContestHall_Movement_FaceContestants waitmovement 0 closemessage releaseall special LinkContestTryHideWirelessIndicator setvar VAR_TEMP_9, 1 showcontestresults setvar VAR_TEMP_9, 0 playbgm MUS_CONTEST_WINNER, FALSE return ContestHall_EventScript_ThatsItForJudging:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_ThatsItForJudgingLink msgbox ContestHall_Text_ThatsItForJudging, MSGBOX_DEFAULT return ContestHall_EventScript_ThatsItForJudgingLink:: call ContestHall_EventScript_TryWaitForLink messageautoscroll ContestHall_Text_ThatsItForJudging waitmessage delay 30 return ContestHall_EventScript_ThankYouForAppeals:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_ThankYouForAppealsLink msgbox ContestHall_Text_ThankYouForAppeals, MSGBOX_DEFAULT return ContestHall_EventScript_ThankYouForAppealsLink:: call ContestHall_EventScript_TryWaitForLink messageautoscroll ContestHall_Text_ThankYouForAppeals waitmessage delay 30 return ContestHall_EventScript_JudgeLooksReady:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_JudgeLooksReadyLink msgbox ContestHall_Text_JudgeLooksReady, MSGBOX_DEFAULT return ContestHall_EventScript_JudgeLooksReadyLink:: call ContestHall_EventScript_TryWaitForLink messageautoscroll ContestHall_Text_JudgeLooksReady waitmessage delay 30 return ContestHall_EventScript_WeWillDeclareWinner:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_WeWillDeclareWinnerLink msgbox ContestHall_Text_WeWillNowDeclareWinner, MSGBOX_DEFAULT return ContestHall_EventScript_WeWillDeclareWinnerLink:: call ContestHall_EventScript_TryWaitForLink messageautoscroll ContestHall_Text_WeWillNowDeclareWinner waitmessage delay 30 return ContestHall_EventScript_GetWinnerObjEventId:: special GetContestWinnerId switch VAR_0x8005 case 0, ContestHall_EventScript_GetPlayer1ObjEventId case 1, ContestHall_EventScript_GetPlayer2ObjEventId case 2, ContestHall_EventScript_GetPlayer3ObjEventId case 3, ContestHall_EventScript_GetPlayer4ObjEventId return ContestHall_EventScript_GetPlayer1ObjEventId:: setvar VAR_TEMP_3, LOCALID_CONTESTANT_1 return ContestHall_EventScript_GetPlayer2ObjEventId:: setvar VAR_TEMP_3, LOCALID_CONTESTANT_2 return ContestHall_EventScript_GetPlayer3ObjEventId:: setvar VAR_TEMP_3, LOCALID_CONTESTANT_3 return ContestHall_EventScript_GetPlayer4ObjEventId:: setvar VAR_TEMP_3, LOCALID_CONTESTANT_4 return ContestHall_EventScript_CongratulateWinner:: special BufferContestWinnerTrainerName special BufferContestWinnerMonName addvar VAR_0x8005, 1 buffernumberstring STR_VAR_2, VAR_0x8005 addvar VAR_0x8005, -1 call ContestHall_EventScript_CongratsWinner applymovement VAR_TEMP_3, ContestHall_Movement_WinningPlayerWalkUp waitmovement 0 playse SE_M_ENCORE2 setvar VAR_TEMP_1, 0 return ContestHall_EventScript_CongratsWinner:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_CongratsWinnerLink msgbox ContestHall_Text_CongratsTrainerXandMon, MSGBOX_DEFAULT return ContestHall_EventScript_CongratsWinnerLink:: messageautoscroll ContestHall_Text_CongratsTrainerXandMon waitmessage return ContestHall_EventScript_AudienceLookAround:: addvar VAR_TEMP_1, 1 lockall call_if_gt VAR_CONTEST_TYPE, CONTEST_TYPE_NPC_NORMAL, ContestHall_EventScript_VObjectAudienceLookAround applymovement LOCALID_AUDIENCE_5, ContestHall_Movement_AudienceMemberLookRight applymovement LOCALID_AUDIENCE_2, ContestHall_Movement_AudienceMemberLookDown applymovement LOCALID_AUDIENCE_3, ContestHall_Movement_AudienceMemberLookRight delay 30 applymovement LOCALID_AUDIENCE_6, ContestHall_Movement_AudienceMemberLookLeft