.set LOCALID_LITTLE_BOY, 7 .set LOCALID_LITTLE_GIRL, 8 .set LOCALID_DEVON_EMPLOYEE, 9 .set LOCALID_GRUNT, 10 .set LOCALID_RIVAL, 14 .set LOCALID_SCIENTIST, 15 RustboroCity_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, RustboroCity_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, RustboroCity_OnFrame .byte 0 RustboroCity_OnTransition: setflag FLAG_VISITED_RUSTBORO_CITY call Common_EventScript_SetupRivalGfxId call_if_eq VAR_RUSTBORO_CITY_STATE, 6, RustboroCity_EventScript_HideMapNamePopup getplayerxy VAR_TEMP_0, VAR_TEMP_1 goto_if_eq VAR_RUSTBORO_CITY_STATE, 6, RustboroCity_EventScript_PositionScientistForExit end RustboroCity_EventScript_PositionScientistForExit:: goto_if_eq VAR_TEMP_0, 11, RustboroCity_EventScript_PositionScientistLeftExit setobjectxyperm LOCALID_SCIENTIST, 12, 15 end RustboroCity_EventScript_PositionScientistLeftExit:: setobjectxyperm LOCALID_SCIENTIST, 11, 15 end RustboroCity_EventScript_HideMapNamePopup:: setflag FLAG_HIDE_MAP_NAME_POPUP return RustboroCity_OnFrame: map_script_2 VAR_RUSTBORO_CITY_STATE, 6, RustboroCity_EventScript_ScientistAddMatchCall .2byte 0 RustboroCity_EventScript_ScientistAddMatchCall:: lockall setvar VAR_ROUTE104_STATE, 1 applymovement OBJ_EVENT_ID_PLAYER, RustboroCity_Movement_PlayerWalkDown waitmovement 0 playse SE_EXIT delay 10 addobject LOCALID_SCIENTIST applymovement LOCALID_SCIENTIST, RustboroCity_Movement_ScientistApproachPlayer waitmovement 0 playse SE_PIN applymovement LOCALID_SCIENTIST, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_SCIENTIST, Common_Movement_Delay48 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp waitmovement 0 applymovement LOCALID_SCIENTIST, RustboroCity_Movement_ScientistWalkInPlaceDown waitmovement 0 msgbox RustboroCity_Text_DevelopedNewPokenavFeature, MSGBOX_DEFAULT closemessage setflag FLAG_HAS_MATCH_CALL applymovement LOCALID_SCIENTIST, Common_Movement_WalkInPlaceFasterLeft waitmovement 0 playse SE_CLICK delay 10 playse SE_CLICK delay 10 playse SE_CLICK delay 10 playse SE_CLICK delay 20 applymovement LOCALID_SCIENTIST, Common_Movement_WalkInPlaceFasterDown waitmovement 0 msgbox RustboroCity_Text_AddedMatchCallPleaseCallMrStone, MSGBOX_DEFAULT closemessage delay 20 goto RustboroCity_EventScript_MatchCallTutorial RustboroCity_EventScript_PleaseSelectPokenav:: msgbox RustboroCity_Text_PleaseSelectPokenav, MSGBOX_DEFAULT closemessage delay 10 goto RustboroCity_EventScript_MatchCallTutorial RustboroCity_EventScript_MatchCallTutorial:: setflag FLAG_ADDED_MATCH_CALL_TO_POKENAV special ScriptMenu_CreateStartMenuForPokenavTutorial waitstate switch VAR_RESULT case 0, RustboroCity_EventScript_PleaseSelectPokenav case 1, RustboroCity_EventScript_PleaseSelectPokenav case 2, RustboroCity_EventScript_PleaseSelectPokenav case 4, RustboroCity_EventScript_PleaseSelectPokenav case 5, RustboroCity_EventScript_PleaseSelectPokenav case 6, RustboroCity_EventScript_PleaseSelectPokenav case 7, RustboroCity_EventScript_PleaseSelectPokenav case MULTI_B_PRESSED, RustboroCity_EventScript_PleaseSelectPokenav special OpenPokenavForTutorial waitstate delay 20 msgbox RustboroCity_Text_IdBetterGetBackToWork, MSGBOX_DEFAULT closemessage applymovement LOCALID_SCIENTIST, RustboroCity_Movement_ScientistLeave waitmovement 0 playse SE_EXIT removeobject LOCALID_SCIENTIST setflag FLAG_HIDE_RUSTBORO_CITY_SCIENTIST setvar VAR_RUSTBORO_CITY_STATE, 7 clearflag FLAG_HIDE_MAP_NAME_POPUP releaseall end RustboroCity_Movement_ScientistWalkInPlaceDown: walk_in_place_down step_end RustboroCity_Movement_PlayerWalkDown: walk_down