#include "global.h" #include "battle_records.h" #include "bg.h" #include "window.h" #include "link.h" #include "battle.h" #include "overworld.h" #include "text.h" #include "text_window.h" #include "strings.h" #include "string_util.h" #include "trainer_card.h" #include "menu.h" #include "menu_helpers.h" #include "palette.h" #include "main.h" #include "scanline_effect.h" #include "international_string_util.h" #include "sound.h" #include "constants/songs.h" #include "malloc.h" #include "gpu_regs.h" #include "constants/game_stat.h" #include "trainer_hill.h" #include "constants/rgb.h" static void Task_CloseTrainerHillRecordsOnButton(u8 taskId); static void Task_BeginPaletteFade(u8 taskId); static void Task_ExitTrainerHillRecords(u8 taskId); static void RemoveTrainerHillRecordsWindow(u8 windowId); static void CB2_ShowTrainerHillRecords(void); EWRAM_DATA u8 gRecordsWindowId = 0; EWRAM_DATA static u8 *sTilemapBuffer = NULL; static const u32 sTrainerHillWindowTileset[] = INCBIN_U32("graphics/trainer_hill/records_window.4bpp"); static const u16 sTrainerHillWindowPalette[] = INCBIN_U16("graphics/trainer_hill/records_window.gbapal"); static const u32 sTrainerHillWindowTilemap[] = INCBIN_U32("graphics/trainer_hill/records_window.bin"); static const struct BgTemplate sTrainerHillRecordsBgTemplates[] = { { .bg = 0, .charBaseIndex = 0, .mapBaseIndex = 31, .screenSize = 0, .paletteMode = 0, .priority = 0, .baseTile = 0 }, { .bg = 3, .charBaseIndex = 1, .mapBaseIndex = 30, .screenSize = 0, .paletteMode = 0, .priority = 3, .baseTile = 0 } }; static const struct WindowTemplate sTrainerHillRecordsWindowTemplates[] = { { .bg = 0, .tilemapLeft = 2, .tilemapTop = 1, .width = 26, .height = 18, .paletteNum = 15, .baseBlock = 20 }, DUMMY_WIN_TEMPLATE }; static const struct WindowTemplate sLinkBattleRecordsWindow = { .bg = 0, .tilemapLeft = 2, .tilemapTop = 1, .width = 26, .height = 17, .paletteNum = 15, .baseBlock = 1 }; static const u8 sText_DashesNoPlayer[] = _("-------"); static const u8 sText_DashesNoScore[] = _("----"); // code static void ClearLinkBattleRecord(struct LinkBattleRecord *record) { CpuFill16(0, record, sizeof(struct LinkBattleRecord)); record->name[0] = EOS; record->trainerId = 0; record->wins = 0; record->losses = 0; record->draws = 0; } static void ClearLinkBattleRecords(struct LinkBattleRecord *records) { s32 i; for (i = 0; i < LINK_B_RECORDS_COUNT; i++) { ClearLinkBattleRecord(records + i); } SetGameStat(GAME_STAT_LINK_BATTLE_WINS, 0); SetGameStat(GAME_STAT_LINK_BATTLE_LOSSES, 0); SetGameStat(GAME_STAT_LINK_BATTLE_DRAWS, 0); } static s32 GetLinkBattleRecordTotalBattles(struct LinkBattleRecord *record) { return record->wins + record->losses + record->draws; } static s32 FindLinkBattleRecord(struct LinkBattleRecord *records, const u8 *name, u16 trainerId) { s32 i; for (i = 0; i < LINK_B_RECORDS_COUNT; i++) { if (!StringCompareN(records[i].name, name, PLAYER_NAME_LENGTH) && records[i].trainerId == trainerId) return i; } return LINK_B_RECORDS_COUNT; } static void SortLinkBattleRecords(struct LinkBattleRecords *records) { s32 i, j; for (i = LINK_B_RECORDS_COUNT - 1; i > 0; i--) { for (j = i - 1; j >= 0; j--) { s32 totalBattlesI = GetLinkBattleRecordTotalBattles(&records->entries[i]); s32 totalBattlesJ = GetLinkBattleRecordTotalBattles(&records->entries[j]); if (totalBattlesI > totalBattlesJ) { struct LinkBattleRecord temp1; u8 temp2; temp1 = records->entries[i]; records->entries[i] = records->entries[j]; records->entries[j] = temp1; temp2 = records->languages[i]; records->languages[i] = records->languages[j]; records->languages[j] = temp2; } } } } static void UpdateLinkBattleRecord(struct LinkBattleRecord *record, s32 battleOutcome) { switch (battleOutcome) { case B_OUTCOME_WON: record->wins++; if (record->wins > 9999) record->wins = 9999; break; case B_OUTCOME_LOST: record->losses++; if (record->losses > 9999) record->losses = 9999; break; case B_OUTCOME_DREW: record->draws++; if (record->draws > 9999) record->draws = 9999; break; } } static void UpdateLinkBattleGameStats(s32 battleOutcome) { u8 stat; switch (battleOutcome) { case B_OUTCOME_WON: stat = GAME_STAT_LINK_BATTLE_WINS; break; case B_OUTCOME_LOST: stat = GAME_STAT_LINK_BATTLE_LOSSES; break; case B_OUTCOME_DREW: stat = GAME_STAT_LINK_BATTLE_DRAWS; break; default: return; } if (GetGameStat(stat) < 9999) IncrementGameStat(stat); } static void UpdateLinkBattleRecords(struct LinkBattleRecords *records, const u8 *name, u16 trainerId, s32 battleOutcome, u8 battlerId) { s32 index; UpdateLinkBattleGameStats(battleOutcome); SortLinkBattleRecords(records); index = FindLinkBattleRecord(records->entries, name, trainerId); if (index == LINK_B_RECORDS_COUNT) { index = LINK_B_RECORDS_COUNT - 1; ClearLinkBattleRecord(&records->entries[index]); StringCopyN(records->entries[index].name, name, PLAYER_NAME_LENGTH); records->entries[index].trainerId = trainerId; records->languages[index] = gLinkPlayers[battlerId].language; } UpdateLinkBattleRecord(&records->entries[index], battleOutcome); SortLinkBattleRecords(records); } void ClearPlayerLinkBattleRecords(void) { ClearLinkBattleRecords(gSaveBlock1Ptr->linkBattleRecords.entries); } static void IncTrainerCardWins(s32 battlerId) { u16 *wins = &gTrainerCards[battlerId].linkBattleWins; (*wins)++; if (*wins > 9999) *wins = 9999; } static void IncTrainerCardLosses(s32 battlerId) { u16 *losses = &gTrainerCards[battlerId].linkBattleLosses; (*losses)++; if (*losses > 9999) *losses = 9999; } static void UpdateTrainerCardWinsLosses(s32 battlerId) { switch (gBattleOutcome) { case B_OUTCOME_WON: IncTrainerCardWins(BATTLE_OPPOSITE(battlerId)); IncTrainerCardLosses(battlerId); break; case B_OUTCOME_LOST: IncTrainerCardLosses(BATTLE_OPPOSITE(battlerId)); IncTrainerCardWins(battlerId); break; } } void UpdatePlayerLinkBattleRecords(s32 battlerId) { if (InUnionRoom() != TRUE) { UpdateTrainerCardWinsLosses(battlerId); UpdateLinkBattleRecords( &gSaveBlock1Ptr->linkBattleRecords, gTrainerCards[battlerId].playerName, gTrainerCards[battlerId].trainerId, gBattleOutcome, battlerId); } } static void PrintLinkBattleWinsLossesDraws(struct LinkBattleRecord *records) { s32 x; ConvertIntToDecimalStringN(gStringVar1, GetGameStat(GAME_STAT_LINK_BATTLE_WINS), STR_CONV_MODE_LEFT_ALIGN, 4); ConvertIntToDecimalStringN(gStringVar2, GetGameStat(GAME_STAT_LINK_BATTLE_LOSSES), STR_CONV_MODE_LEFT_ALIGN, 4); ConvertIntToDecimalStringN(gStringVar3, GetGameStat(GAME_STAT_LINK_BATTLE_DRAWS), STR_CONV_MODE_LEFT_ALIGN, 4); StringExpandPlaceholders(gStringVar4, gText_TotalRecordWLD); x = GetStringCenterAlignXOffset(FONT_NORMAL, gStringVar4, 