applymovement LOCALID_AUDIENCE_7, ContestHall_Movement_AudienceMemberLookDown applymovement LOCALID_AUDIENCE_1, ContestHall_Movement_AudienceMemberLookUp applymovement LOCALID_AUDIENCE_4, ContestHall_Movement_AudienceMemberLookLeft goto_if_ne VAR_TEMP_1, 4, ContestHall_EventScript_AudienceLookAround delay 30 return ContestHall_EventScript_VObjectAudienceLookAround:: turnvobject 0, DIR_SOUTH turnvobject 2, DIR_SOUTH turnvobject 4, DIR_EAST turnvobject 6, DIR_SOUTH turnvobject 8, DIR_SOUTH turnvobject 10, DIR_SOUTH turnvobject 12, DIR_SOUTH turnvobject 14, DIR_SOUTH turnvobject 16, DIR_SOUTH turnvobject 18, DIR_SOUTH turnvobject 20, DIR_EAST turnvobject 22, DIR_EAST turnvobject 25, DIR_EAST turnvobject 27, DIR_WEST turnvobject 28, DIR_EAST delay 10 turnvobject 0, DIR_EAST turnvobject 2, DIR_EAST turnvobject 4, DIR_EAST turnvobject 6, DIR_EAST turnvobject 8, DIR_EAST turnvobject 10, DIR_WEST turnvobject 12, DIR_WEST turnvobject 14, DIR_WEST turnvobject 16, DIR_WEST turnvobject 18, DIR_WEST turnvobject 20, DIR_SOUTH turnvobject 22, DIR_SOUTH turnvobject 25, DIR_NORTH turnvobject 27, DIR_NORTH turnvobject 28, DIR_NORTH delay 10 turnvobject 1, DIR_NORTH turnvobject 3, DIR_NORTH turnvobject 5, DIR_NORTH turnvobject 7, DIR_NORTH turnvobject 9, DIR_EAST turnvobject 11, DIR_NORTH turnvobject 15, DIR_NORTH turnvobject 13, DIR_NORTH turnvobject 17, DIR_NORTH turnvobject 19, DIR_NORTH turnvobject 21, DIR_WEST turnvobject 23, DIR_WEST turnvobject 24, DIR_WEST turnvobject 26, DIR_EAST turnvobject 29, DIR_WEST turnvobject 30, DIR_WEST delay 10 turnvobject 1, DIR_EAST turnvobject 3, DIR_EAST turnvobject 5, DIR_EAST turnvobject 7, DIR_EAST turnvobject 9, DIR_EAST turnvobject 11, DIR_WEST turnvobject 15, DIR_WEST turnvobject 13, DIR_WEST turnvobject 17, DIR_WEST turnvobject 19, DIR_WEST turnvobject 21, DIR_SOUTH turnvobject 23, DIR_SOUTH turnvobject 24, DIR_SOUTH turnvobject 26, DIR_NORTH turnvobject 29, DIR_NORTH turnvobject 30, DIR_NORTH delay 10 return ContestHall_EventScript_GiveWinnerPrize:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_EndLinkContest call ContestHall_EventScript_CheckShouldSkipPrize goto_if_set FLAG_TEMP_2, ContestHall_EventScript_SkipPrize lockall msgbox ContestHall_Text_AcceptYourPrize, MSGBOX_DEFAULT releaseall call ContestHall_EventScript_WinnerApproachForPrize call ContestHall_EventScript_GivePrizeIfWinner playse SE_M_ENCORE2 setvar VAR_TEMP_1, 0 call ContestHall_EventScript_AudienceLookAround delay 30 special ShouldReadyContestArtist goto_if_eq VAR_0x8004, TRUE, ContestHall_EventScript_SetReadyForContestArtist return ContestHall_EventScript_SkipPrize:: lockall msgbox ContestHall_Text_CongratsPleaseCompeteAgain, MSGBOX_DEFAULT releaseall delay 90 special ShouldReadyContestArtist goto_if_eq VAR_0x8004, TRUE, ContestHall_EventScript_SetReadyForContestArtist return ContestHall_EventScript_CheckShouldSkipPrize:: specialvar VAR_RESULT, HasMonWonThisContestBefore goto_if_eq VAR_RESULT, TRUE, ContestHall_EventScript_CheckPlayerWon return ContestHall_EventScript_CheckPlayerWon:: special GetContestWinnerId goto_if_eq VAR_0x8005, 3, ContestHall_EventScript_CheckRankIsMaster return ContestHall_EventScript_CheckRankIsMaster:: goto_if_eq VAR_CONTEST_RANK, CONTEST_RANK_MASTER, ContestHall_EventScript_DontSkipPrize setflag FLAG_TEMP_2 return ContestHall_EventScript_DontSkipPrize:: return @ This flag is never read ContestHall_EventScript_SetSketchFlag:: setflag FLAG_CONTEST_SKETCH_CREATED return