step_end RustboroCity_Movement_ScientistApproachPlayer: walk_down delay_16 step_end @ Unused RustboroCity_Movement_ScientistWalkAroundPlayer: delay_16 walk_left walk_down walk_down walk_right walk_in_place_faster_up delay_16 step_end RustboroCity_Movement_ScientistLeave: walk_up step_end RustboroCity_EventScript_FatMan:: lock faceplayer goto_if_set FLAG_DEVON_GOODS_STOLEN, RustboroCity_EventScript_FatManSawGrunt msgbox RustboroCity_Text_WeShortenItToDevon, MSGBOX_DEFAULT release end RustboroCity_EventScript_FatManSawGrunt:: msgbox RustboroCity_Text_SneakyLookingManWentAroundCorner, MSGBOX_DEFAULT release end RustboroCity_EventScript_DevonEmployee2:: lock faceplayer msgbox RustboroCity_Text_YoureNewAroundHere, MSGBOX_DEFAULT release end RustboroCity_EventScript_Woman:: msgbox RustboroCity_Text_GymLeaderIsntEasyWithFire, MSGBOX_NPC end RustboroCity_EventScript_Man1:: lock faceplayer goto_if_set FLAG_BADGE01_GET, RustboroCity_EventScript_Man1HaveBadge msgbox RustboroCity_Text_HaveYouChallengedGym, MSGBOX_DEFAULT release end RustboroCity_EventScript_Man1HaveBadge:: msgbox RustboroCity_Text_HeyThatsRustborosGymBadge, MSGBOX_DEFAULT release end RustboroCity_EventScript_Boy2:: lock faceplayer goto_if_set FLAG_RECEIVED_POKENAV, RustboroCity_EventScript_Boy2BrineyLeftTunnel msgbox RustboroCity_Text_MrBrineyWalksInTheTunnel, MSGBOX_DEFAULT release end RustboroCity_EventScript_Boy2BrineyLeftTunnel:: msgbox RustboroCity_Text_MrBrineyLovesPeeko, MSGBOX_DEFAULT release end RustboroCity_EventScript_Twin:: msgbox RustboroCity_Text_WowYouHavePokemon, MSGBOX_NPC end RustboroCity_EventScript_NinjaBoy:: msgbox RustboroCity_Text_CatchRarePokemonIfIGoToSchool, MSGBOX_SIGN end RustboroCity_EventScript_TunnelSign:: msgbox RustboroCity_Text_TunnelNearingCompletion, MSGBOX_SIGN end RustboroCity_EventScript_DevonCorpSign:: msgbox RustboroCity_Text_DevonCorpSign, MSGBOX_SIGN end RustboroCity_EventScript_GymSign:: msgbox RustboroCity_Text_GymSign, MSGBOX_SIGN end @ Unused RustboroCity_EventScript_DevonCorpBranchOfficeSign:: msgbox RustboroCity_Text_DevonCorpBranchOfficeSign, MSGBOX_SIGN end RustboroCity_EventScript_CitySign:: msgbox RustboroCity_Text_CitySign, MSGBOX_SIGN end RustboroCity_EventScript_TrainersSchoolSign:: msgbox RustboroCity_Text_TrainersSchoolSign, MSGBOX_SIGN end RustboroCity_EventScript_CuttersHouseSign:: msgbox RustboroCity_Text_CuttersHouse, MSGBOX_SIGN end RustboroCity_EventScript_LittleBoy:: lock faceplayer msgbox RustboroCity_Text_PokemonCanChangeLookFromExp, MSGBOX_DEFAULT applymovement LOCALID_LITTLE_BOY, Common_Movement_FaceOriginalDirection waitmovement 0 release end RustboroCity_EventScript_LittleGirl:: lock faceplayer msgbox RustboroCity_Text_PokemonChangeShape, MSGBOX_DEFAULT applymovement LOCALID_LITTLE_GIRL, Common_Movement_FaceOriginalDirection waitmovement 0 release end RustboroCity_EventScript_Man2:: lock faceplayer msgbox RustboroCity_Text_TradePokemonGrowFast, MSGBOX_DEFAULT release end RustboroCity_EventScript_StolenGoodsTrigger0:: lockall setobjectxyperm LOCALID_DEVON_EMPLOYEE, 14, 21 setobjectmovementtype LOCALID_DEVON_EMPLOYEE, MOVEMENT_TYPE_FACE_RIGHT setvar VAR_0x8004, 0 goto RustboroCity_EventScript_StolenGoodsScene end RustboroCity_EventScript_StolenGoodsTrigger1:: lockall setobjectxyperm LOCALID_DEVON_EMPLOYEE, 14, 21 setobjectmovementtype LOCALID_DEVON_EMPLOYEE, MOVEMENT_TYPE_FACE_RIGHT setvar VAR_0x8004, 1 goto RustboroCity_EventScript_StolenGoodsScene end RustboroCity_EventScript_StolenGoodsTrigger2:: lockall setobjectxyperm LOCALID_DEVON_EMPLOYEE, 14, 21 