0xD0); AddTextPrinterParameterized(gRecordsWindowId, FONT_NORMAL, gStringVar4, x, 0x11, 0, NULL); } static void PrintLinkBattleRecord(struct LinkBattleRecord *record, u8 y, s32 language) { if (record->wins == 0 && record->losses == 0 && record->draws == 0) { // empty slot AddTextPrinterParameterized(gRecordsWindowId, FONT_NORMAL, sText_DashesNoPlayer, 8, (y * 8) + 1, 0, NULL); AddTextPrinterParameterized(gRecordsWindowId, FONT_NORMAL, sText_DashesNoScore, 80, (y * 8) + 1, 0, NULL); AddTextPrinterParameterized(gRecordsWindowId, FONT_NORMAL, sText_DashesNoScore, 128, (y * 8) + 1, 0, NULL); AddTextPrinterParameterized(gRecordsWindowId, FONT_NORMAL, sText_DashesNoScore, 176, (y * 8) + 1, 0, NULL); } else { StringFillWithTerminator(gStringVar1, 8); StringCopyN(gStringVar1, record->name, 7); ConvertInternationalString(gStringVar1, language); AddTextPrinterParameterized(gRecordsWindowId, FONT_NORMAL, gStringVar1, 8, (y * 8) + 1, 0, NULL); ConvertIntToDecimalStringN(gStringVar1, record->wins, STR_CONV_MODE_RIGHT_ALIGN, 4); AddTextPrinterParameterized(gRecordsWindowId, FONT_NORMAL, gStringVar1, 80, (y * 8) + 1, 0, NULL); ConvertIntToDecimalStringN(gStringVar1, record->losses, STR_CONV_MODE_RIGHT_ALIGN, 4); AddTextPrinterParameterized(gRecordsWindowId, FONT_NORMAL, gStringVar1, 128, (y * 8) + 1, 0, NULL); ConvertIntToDecimalStringN(gStringVar1, record->draws, STR_CONV_MODE_RIGHT_ALIGN, 4); AddTextPrinterParameterized(gRecordsWindowId, FONT_NORMAL, gStringVar1, 176, (y * 8) + 1, 0, NULL); } } void ShowLinkBattleRecords(void) { s32 i, x; gRecordsWindowId = AddWindow(&sLinkBattleRecordsWindow); DrawStdWindowFrame(gRecordsWindowId, FALSE); FillWindowPixelBuffer(gRecordsWindowId, PIXEL_FILL(1)); StringExpandPlaceholders(gStringVar4, gText_PlayersBattleResults); x = GetStringCenterAlignXOffset(FONT_NORMAL, gStringVar4, 208); AddTextPrinterParameterized(gRecordsWindowId, FONT_NORMAL, gStringVar4, x, 1, 0, NULL); PrintLinkBattleWinsLossesDraws(gSaveBlock1Ptr->linkBattleRecords.entries); StringExpandPlaceholders(gStringVar4, gText_WinLoseDraw); AddTextPrinterParameterized(gRecordsWindowId, FONT_NORMAL, gStringVar4, 0, 41, 0, NULL); for (i = 0; i < LINK_B_RECORDS_COUNT; i++) { PrintLinkBattleRecord(&gSaveBlock1Ptr->linkBattleRecords.entries[i], 7 + (i * 2), gSaveBlock1Ptr->linkBattleRecords.languages[i]); } PutWindowTilemap(gRecordsWindowId); CopyWindowToVram(gRecordsWindowId, COPYWIN_FULL); } void RemoveRecordsWindow(void) { ClearStdWindowAndFrame(gRecordsWindowId, FALSE); RemoveWindow(gRecordsWindowId); } static void Task_TrainerHillWaitForPaletteFade(u8 taskId) { if (!gPaletteFade.active) gTasks[taskId].func = Task_CloseTrainerHillRecordsOnButton; } static void Task_CloseTrainerHillRecordsOnButton(u8 taskId) { struct Task *task = &gTasks[taskId]; if (JOY_NEW(A_BUTTON) || JOY_NEW(B_BUTTON)) { PlaySE(SE_SELECT); task->func = Task_BeginPaletteFade; } } static void Task_BeginPaletteFade(u8 taskId) { BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK); gTasks[taskId].func = Task_ExitTrainerHillRecords; } static void Task_ExitTrainerHillRecords(u8 taskId) { if (!gPaletteFade.active) { SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic); Free(sTilemapBuffer); RemoveTrainerHillRecordsWindow(0); FreeAllWindowBuffers(); DestroyTask(taskId); } } static void RemoveTrainerHillRecordsWindow(u8 