ContestHall_EventScript_SetReadyForContestArtist:: setvar VAR_LILYCOVE_CONTEST_LOBBY_STATE, 1 return ContestHall_EventScript_EndLinkContest:: delay 60 special GetContestPlayerId special GetContestWinnerId special ShouldReadyContestArtist goto_if_eq VAR_0x8004, TRUE, ContestHall_EventScript_SetReadyForLinkContestArtist closemessage return ContestHall_EventScript_SetReadyForLinkContestArtist:: setvar VAR_LILYCOVE_CONTEST_LOBBY_STATE, 2 return @ Unused ContestHall_EventScript_Ret:: return ContestHall_EventScript_WinnerApproachForPrize:: switch VAR_0x8005 case 0, ContestHall_EventScript_Player1ApproachForPrize case 1, ContestHall_EventScript_Player2ApproachForPrize case 2, ContestHall_EventScript_Player3ApproachForPrize case 3, ContestHall_EventScript_Player4ApproachForPrize return ContestHall_EventScript_Player1ApproachForPrize:: lockall applymovement VAR_TEMP_3, ContestHall_Movement_Player1ApproachForPrize waitmovement 0 releaseall return ContestHall_EventScript_Player2ApproachForPrize:: lockall applymovement VAR_TEMP_3, ContestHall_Movement_Player2ApproachForPrize waitmovement 0 releaseall return ContestHall_EventScript_Player3ApproachForPrize:: lockall applymovement VAR_TEMP_3, ContestHall_Movement_Player3ApproachForPrize waitmovement 0 releaseall return ContestHall_EventScript_Player4ApproachForPrize:: lockall applymovement VAR_TEMP_3, ContestHall_Movement_Player4ApproachForPrize waitmovement 0 releaseall return @ In NPC Contests, the player is always entry 4 (id number 3) ContestHall_EventScript_GivePrizeIfWinner:: special GetContestWinnerId goto_if_eq VAR_0x8005, 3, ContestHall_EventScript_GiveContestPrizes lockall msgbox ContestHall_Text_CongratsPleaseCompeteAgain, MSGBOX_DEFAULT releaseall return ContestHall_EventScript_GiveContestPrizes:: call_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_NPC_SUPER, ContestHall_EventScript_SetSketchFlag specialvar VAR_RESULT, HasMonWonThisContestBefore goto_if_eq VAR_RESULT, FALSE, ContestHall_EventScript_ReceiveContestRibbon goto_if_eq VAR_CONTEST_RANK, CONTEST_RANK_MASTER, ContestHall_EventScript_GiveLuxuryBall lockall msgbox ContestHall_Text_CongratsPleaseCompeteAgain, MSGBOX_DEFAULT releaseall return ContestHall_EventScript_NoRoomForLuxuryBall:: lockall call Common_EventScript_BagIsFull msgbox ContestHall_Text_PickUpPrizeAtCounterLater, MSGBOX_DEFAULT releaseall setvar VAR_CONTEST_PRIZE_PICKUP, 4 return ContestHall_EventScript_GiveLuxuryBall:: giveitem ITEM_LUXURY_BALL goto_if_eq VAR_RESULT, FALSE, ContestHall_EventScript_NoRoomForLuxuryBall lockall msgbox ContestHall_Text_CongratsPleaseCompeteAgain, MSGBOX_DEFAULT releaseall return ContestHall_EventScript_ReceiveContestRibbon:: special GiveMonContestRibbon incrementgamestat GAME_STAT_RECEIVED_RIBBONS setflag FLAG_SYS_RIBBON_GET lockall msgbox ContestHall_Text_ConferRibbonAsPrize, MSGBOX_DEFAULT playfanfare MUS_OBTAIN_ITEM msgbox ContestHall_Text_ReceivedRibbon, MSGBOX_DEFAULT waitfanfare special BufferContestWinnerMonName msgbox ContestHall_Text_PutRibbonOnMon, MSGBOX_DEFAULT releaseall return ContestHall_Movement_MCWalkDown: walk_down step_end ContestHall_Movement_MCBackUp: lock_facing_direction walk_up unlock_facing_direction step_end ContestHall_Movement_MCFaceJudge: walk_in_place_faster_right step_end ContestHall_Movement_Heart: emote_heart step_end ContestHall_Movement_FaceContestants: walk_in_place_faster_down step_end ContestHall_Movement_WalkStageLeft: walk_left walk_left walk_in_place_faster_down step_end ContestHall_Movement_WalkStageRight: walk_right