setobjectmovementtype LOCALID_DEVON_EMPLOYEE, MOVEMENT_TYPE_FACE_RIGHT setvar VAR_0x8004, 2 goto RustboroCity_EventScript_StolenGoodsScene end RustboroCity_EventScript_StolenGoodsTrigger3:: lockall setobjectxyperm LOCALID_DEVON_EMPLOYEE, 14, 21 setobjectmovementtype LOCALID_DEVON_EMPLOYEE, MOVEMENT_TYPE_FACE_RIGHT setvar VAR_0x8004, 3 goto RustboroCity_EventScript_StolenGoodsScene end RustboroCity_EventScript_StolenGoodsTrigger4:: lockall setobjectxyperm LOCALID_DEVON_EMPLOYEE, 14, 21 setobjectmovementtype LOCALID_DEVON_EMPLOYEE, MOVEMENT_TYPE_FACE_RIGHT setvar VAR_0x8004, 4 goto RustboroCity_EventScript_StolenGoodsScene end RustboroCity_EventScript_StolenGoodsScene:: msgbox RustboroCity_Text_OutOfTheWay, MSGBOX_DEFAULT closemessage playbgm MUS_ENCOUNTER_AQUA, FALSE addobject LOCALID_GRUNT addobject LOCALID_DEVON_EMPLOYEE applymovement LOCALID_GRUNT, RustboroCity_Movement_GruntEscape waitmovement 0 removeobject LOCALID_GRUNT applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeChaseGrunt1 waitmovement 0 msgbox RustboroCity_Text_WaitDontTakeMyGoods, MSGBOX_DEFAULT closemessage applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeChaseGrunt2 waitmovement 0 fadedefaultbgm removeobject LOCALID_DEVON_EMPLOYEE setobjectxyperm LOCALID_DEVON_EMPLOYEE, 30, 10 clearflag FLAG_HIDE_RUSTBORO_CITY_DEVON_EMPLOYEE_1 setflag FLAG_DEVON_GOODS_STOLEN setvar VAR_RUSTBORO_CITY_STATE, 2 setvar VAR_RUSTURF_TUNNEL_STATE, 2 setvar VAR_ROUTE116_STATE, 1 clearflag FLAG_HIDE_ROUTE_116_MR_BRINEY clearflag FLAG_HIDE_RUSTURF_TUNNEL_PEEKO clearflag FLAG_HIDE_RUSTURF_TUNNEL_AQUA_GRUNT setflag FLAG_HIDE_BRINEYS_HOUSE_MR_BRINEY setflag FLAG_HIDE_BRINEYS_HOUSE_PEEKO releaseall end @ Unused RustboroCity_EventScript_ShadyCharacterTookOff:: msgbox RustboroCity_Text_ShadyCharacterTookOffTowardsTunnel, MSGBOX_DEFAULT return @ Unused RustboroCity_EventScript_YouGotItThankYou:: msgbox RustboroCity_Text_YouGotItThankYou, MSGBOX_DEFAULT return @ Unknown, unused employee movements. Based on the differences in movement theyre for approaching an object (probably the player) in different positions RustboroCity_EventScript_EmployeeApproachUp:: applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachUp waitmovement 0 return @ Unused, see above RustboroCity_EventScript_EmployeeApproachLeft:: applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachLeft waitmovement 0 return @ Unused, see above RustboroCity_EventScript_EmployeeApproachRight:: applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachRight waitmovement 0 return @ Unused, see above RustboroCity_EventScript_EmployeeApproachDown:: applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachDown waitmovement 0 return @ Unused, similar movement to the above scripts RustboroCity_EventScript_EmployeeApproachPlayerFar:: applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachPlayerFar waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp waitmovement 0 return @ Unused RustboroCity_Movement_GruntEscapeExtended: walk_faster_right walk_faster_right walk_fast_right walk_fast_right walk_fast_right walk_fast_right walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up step_end RustboroCity_Movement_GruntEscape: walk_faster_right walk_faster_right walk_fast_right walk_fast_right walk_fast_right walk_fast_right walk_fast_right walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up step_end RustboroCity_Movement_EmployeeChaseGrunt1: walk_right walk_right walk_right walk_right walk_right walk_right walk_in_place_faster_up step_end RustboroCity_Movement_EmployeeChaseGrunt2: walk_up walk_up walk_up walk_up walk_up walk_up walk_up step_end @ Functionally unused RustboroCity_Movement_EmployeeApproachUp: walk_down walk_right walk_right step_end @ Functionally unused RustboroCity_Movement_EmployeeApproachLeft: walk_down walk_down walk_right walk_right step_end @ Functionally unused RustboroCity_Movement_EmployeeApproachRight: walk_down walk_down walk_right walk_right step_end @ Functionally unused RustboroCity_Movement_EmployeeApproachDown: walk_down walk_down walk_down walk_right walk_right step_end @ Functionally unused RustboroCity_Movement_EmployeeApproachPlayerFar: walk_down walk_down walk_down walk_right walk_right walk_right walk_in_place_faster_down step_end RustboroCity_EventScript_DevonEmployee1:: lock faceplayer goto_if_set FLAG_RECOVERED_DEVON_GOODS, RustboroCity_EventScript_ReturnGoodsSpokeToEmployee msgbox RustboroCity_Text_ShadyCharacterTookOffTowardsTunnel, MSGBOX_DEFAULT release end RustboroCity_EventScript_ReturnGoodsSpokeToEmployee:: waitse setvar VAR_TEMP_1, 4 goto RustboroCity_EventScript_ReturnGoods end RustboroCity_EventScript_HelpGetGoodsTrigger0:: lockall setvar VAR_TEMP_1, 0 goto RustboroCity_EventScript_EmployeeAskToGetGoods end RustboroCity_EventScript_HelpGetGoodsTrigger1:: lockall setvar VAR_TEMP_1, 1 goto RustboroCity_EventScript_EmployeeAskToGetGoods end RustboroCity_EventScript_HelpGetGoodsTrigger2:: lockall setvar VAR_TEMP_1, 2 goto RustboroCity_EventScript_EmployeeAskToGetGoods end RustboroCity_EventScript_HelpGetGoodsTrigger3:: lockall setvar VAR_TEMP_1, 3 goto RustboroCity_EventScript_EmployeeAskToGetGoods end RustboroCity_EventScript_EmployeeAskToGetGoods:: call_if_eq VAR_TEMP_1, 0, RustboroCity_EventScript_EmployeeFacePlayerUp1 call_if_eq VAR_TEMP_1, 1, RustboroCity_EventScript_EmployeeFacePlayerLeft1 call_if_eq VAR_TEMP_1, 2, RustboroCity_EventScript_EmployeeFacePlayerDown1 call_if_eq VAR_TEMP_1, 3, RustboroCity_EventScript_EmployeeApproachPlayerDown1 setflag FLAG_INTERACTED_WITH_DEVON_EMPLOYEE_GOODS_STOLEN setvar VAR_RUSTBORO_CITY_STATE, 3 copyobjectxytoperm LOCALID_DEVON_EMPLOYEE msgbox RustboroCity_Text_HelpMeIWasRobbed, MSGBOX_DEFAULT releaseall end @ The below movement scripts are either partially or fully duplicated by the movement scripts when the player returns the goods RustboroCity_EventScript_EmployeeFacePlayerUp1:: applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterUp waitmovement 0 playse SE_PIN applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown waitmovement 0 return RustboroCity_EventScript_EmployeeFacePlayerLeft1:: applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterLeft waitmovement 0 playse SE_PIN applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceRight waitmovement 0 return RustboroCity_EventScript_EmployeeFacePlayerDown1:: applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterDown waitmovement 0 playse SE_PIN applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp waitmovement 0 return RustboroCity_EventScript_EmployeeApproachPlayerDown1:: applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterDown waitmovement 0 playse SE_PIN applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48 waitmovement 0 applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachPlayerDown waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp waitmovement 0 return RustboroCity_Movement_EmployeeApproachPlayerDown: walk_down step_end RustboroCity_EventScript_ReturnGoodsTrigger0:: lockall setvar VAR_TEMP_1, 0 goto RustboroCity_EventScript_ReturnGoods end