SSTidalRooms_MapScripts:: .byte 0 SSTidalRooms_EventScript_SnatchGiver:: lock faceplayer goto_if_set FLAG_RECEIVED_TM49, SSTidalRooms_EventScript_ExplainSnatch msgbox SSTidalRooms_Text_NotSuspiciousTakeThis, MSGBOX_DEFAULT giveitem ITEM_TM49 goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_TM49 msgbox SSTidalRooms_Text_ExplainSnatch, MSGBOX_DEFAULT release end SSTidalRooms_EventScript_ExplainSnatch:: msgbox SSTidalRooms_Text_ExplainSnatch, MSGBOX_DEFAULT release end SSTidalRooms_EventScript_Bed:: lockall msgbox SSTidalRooms_Text_TakeRestOnBed, MSGBOX_DEFAULT closemessage call Common_EventScript_OutOfCenterPartyHeal call SSTidalRooms_EventScript_ProgessCruiseAfterBed releaseall end SSTidalRooms_EventScript_Colton:: trainerbattle_single TRAINER_COLTON, SSTidalRooms_Text_ColtonIntro, SSTidalRooms_Text_ColtonDefeat msgbox SSTidalRooms_Text_ColtonPostBattle, MSGBOX_AUTOCLOSE end SSTidalRooms_EventScript_Micah:: trainerbattle_single TRAINER_MICAH, SSTidalRooms_Text_MicahIntro, SSTidalRooms_Text_MicahDefeat msgbox SSTidalRooms_Text_MicahPostBattle, MSGBOX_AUTOCLOSE end SSTidalRooms_EventScript_Thomas:: trainerbattle_single TRAINER_THOMAS, SSTidalRooms_Text_ThomasIntro, SSTidalRooms_Text_ThomasDefeat msgbox SSTidalRooms_Text_ThomasPostBattle, MSGBOX_AUTOCLOSE end SSTidalRooms_EventScript_Jed:: trainerbattle_double TRAINER_LEA_AND_JED, SSTidalRooms_Text_JedIntro, SSTidalRooms_Text_JedDefeat, SSTidalRooms_Text_JedNotEnoughMons msgbox SSTidalRooms_Text_JedPostBattle, MSGBOX_AUTOCLOSE end SSTidalRooms_EventScript_Lea:: trainerbattle_double TRAINER_LEA_AND_JED, SSTidalRooms_Text_LeaIntro, SSTidalRooms_Text_LeaDefeat, SSTidalRooms_Text_LeaNotEnoughMons msgbox SSTidalRooms_Text_LeaPostBattle, MSGBOX_AUTOCLOSE end SSTidalRooms_EventScript_Garret:: trainerbattle_single TRAINER_GARRET, SSTidalRooms_Text_GarretIntro, SSTidalRooms_Text_GarretDefeat msgbox SSTidalRooms_Text_GarretPostBattle, MSGBOX_AUTOCLOSE end SSTidalRooms_EventScript_Naomi:: trainerbattle_single TRAINER_NAOMI, SSTidalRooms_Text_NaomiIntro, SSTidalRooms_Text_NaomiDefeat msgbox SSTidalRooms_Text_NaomiPostBattle, MSGBOX_AUTOCLOSE end SSTidalRooms_Text_TakeRestOnBed: .string "There's a bed…\n" .string "Let's take a rest.$" SSTidalRooms_Text_ColtonIntro: .string "I often sail to LILYCOVE CITY.\p" .string "I enjoy attending CONTESTS,\n" .string "you see.$" SSTidalRooms_Text_ColtonDefeat: .string "That was an enjoyable match!$" SSTidalRooms_Text_ColtonPostBattle: .string "I get so excited imagining what kinds\n" .string "of POKéMON I'll get to see in the next\l" .string "CONTEST. The anticipation of it thrills!$" SSTidalRooms_Text_MicahIntro: .string "Are your friends strong?$" SSTidalRooms_Text_MicahDefeat: .string "Your friends are, indeed, strong.$" SSTidalRooms_Text_MicahPostBattle: .string "Friends need not be human.\n" .string "For me, POKéMON are treasured friends!$" SSTidalRooms_Text_ThomasIntro: .string "Child…\n" .string "Did you knock on the door?$" SSTidalRooms_Text_ThomasDefeat: .string "A loss is to be accepted without haste\n" .string "or panic.$" SSTidalRooms_Text_ThomasPostBattle: .string "To be never ruffled in any situation is\n" .string "the GENTLEMAN's code of conduct.$" SSTidalRooms_Text_JedIntro: .string "JED: I feel a little shy about this, but…\n" .string "We'll show you our lovey-dovey power!$" SSTidalRooms_Text_JedDefeat: .string "JED: Sigh…$" SSTidalRooms_Text_JedPostBattle: .string "JED: It's the first time that our lovey-\n" .string "dovey power couldn't prevail!\l" .string "You must be an awesome TRAINER!$" SSTidalRooms_Text_JedNotEnoughMons: .string "JED: You only have one POKéMON?\n" .string "Isn't that just too lonesome?$" SSTidalRooms_Text_LeaIntro: .string "LEA: I feel a little silly, but…\n" .string "We'll show you our lovey-dovey power!$" SSTidalRooms_Text_LeaDefeat: .string "LEA: Oh, boo!$" SSTidalRooms_Text_LeaPostBattle: .string "LEA: I can't believe it!\n" .string "Our lovey-dovey power failed…\l" .string "You must be an awesome TRAINER!$" SSTidalRooms_Text_LeaNotEnoughMons: .string "LEA: I wanted to battle…\n" .string "But you don't even have two POKéMON…$" SSTidalRooms_Text_GarretIntro: .string "Ah, you've come just in time.\p" .string "I'm bored, you see.\n" .string "You may entertain me.$" SSTidalRooms_Text_GarretDefeat: .string "…That will do.$" SSTidalRooms_Text_GarretPostBattle: .string "Perhaps I shall get Father to acquire\n" .string "a yacht for me.\l" .string "A yacht for me and POKéMON!$" SSTidalRooms_Text_NaomiIntro: .string "Oh, you're such an adorable TRAINER.\n" .string "Would you like to have tea?\l" .string "Or would you rather battle?$" SSTidalRooms_Text_NaomiDefeat: .string "I see.\n" .string "You're the active sort.$" SSTidalRooms_Text_NaomiPostBattle: .string "A world cruise on a luxury liner has its\n" .string "charms, I must say…\p" .string "But, I will admit there is an appealing\n" .string "side to touring HOENN by ferry.$" SSTidalRooms_Text_NotSuspiciousTakeThis: .string "Uh… Hi! I… I'm not acting suspicious!\n" .string "Uh… You can have this! For free!\p" .string "It… Honestly, I didn't SNATCH it from\n" .string "someone! I'd never do such a thing!\l" .string "It's clean! You can use it!$" SSTidalRooms_Text_ExplainSnatch: .string "SNATCH steals the beneficial effects\n" .string "of certain moves before they can be\l" .string "used by a foe or ally.$"