walk_right walk_in_place_faster_down step_end ContestHall_Movement_WinningPlayerWalkUp: walk_up walk_in_place_faster_down step_end ContestHall_Movement_ContestantDelay32: delay_16 delay_16 step_end ContestHall_Movement_MCFaceJudge2: walk_in_place_faster_right step_end ContestHall_Movement_JudgeFaceMC: walk_in_place_faster_left step_end ContestHall_Movement_FaceContestants2: walk_in_place_faster_down step_end ContestHall_Movement_Player3ApproachForPrize: walk_left walk_left walk_up step_end ContestHall_Movement_Player4ApproachForPrize: walk_left walk_left walk_left walk_left walk_up step_end ContestHall_Movement_AudienceMemberLookLeft: face_left delay_16 face_original_direction step_end ContestHall_Movement_AudienceMemberLookUp: face_up delay_16 face_original_direction step_end ContestHall_Movement_AudienceMemberLookRight: face_right delay_16 face_original_direction step_end ContestHall_Movement_AudienceMemberLookDown: face_down delay_16 face_original_direction step_end ContestHall_Movement_Player4FaceUp: face_up step_end ContestHall_Movement_MCLookAtJudge: face_up delay_16 walk_in_place_faster_right step_end ContestHall_Movement_JudgeLookAtMC: walk_in_place_faster_left delay_16 delay_16 walk_in_place_faster_down step_end ContestHall_Movement_MCWalkInPlaceDown: delay_16 delay_16 walk_in_place_faster_down step_end ContestHall_Movement_Player1WalkToCenter: walk_up walk_right walk_right walk_right walk_in_place_faster_up step_end ContestHall_Movement_Player1WalkBack: walk_fast_left walk_fast_left walk_fast_left walk_fast_down walk_in_place_faster_up step_end ContestHall_Movement_Player2WalkToCenter: walk_up walk_right walk_in_place_faster_up step_end ContestHall_Movement_Player2WalkBack: walk_fast_left walk_fast_down walk_in_place_faster_up step_end ContestHall_Movement_Player3WalkToCenter: walk_up walk_left walk_in_place_faster_up step_end ContestHall_Movement_Player3WalkBack: walk_fast_right walk_fast_down walk_in_place_faster_up step_end ContestHall_Movement_Player4WalkToCenter: walk_up walk_left walk_left walk_left walk_in_place_faster_up step_end ContestHall_Movement_Player4WalkBack: walk_fast_right walk_fast_right walk_fast_right walk_fast_down walk_in_place_faster_up step_end ContestHall_Movement_Player1ApproachForPrize: walk_right walk_right walk_up step_end ContestHall_Movement_Player2ApproachForPrize: walk_up step_end @ IsContestWithRSPlayer has no side effect, so this is nop ContestHall_EventScript_CheckIfContestWithRSPlayer:: specialvar VAR_RESULT, IsContestWithRSPlayer goto_if_eq VAR_RESULT, TRUE, ContestHall_EventScript_RetRSPlayer return ContestHall_EventScript_RetRSPlayer:: return LilycoveCity_ContestLobby_EventScript_DelayIfContestWithRSPlayer:: specialvar VAR_RESULT, IsContestWithRSPlayer goto_if_eq VAR_RESULT, TRUE, LilycoveCity_ContestLobby_EventScript_DelayForRSPlayer return LilycoveCity_ContestLobby_EventScript_DelayForRSPlayer:: delay 9 return LilycoveCity_ContestLobby_Text_ReceptionDontHavePokeblockCase: .string "Hello!\p" .string "This is the reception counter for\n" .string "Pokémon Contests.\p" .string "Oh? It appears that you don't have\n" .string "a {POKEBLOCK} Case yet.\p" .string "In that case, we need to provide you\n" .string "with this!$" LilycoveCity_ContestLobby_Text_NowThatWeveClearedThatUp: .string "Okay, now that we've cleared that\n" .string "up…\p" .string "Hello!\p" .string "This is the reception counter for\n" .string "Pokémon Contests.$" LilycoveCity_ContestLobby_Text_ContestReception: .string "Hello!