RustboroCity_EventScript_ReturnGoodsTrigger1:: lockall setvar VAR_TEMP_1, 1 goto RustboroCity_EventScript_ReturnGoods end RustboroCity_EventScript_ReturnGoodsTrigger2:: lockall setvar VAR_TEMP_1, 2 goto RustboroCity_EventScript_ReturnGoods end RustboroCity_EventScript_ReturnGoodsTrigger3:: lockall setvar VAR_TEMP_1, 3 goto RustboroCity_EventScript_ReturnGoods end RustboroCity_EventScript_ReturnGoods:: call_if_eq VAR_TEMP_1, 0, RustboroCity_EventScript_EmployeeFacePlayerUp2 call_if_eq VAR_TEMP_1, 1, RustboroCity_EventScript_EmployeeFacePlayerLeft2 call_if_eq VAR_TEMP_1, 2, RustboroCity_EventScript_EmployeeFacePlayerDown2 call_if_eq VAR_TEMP_1, 3, RustboroCity_EventScript_EmployeeApproachPlayerDown2 call_if_eq VAR_TEMP_1, 4, RustboroCity_EventScript_EmployeeFacePlayerRight msgbox RustboroCity_Text_YouGotItThankYou, MSGBOX_DEFAULT giveitem ITEM_GREAT_BALL call_if_eq VAR_RESULT, FALSE, RustboroCity_EventScript_BagFull msgbox RustboroCity_Text_PleaseComeWithMe, MSGBOX_DEFAULT closemessage setflag FLAG_RETURNED_DEVON_GOODS setflag FLAG_HIDE_RUSTBORO_CITY_DEVON_EMPLOYEE_1 setvar VAR_RUSTBORO_CITY_STATE, 5 delay 30 warp MAP_RUSTBORO_CITY_DEVON_CORP_3F, 2, 2 waitstate releaseall end RustboroCity_EventScript_BagFull:: msgbox RustboroCity_Text_YoureLoadedWithItems, MSGBOX_DEFAULT return RustboroCity_EventScript_EmployeeFacePlayerUp2:: applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterUp waitmovement 0 playse SE_PIN applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown waitmovement 0 return RustboroCity_EventScript_EmployeeFacePlayerLeft2:: applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterRight waitmovement 0 playse SE_PIN applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceLeft waitmovement 0 return RustboroCity_EventScript_EmployeeFacePlayerDown2:: applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterDown waitmovement 0 playse SE_PIN applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp waitmovement 0 return RustboroCity_EventScript_EmployeeApproachPlayerDown2:: applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterDown waitmovement 0 playse SE_PIN applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48 waitmovement 0 applymovement LOCALID_DEVON_EMPLOYEE, RustboroCity_Movement_EmployeeApproachPlayerDown waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp waitmovement 0 return RustboroCity_EventScript_EmployeeFacePlayerRight:: applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterLeft waitmovement 0 playse SE_PIN applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_Delay48 waitmovement 0 return RustboroCity_EventScript_Rival:: lockall call_if_unset FLAG_MET_RIVAL_RUSTBORO, RustboroCity_EventScript_PlayRivalMusic applymovement LOCALID_RIVAL, Common_Movement_FacePlayer waitmovement 0 goto RustboroCity_EventScript_RivalEncounter RustboroCity_EventScript_PlayRivalMusic:: checkplayergender goto_if_eq VAR_RESULT, MALE, RustboroCity_EventScript_PlayMayMusic goto_if_eq VAR_RESULT, FEMALE, RustboroCity_EventScript_PlayBrendanMusic return RustboroCity_EventScript_PlayMayMusic:: playbgm MUS_ENCOUNTER_MAY, TRUE return RustboroCity_EventScript_PlayBrendanMusic:: playbgm MUS_ENCOUNTER_BRENDAN, TRUE return RustboroCity_EventScript_RivalTrigger0:: lockall call RustboroCity_EventScript_PlayRivalMusic applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFasterDown waitmovement 0 playse SE_PIN applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer0 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp waitmovement 0 goto RustboroCity_EventScript_RivalEncounter