#ifndef GUARD_ROTATING_TILE_PUZZLE_H #define GUARD_ROTATING_TILE_PUZZLE_H void InitRotatingTilePuzzle(bool8 isTrickHouse); void FreeRotatingTilePuzzle(void); u16 MoveRotatingTileObjects(u8 puzzleNumber); void TurnRotatingTileObjects(void); #endif // GUARD_ROTATING_TILE_PUZZLE_H