\p" .string "This is the reception counter for\n" .string "Pokémon Contests.$" @ Unused LilycoveCity_ContestLobby_Text_CounterOnlyFor4PlayerContests: .string "Hello!\p" .string "This reception counter is only\n" .string "for 4-player Pokémon Contests.$" LilycoveCity_ContestLobby_Text_EnterContest1: .string "Would you like to enter your Pokémon\n" .string "in our Contests?$" LilycoveCity_ContestLobby_Text_WhichTopic1: .string "Which topic would you like?$" LilycoveCity_ContestLobby_Text_ExplainContests: .string "A Pokémon Contest involves four\n" .string "Trainers entering one Pokémon each\l" .string "in competitive judging.\p" .string "A Contest has two stages of judging,\n" .string "primary and secondary.\p" .string "Primary judging is a popularity poll\n" .string "involving the audience.\p" .string "Secondary judging features appeals\n" .string "by the Pokémon using their moves.\p" .string "Plan appeals carefully to earn the\n" .string "most attention of the Judge and\l" .string "excite the audience.\l" .string "Do your best to stand out.\p" .string "The primary and secondary scores are\n" .string "added at the end.\p" .string "The Pokémon garnering the highest\n" .string "score is declared the winner.$" LilycoveCity_ContestLobby_Text_ExplainContestTypes: .string "There are five kinds of Contests.\p" .string "Cool, Beauty, Cute, Smart, and\n" .string "Tough are the five categories.\p" .string "Choose the Contest that is right for\n" .string "the Pokémon you plan to enter.$" LilycoveCity_ContestLobby_Text_ExplainContestRanks: .string "There are four ranks of Pokémon\n" .string "Contests.\p" .string "Normal, Super, Hyper, and Master\n" .string "are the four ranks.\p" .string "In the Normal Rank, any Pokémon may\n" .string "enter.\p" .string "Any Pokémon that won a Normal Rank\n" .string "Contest may move up to the Super Rank\l" .string "in the same category.\p" .string "In the same way, a Super Rank winner\n" .string "can move up to the Hyper Rank, and\l" .string "a Hyper Rank winner can advance to\l" .string "the Master Rank in the same category.\p" .string "A Pokémon that won in the Master Rank\n" .string "may compete in the Master Rank as\l" .string "often as its Trainer wants.$" LilycoveCity_ContestLobby_Text_EnterWhichRank: .string "Which Rank would you like to enter?$" LilycoveCity_ContestLobby_Text_EnterWhichContest1: .string "Which Contest would you like to enter?$" LilycoveCity_ContestLobby_Text_EnterWhichPokemon1: .string "Which Pokémon would you like to enter?$" LilycoveCity_ContestLobby_Text_MonNotQualifiedForRank: .string "I'm terribly sorry, but your Pokémon\n" .string "is not qualified to compete at this\l" .string "Rank yet…$" LilycoveCity_ContestLobby_Text_EggCannotTakePart: .string "I'm sorry, but an Egg cannot take part\n" .string "in a Pokémon Contest.$" LilycoveCity_ContestLobby_Text_MonInNoConditionForContest: .string "Your Pokémon appears to be in no\n" .string "condition to take part in a Contest…$" LilycoveCity_ContestLobby_Text_AlreadyWonEnterAnyway: .string "Oh, but that Ribbon…\p" .string "Your Pokémon has won this Contest\n" .string "before, hasn't it?\p" .string "Would you like to enter it in this\n" .string "Contest anyway?$" LilycoveCity_ContestLobby_Text_ConfirmContestMon: .string "Is that your Contest Pokémon?$" LilycoveCity_ContestLobby_Text_YourMonIsEntryNum4: .string "Okay, your Pokémon will be entered\n" .string "in this Contest.\p" .string "Your Pokémon is Entry No. 4.\n" .string "The Contest will begin shortly.