RustboroCity_EventScript_RivalTrigger1:: lockall call RustboroCity_EventScript_PlayRivalMusic applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFasterDown waitmovement 0 playse SE_PIN applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer1 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp waitmovement 0 goto RustboroCity_EventScript_RivalEncounter RustboroCity_EventScript_RivalTrigger2:: lockall call RustboroCity_EventScript_PlayRivalMusic applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFasterDown waitmovement 0 playse SE_PIN applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer2 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp waitmovement 0 goto RustboroCity_EventScript_RivalEncounter RustboroCity_EventScript_RivalTrigger3:: lockall call RustboroCity_EventScript_PlayRivalMusic applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFasterDown waitmovement 0 playse SE_PIN applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer3 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp waitmovement 0 goto RustboroCity_EventScript_RivalEncounter RustboroCity_EventScript_RivalTrigger4:: lockall call RustboroCity_EventScript_PlayRivalMusic applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFasterDown waitmovement 0 playse SE_PIN applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer4 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp waitmovement 0 goto RustboroCity_EventScript_RivalEncounter RustboroCity_EventScript_RivalTrigger5:: lockall call RustboroCity_EventScript_PlayRivalMusic applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFasterDown waitmovement 0 playse SE_PIN applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer5 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp waitmovement 0 goto RustboroCity_EventScript_RivalEncounter RustboroCity_EventScript_RivalTrigger6:: lockall call RustboroCity_EventScript_PlayRivalMusic applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFasterDown waitmovement 0 playse SE_PIN applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer6 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp waitmovement 0 goto RustboroCity_EventScript_RivalEncounter RustboroCity_EventScript_RivalTrigger7:: lockall call RustboroCity_EventScript_PlayRivalMusic applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFasterDown waitmovement 0 playse SE_PIN applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 applymovement LOCALID_RIVAL, RustboroCity_Movement_RivalApproachPlayer7 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp waitmovement 0 goto RustboroCity_EventScript_RivalEncounter RustboroCity_EventScript_RivalEncounter:: checkplayergender goto_if_eq VAR_RESULT, MALE, RustboroCity_EventScript_MayEncounter goto_if_eq VAR_RESULT, FEMALE, RustboroCity_EventScript_BrendanEncounter end RustboroCity_EventScript_MayEncounter:: goto_if_set FLAG_DEFEATED_RIVAL_RUSTBORO, RustboroCity_EventScript_MayBrineyHint goto_if_set FLAG_MET_RIVAL_RUSTBORO, RustboroCity_EventScript_MayAskToBattle setflag FLAG_MET_RIVAL_RUSTBORO msgbox RustboroCity_Text_MayHiLetsRegister, MSGBOX_DEFAULT closemessage delay 30 playfanfare MUS_REGISTER_MATCH_CALL msgbox RustboroCity_Text_RegisteredMay, MSGBOX_DEFAULT waitfanfare closemessage delay 30 setflag FLAG_ENABLE_RIVAL_MATCH_CALL setvar VAR_RUSTBORO_CITY_STATE, 8 setvar VAR_ROUTE104_STATE, 2 setvar VAR_0x8008, 0 msgbox RustboroCity_Text_MayPassedBrineyWantToBattle, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, RustboroCity_EventScript_BattleMay