.include "MPlayDef.s" .equ se_m_rain_dance_grp, voicegroup128 .equ se_m_rain_dance_pri, 4 .equ se_m_rain_dance_rev, reverb_set+50 .equ se_m_rain_dance_mvl, 127 .equ se_m_rain_dance_key, 0 .equ se_m_rain_dance_tbs, 1 .equ se_m_rain_dance_exg, 0 .equ se_m_rain_dance_cmp, 1 .section .rodata .global se_m_rain_dance .align 2 @********************** Track 1 **********************@ se_m_rain_dance_1: .byte KEYSH , se_m_rain_dance_key+0 .byte TEMPO , 220*se_m_rain_dance_tbs/2 .byte VOICE , 36 .byte BENDR , 12 .byte PAN , c_v+0 .byte VOL , 20*se_m_rain_dance_mvl/mxv .byte BEND , c_v+0 .byte TIE , Gn3 , v064 .byte W03 .byte VOL , 37*se_m_rain_dance_mvl/mxv .byte W03 .byte 53*se_m_rain_dance_mvl/mxv .byte W03 .byte 60*se_m_rain_dance_mvl/mxv .byte W03 .byte 71*se_m_rain_dance_mvl/mxv .byte W03 .byte 81*se_m_rain_dance_mvl/mxv .byte W03 .byte 93*se_m_rain_dance_mvl/mxv .byte W03 .byte 110*se_m_rain_dance_mvl/mxv .byte W03 .byte PAN , c_v+3 .byte W06 .byte c_v+11 .byte W12 .byte c_v+20 .byte W06 .byte c_v+25 .byte W12 .byte c_v+14 .byte W06 .byte c_v+8 .byte W06 .byte W06 .byte c_v-3 .byte W12 .byte c_v-16 .byte W06 .byte W06 .byte c_v-26 .byte W12 .byte c_v-16 .byte W06 .byte VOL , 104*se_m_rain_dance_mvl/mxv .byte PAN , c_v-5 .byte W03 .byte VOL , 101*se_m_rain_dance_mvl/mxv .byte W03 .byte 98*se_m_rain_dance_mvl/mxv .byte PAN , c_v+6 .byte W03 .byte VOL , 93*se_m_rain_dance_mvl/mxv .byte W03 .byte 90*se_m_rain_dance_mvl/mxv .byte PAN , c_v+14 .byte W03 .byte VOL , 86*se_m_rain_dance_mvl/mxv .byte W03 .byte 83*se_m_rain_dance_mvl/mxv .byte W03 .byte 77*se_m_rain_dance_mvl/mxv .byte W03 .byte 73*se_m_rain_dance_mvl/mxv .byte PAN , c_v+24 .byte W03 .byte VOL , 66*se_m_rain_dance_mvl/mxv .byte W03 .byte 58*se_m_rain_dance_mvl/mxv .byte W03 .byte 44*se_m_rain_dance_mvl/mxv .byte W03 .byte 32*se_m_rain_dance_mvl/mxv .byte PAN , c_v+15 .byte W03 .byte VOL , 16*se_m_rain_dance_mvl/mxv .byte W03 .byte 1*se_m_rain_dance_mvl/mxv .byte PAN , c_v+4 .byte W06 .byte EOT .byte FINE @******************************************************@ .align 2 se_m_rain_dance: .byte 1 @ NumTrks .byte 0 @ NumBlks .byte se_m_rain_dance_pri @ Priority .byte se_m_rain_dance_rev @ Reverb. .word se_m_rain_dance_grp .word se_m_rain_dance_1 .end