$" LilycoveCity_ContestLobby_Text_ComeThroughHere: .string "Please come in through here.\n" .string "Good luck!$" LilycoveCity_ContestLobby_Text_PokemonWonWeHavePrize: .string "Congratulations! Your Pokémon is the\n" .string "Contest winner!\p" .string "We have your prize right here.\n" .string "Please, right this way!$" LilycoveCity_ContestLobby_Text_ComeBackForPrizeLater: .string "Please come back for your prize\n" .string "later on.$" ContestHall_Text_GettingStartedParticipantsAsFollows: .string "Mc: Hello! We're just getting started\n" .string "with a {STR_VAR_3} Rank Pokémon\l" .string "{STR_VAR_2}!\p" .string "The participating Trainers and their\n" .string "Pokémon are as follows:$" ContestHall_Text_GettingStartedParticipantsAsFollowsLink: .string "Mc: Hello! We're just getting started\n" .string "with a 4-player linked Pokémon\l" .string "{STR_VAR_2}!\p" .string "The participating Trainers and their\n" .string "Pokémon are as follows:$" ContestHall_Text_EntryXTrainersMon: .string "Mc: Entry No. {STR_VAR_2}!\n" .string "{STR_VAR_1}'s {STR_VAR_3}!$" ContestHall_Text_SeenContestantsAudienceWillVote: .string "Mc: We've just seen the four Pokémon\n" .string "contestants.\p" .string "Now it's time for primary judging!\p" .string "The audience will vote on their\n" .string "favorite Pokémon contestants.\p" .string "Without any further ado, let the\n" .string "voting begin!$" ContestHall_Text_VotingUnderWay: .string "Voting under way…$" ContestHall_Text_VotingCompleteLetsAppeal: .string "Voting is now complete!\p" .string "While the votes are being tallied,\n" .string "let's move on to secondary judging!\p" .string "The second stage of judging is the\n" .string "much anticipated appeal time!\p" .string "May the contestants amaze us with\n" .string "superb appeals of dazzling moves!\p" .string "Let's see a little enthusiasm!\n" .string "Let's appeal!$" ContestHall_Text_ThatsItForJudging: .string "Mc: That's it for judging!$" ContestHall_Text_ThankYouForAppeals: .string "Thank you all for a most wonderful\n" .string "display of quality appeals!\p" .string "This concludes all judging!\n" .string "Thank you for your fine efforts!$" ContestHall_Text_JudgeLooksReady: .string "Now, all that remains is the pulse-\n" .string "pounding proclamation of the winner.\p" .string "The Judge looks ready to make\n" .string "the announcement!$" ContestHall_Text_WeWillNowDeclareWinner: .string "Judge: We will now declare the winner!$" ContestHall_Text_CongratsTrainerXandMon: .string "Mc: Entry No. {STR_VAR_2}!\p" .string "{STR_VAR_3} and {STR_VAR_1},\n" .string "congratulations!$" ContestHall_Text_CongratsPleaseCompeteAgain: .string "Mc: Congratulations!\n" .string "Please do compete again!$" ContestHall_Text_AcceptYourPrize: .string "Mc: Here you are!\n" .string "Please accept your prize!$" ContestHall_Text_ConferRibbonAsPrize: .string "We confer on you this Ribbon\n" .string "as your prize!$" ContestHall_Text_ReceivedRibbon: .string "{PLAYER} received a Ribbon.$" ContestHall_Text_PutRibbonOnMon: .string "{PLAYER} put the Ribbon on\n" .string "{STR_VAR_1}.$" ContestHall_Text_PickUpPrizeAtCounterLater: .string "Please pick up your prize at\n" .string "the reception counter later.\l" .string "Please do compete again!$" @ Unused ContestHall_Text_OnlyRegister4Players: .string "I only register four players for\n" .string "Pokémon Contests.\p" .string "If three other players link up, all\n" .string "four may enter the same Contest.\p" .string "Would you like to take part?