msgbox RustboroCity_Text_MayOhHaventRaisedPokemonEnough, MSGBOX_DEFAULT call RustboroCity_EventScript_RestoreBgm releaseall end RustboroCity_EventScript_MayAskToBattle:: setvar VAR_0x8008, 1 msgbox RustboroCity_Text_MayWantToBattle, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, RustboroCity_EventScript_BattleMay msgbox RustboroCity_Text_MayOhHaventRaisedPokemonEnough, MSGBOX_DEFAULT releaseall end RustboroCity_EventScript_BattleMay:: msgbox RustboroCity_Text_MayImNotGoingToLose, MSGBOX_DEFAULT switch VAR_STARTER_MON case 0, RustboroCity_EventScript_BattleMayTreecko case 1, RustboroCity_EventScript_BattleMayTorchic case 2, RustboroCity_EventScript_BattleMayMudkip end RustboroCity_EventScript_MayBrineyHint:: msgbox RustboroCity_Text_MayMrBrineyHint, MSGBOX_DEFAULT call_if_eq VAR_0x8008, 0, RustboroCity_EventScript_RestoreBgm releaseall end RustboroCity_EventScript_RestoreBgm:: savebgm MUS_DUMMY fadedefaultbgm return RustboroCity_EventScript_BattleMayTreecko:: trainerbattle_no_intro TRAINER_MAY_RUSTBORO_TREECKO, RustboroCity_Text_MayDefeat setflag FLAG_DEFEATED_RIVAL_RUSTBORO goto RustboroCity_EventScript_MayBrineyHint end RustboroCity_EventScript_BattleMayTorchic:: trainerbattle_no_intro TRAINER_MAY_RUSTBORO_TORCHIC, RustboroCity_Text_MayDefeat setflag FLAG_DEFEATED_RIVAL_RUSTBORO goto RustboroCity_EventScript_MayBrineyHint end RustboroCity_EventScript_BattleMayMudkip:: trainerbattle_no_intro TRAINER_MAY_RUSTBORO_MUDKIP, RustboroCity_Text_MayDefeat setflag FLAG_DEFEATED_RIVAL_RUSTBORO goto RustboroCity_EventScript_MayBrineyHint end RustboroCity_EventScript_BrendanEncounter:: goto_if_set FLAG_DEFEATED_RIVAL_RUSTBORO, RustboroCity_EventScript_BrendanBrineyHint goto_if_set FLAG_MET_RIVAL_RUSTBORO, RustboroCity_EventScript_BrendanAskToBattle setflag FLAG_MET_RIVAL_RUSTBORO msgbox RustboroCity_Text_BrendanHiLetsRegister, MSGBOX_DEFAULT closemessage delay 30 playfanfare MUS_REGISTER_MATCH_CALL msgbox RustboroCity_Text_RegisteredBrendan, MSGBOX_DEFAULT waitfanfare closemessage delay 30 setflag FLAG_ENABLE_RIVAL_MATCH_CALL setvar VAR_RUSTBORO_CITY_STATE, 8 setvar VAR_ROUTE104_STATE, 2 msgbox RustboroCity_Text_BrendanPassedBrineyWantToBattle, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, RustboroCity_EventScript_BattleBrendan msgbox RustboroCity_Text_BrendanNoConfidenceInPokemon, MSGBOX_DEFAULT call RustboroCity_EventScript_RestoreBgm releaseall end RustboroCity_EventScript_BrendanAskToBattle:: msgbox RustboroCity_Text_BrendanWantToBattle, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, RustboroCity_EventScript_BattleBrendan msgbox RustboroCity_Text_BrendanNoConfidenceInPokemon, MSGBOX_DEFAULT releaseall end RustboroCity_EventScript_BattleBrendan:: msgbox RustboroCity_Text_BrendanIWontGoEasy, MSGBOX_DEFAULT switch VAR_STARTER_MON case 0, RustboroCity_EventScript_BattleBrendanTreecko case 1, RustboroCity_EventScript_BattleBrendanTorchic case 2, RustboroCity_EventScript_BattleBrendanMudkip end RustboroCity_EventScript_BrendanBrineyHint:: msgbox RustboroCity_Text_BrendanMrBrineyHint, MSGBOX_DEFAULT call_if_eq VAR_0x8008, 0, RustboroCity_EventScript_RestoreBgm releaseall end RustboroCity_EventScript_BattleBrendanTreecko:: trainerbattle_no_intro TRAINER_BRENDAN_RUSTBORO_TREECKO, RustboroCity_Text_BrendanDefeat setflag FLAG_DEFEATED_RIVAL_RUSTBORO goto RustboroCity_EventScript_BrendanBrineyHint end RustboroCity_EventScript_BattleBrendanTorchic:: trainerbattle_no_intro TRAINER_BRENDAN_RUSTBORO_TORCHIC, RustboroCity_Text_BrendanDefeat setflag FLAG_DEFEATED_RIVAL_RUSTBORO