windowId) { FillWindowPixelBuffer(windowId, PIXEL_FILL(0)); ClearWindowTilemap(windowId); CopyWindowToVram(windowId, COPYWIN_GFX); RemoveWindow(windowId); } static void ClearVramOamPlttRegs(void) { DmaClearLarge16(3, (void*)(VRAM), VRAM_SIZE, 0x1000); DmaClear32(3, OAM, OAM_SIZE); DmaClear16(3, PLTT, PLTT_SIZE); SetGpuReg(REG_OFFSET_DISPCNT, 0); SetGpuReg(REG_OFFSET_BG0CNT, 0); SetGpuReg(REG_OFFSET_BG0HOFS, 0); SetGpuReg(REG_OFFSET_BG0VOFS, 0); SetGpuReg(REG_OFFSET_BG1CNT, 0); SetGpuReg(REG_OFFSET_BG1HOFS, 0); SetGpuReg(REG_OFFSET_BG1VOFS, 0); SetGpuReg(REG_OFFSET_BG2CNT, 0); SetGpuReg(REG_OFFSET_BG2HOFS, 0); SetGpuReg(REG_OFFSET_BG2VOFS, 0); SetGpuReg(REG_OFFSET_BG3CNT, 0); SetGpuReg(REG_OFFSET_BG3HOFS, 0); SetGpuReg(REG_OFFSET_BG3VOFS, 0); SetGpuReg(REG_OFFSET_WIN0H, 0); SetGpuReg(REG_OFFSET_WIN0V, 0); SetGpuReg(REG_OFFSET_WININ, 0); SetGpuReg(REG_OFFSET_WINOUT, 0); SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); SetGpuReg(REG_OFFSET_BLDY, 0); } static void ClearTasksAndGraphicalStructs(void) { ScanlineEffect_Stop(); ResetTasks(); ResetSpriteData(); ResetPaletteFade(); FreeAllSpritePalettes(); } static void ResetBgCoordinates(void) { ChangeBgX(0, 0, BG_COORD_SET); ChangeBgY(0, 0, BG_COORD_SET); ChangeBgX(1, 0, BG_COORD_SET); ChangeBgY(1, 0, BG_COORD_SET); ChangeBgX(2, 0, BG_COORD_SET); ChangeBgY(2, 0, BG_COORD_SET); ChangeBgX(3, 0, BG_COORD_SET); ChangeBgY(3, 0, BG_COORD_SET); } static void SetDispcntReg(void) { SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_BG0_ON | DISPCNT_BG3_ON | DISPCNT_OBJ_1D_MAP); } static void LoadTrainerHillRecordsWindowGfx(u8 bgId) { LoadBgTiles(bgId, sTrainerHillWindowTileset, sizeof(sTrainerHillWindowTileset), 0); CopyToBgTilemapBufferRect(bgId, sTrainerHillWindowTilemap, 0, 0, 0x20, 0x20); LoadPalette(sTrainerHillWindowPalette, 0, 0x20); } static void VblankCB_TrainerHillRecords(void) { LoadOam(); ProcessSpriteCopyRequests(); TransferPlttBuffer(); } static void MainCB2_TrainerHillRecords(void) { RunTasks(); AnimateSprites(); BuildOamBuffer(); UpdatePaletteFade(); } void ShowTrainerHillRecords(void) { SetVBlankCallback(NULL); SetMainCallback2(CB2_ShowTrainerHillRecords); } static void CB2_ShowTrainerHillRecords(void) { switch (gMain.state) { case 0: SetVBlankCallback(NULL); ClearVramOamPlttRegs(); gMain.state++; break; case 1: ClearTasksAndGraphicalStructs(); gMain.state++; break; case 2: sTilemapBuffer = AllocZeroed(BG_SCREEN_SIZE); ResetBgsAndClearDma3BusyFlags(0); InitBgsFromTemplates(0, sTrainerHillRecordsBgTemplates, ARRAY_COUNT(sTrainerHillRecordsBgTemplates)); SetBgTilemapBuffer(3, sTilemapBuffer); ResetBgCoordinates(); gMain.state++; break; case 3: LoadTrainerHillRecordsWindowGfx(3); LoadPalette(GetTextWindowPalette(0), 0xF0, 0x20); gMain.state++; break; case 4: if (IsDma3ManagerBusyWithBgCopy() != TRUE) { ShowBg(0); ShowBg(3); CopyBgTilemapBufferToVram(3); gMain.state++; } break; case 5: InitWindows(sTrainerHillRecordsWindowTemplates); DeactivateAllTextPrinters(); gMain.state++; break; case 6: BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK); gMain.state++; break; case 7: SetDispcntReg(); SetVBlankCallback(VblankCB_TrainerHillRecords); PrintOnTrainerHillRecordsWindow(); CreateTask(Task_TrainerHillWaitForPaletteFade, 8); SetMainCallback2(MainCB2_TrainerHillRecords); gMain.state = 0; break; } }