$" LilycoveCity_ContestLobby_Text_ProgressWillBeSaved: .string "Before entering a Contest, your\n" .string "progress will be saved.$" LilycoveCity_ContestLobby_Text_ParticipateAnotherTime: .string "We hope you will participate another\n" .string "time.$" @ Unused LilycoveCity_ContestLobby_Text_EnterContest2: .string "Would you like to enter a Contest?$" @ Unused LilycoveCity_ContestLobby_Text_Explain4PlayerContest: .string "When four players are ready, connect\n" .string "over a Game Link cable, and register\l" .string "with me, please.\p" .string "Please choose the same Contest\n" .string "as your fellow contestants.\p" .string "The Contest begins as soon as all\n" .string "players register their entry.\p" .string "After that, the usual Contest rules\n" .string "apply.$" @ Unused LilycoveCity_ContestLobby_Text_EnterWhichContest2: .string "Which Contest would you like to enter?$" @ Unused LilycoveCity_ContestLobby_Text_EnterWhichPokemon2: .string "Which Pokémon would you like to enter?$" LilycoveCity_ContestLobby_Text_Transmitting: .string "Transmitting…$" LilycoveCity_ContestLobby_Text_TransmissionError: .string "Transmission error…$" LilycoveCity_ContestLobby_Text_PlayersChoseDifferentContest: .string "You may have chosen a different\n" .string "Contest than another player.$" LilycoveCity_ContestLobby_Text_PlayersMadeDifferentChoice: .string "You may have made a different\n" .string "choice than another player.$" LilycoveCity_ContestLobby_Text_PleaseWaitBButtonCancel: .string "Please wait.\n" .string "… … B Button: Cancel$" @ Unused LilycoveCity_ContestLobby_Text_ParticipateAnotherTime2: .string "We hope you will participate another\n" .string "time.$" @ Unused LilycoveCity_ContestLobby_Text_TransmissionErrorTryAgain: .string "Transmission error.\n" .string "Please try again.$" LilycoveCity_ContestLobby_Text_YourMonIsEntryNumX: .string "Your Pokémon will be entered in\n" .string "the Contest.\p" .string "Your Pokémon is Entry No. {STR_VAR_2}.$" LilycoveCity_ContestLobby_Text_ContestBeginShortly: .string "The Contest will begin shortly.$" LilycoveCity_ContestLobby_Text_LinkContestReception: .string "Welcome! This is the Pokémon Contest\n" .string "link reception counter.\p" .string "You may enter Contests together with\n" .string "one or more friends.$" LilycoveCity_ContestLobby_Text_WhichTopic2: .string "Which topic would you like?$" LilycoveCity_ContestLobby_Text_EnterContest3: .string "Would you like to enter a Contest?$" LilycoveCity_ContestLobby_Text_EnterWhichContest3: .string "Which Contest would you like to enter?$" LilycoveCity_ContestLobby_Text_MonInNoCondition2: .string "Your Pokémon appears to be in no\n" .string "condition to take part in a Contest…$" LilycoveCity_ContestLobby_Text_EggCannotTakePart2: .string "I'm sorry, but an Egg cannot take part\n" .string "in a Pokémon Contest.$" LilycoveCity_ContestLobby_Text_EnterWhichPokemon3: .string "Which Pokémon would you like to enter?$" LilycoveCity_ContestLobby_Text_PleaseDecideLinkLeader: .string "Please decide which of you will\n" .string "become the Group Leader.\p" .string "The other players must then choose\n" .string "“Join Group.”$" LilycoveCity_ContestLobby_Text_PlayerAt4PCounterUseGMode: .string "At least one player has entered using\n" .string "the 4-player reception counter.\p" .string "There must be four players connected\n" .string "using a Gba Game Link cable.\p" .string "When the four players are ready,\n" .string "select G-mode (Global Mode),\l" .string "then register to enter again, please.$" LilycoveCity_ContestLobby_Text_ExplainLinkContest: .string "This is a Contest for two to four\n" .string "players linked using a Wireless\l" .string "Adapter or a Gba Game Link cable.\p" .string "Participants are first asked to choose\n" .string "the mode they wish to enter.\p" .string "There are two different modes.\p" .string "E-mode (Emerald Mode) is for\n" .string "two to four players, each with a\l" .string "Pokémon Emerald Game Pak.\p" .string "G-mode (Global Mode) is only for\n" .string "four players, each with a Pokémon\l" .string "Emerald, Ruby, or Sapphire Game Pak.\p" .string "The players should discuss which mode\n" .string "they want, then choose the same mode.\p" .string "Once all the players have chosen\n" .string "the same Contest in the same mode,\l" .string "the entry registration is complete.\p" .string "After that, a Contest will start in\n" .string "the usual manner.$" LilycoveCity_ContestLobby_Text_ExplainEMode: .string "In E-mode (Emerald Mode),\n" .string "a Link Contest can be held with\l" .string "two to four players. Each player must\l" .string "have a Pokémon Emerald Game Pak.\p" .string "The players must be linked with each\n" .string "other using Wireless Adapters or\l" .string "Gba Game Link cables.\p" .string "If there are fewer than four players,\n" .string "Trainers in the hall will join to fill\l" .string "the 4-player Contest lineup.\p" .string "Please be aware that E-mode is not\n" .string "available in Pokémon Ruby or Sapphire.$" LilycoveCity_ContestLobby_Text_ExplainGMode: .string "G-mode (Global Mode) is specifically\n" .string "for four players who are linked using\l" .string "Gba Game Link cables.\p" .string "Each player must have a Pokémon\n" .string "Emerald, Ruby, or Sapphire Game Pak.\p" .string "The Contest starts after all players\n" .string "choose G-mode (Pokémon Emerald) or\l" .string "enter through the 4-player reception\l" .string "counter (Pokémon Ruby or Sapphire).$" LilycoveCity_ContestLobby_Text_NoWirelessAdapterInGMode: .string "I'm terribly sorry.\p" .string "G-mode does not function\n" .string "with Wireless Adapters.\p" .string "Please select E-mode or try\n" .string "again using a Gba Game Link cable.$" LilycoveCity_ContestLobby_Text_WhichContestMode: .string "Which Contest Mode would you like\n" .string "to enter?$" ContestHall_Text_GettingStartedWireless: .string "Mc: Hello! We're just getting started\n" .string "with a 4-player linked Pokémon\l" .string "{STR_VAR_2}!$" ContestHall_Text_ParticipantsAsFollows: .string "The participating Trainers and their\n" .string "Pokémon are as follows:$" ContestHall_Text_WeveSeenContestants: .string "Mc: We've just seen the four Pokémon\n" .string "contestants.\p" .string "Now it's time for primary judging!$" ContestHall_Text_AudienceWillVote: .string "The audience will vote on their\n" .string "favorite Pokémon contestants.$" ContestHall_Text_LetVotingBegin: .string "Without any further ado,\n" .string "let the voting begin!$" ContestHall_Text_VotingComplete: .string "Voting is now complete!\p" .string "While the votes are being tallied,\n" .string "let's move on to secondary judging!$" ContestHall_Text_SecondStageOfJudging: .string "The second stage of judging is\n" .string "the much-anticipated appeal time!\p" .string "May the contestants amaze us with\n" .string "superb appeals of dazzling moves!$" ContestHall_Text_LetsAppeal: .string "Let's see a little enthusiasm!\n" .string "Let's appeal!$"