goto RustboroCity_EventScript_BrendanBrineyHint end RustboroCity_EventScript_BattleBrendanMudkip:: trainerbattle_no_intro TRAINER_BRENDAN_RUSTBORO_MUDKIP, RustboroCity_Text_BrendanDefeat setflag FLAG_DEFEATED_RIVAL_RUSTBORO goto RustboroCity_EventScript_BrendanBrineyHint end RustboroCity_Movement_RivalApproachPlayer0: walk_down walk_left walk_left walk_left walk_left walk_down step_end RustboroCity_Movement_RivalApproachPlayer1: walk_down walk_left walk_left walk_left walk_down step_end RustboroCity_Movement_RivalApproachPlayer2: walk_down walk_left walk_left walk_down step_end RustboroCity_Movement_RivalApproachPlayer3: walk_down walk_left walk_down step_end RustboroCity_Movement_RivalApproachPlayer4: walk_down walk_down step_end RustboroCity_Movement_RivalApproachPlayer5: walk_down walk_right walk_down step_end RustboroCity_Movement_RivalApproachPlayer6: walk_down walk_right walk_right walk_down step_end RustboroCity_Movement_RivalApproachPlayer7: walk_down walk_right walk_right walk_right walk_down step_end RustboroCity_EventScript_Boy1:: msgbox RustboroCity_Text_YouCanHave2On2Battle, MSGBOX_NPC end RustboroCity_Text_WeShortenItToDevon: .string "The DEVON CORPORATION…\n" .string "We all just shorten it to DEVON.\p" .string "That company makes all sorts of\n" .string "convenient products.$" RustboroCity_Text_SneakyLookingManWentAroundCorner: .string "Hm? A sneaky-looking man?\p" .string "Come to think of it, yes, a shady-\n" .string "looking guy went around the corner.$" RustboroCity_Text_HaveYouChallengedGym: .string "Have you taken the POKéMON GYM\n" .string "challenge?\p" .string "When you get that shiny GYM BADGE\n" .string "in hand, I guess TRAINERS begin to\l" .string "realize what is required of them.$" RustboroCity_Text_HeyThatsRustborosGymBadge: .string "Hey, that's RUSTBORO's GYM BADGE!\p" .string "Out of all the POKéMON GYM BADGES,\n" .string "RUSTBORO's is the coolest, I'd say.$" RustboroCity_Text_YoureNewAroundHere: .string "Oh? Who might you be?\n" .string "You're a new face around these parts.\p" .string "Have you just transferred into the\n" .string "POKéMON TRAINER'S SCHOOL?$" RustboroCity_Text_GymLeaderIsntEasyWithFire: .string "I challenged the GYM LEADER, but…\p" .string "It's not going to be easy winning with\n" .string "my FIRE-type POKéMON…\p" .string "FIRE-type POKéMON don't match up\n" .string "well against ROCK-type POKéMON…$" RustboroCity_Text_MrBrineyWalksInTheTunnel: .string "The old sailor MR. BRINEY lives in\n" .string "a cottage by the sea.\p" .string "He goes for walks in the tunnel every\n" .string "so often.$" RustboroCity_Text_MrBrineyLovesPeeko: .string "The old sailor MR. BRINEY lives in\n" .string "a cottage by the sea.\p" .string "He said he was going shopping in\n" .string "SLATEPORT for his pet, PEEKO.\p" .string "That old sea dog, he must really love\n" .string "that PEEKO.$" RustboroCity_Text_WowYouHavePokemon: .string "Wow, you have POKéMON with you, too.\p" .string "When I get bigger, I'm going to go\n" .string "places with POKéMON, too.$" RustboroCity_Text_CatchRarePokemonIfIGoToSchool: .string "POKéMON TRAINER'S SCHOOL!\p" .string "If I go to this school, will I be able\n" .string "to catch rare POKéMON easily?$" RustboroCity_Text_PokemonCanChangeLookFromExp: .string "If a POKéMON gains experience in\n" .string "battles, it can sometimes change in\l" .string "the way it looks.$" RustboroCity_Text_PokemonChangeShape: .string "A POKéMON changes shape?\n" .string "If one did that, I would be shocked!$" RustboroCity_Text_TradePokemonGrowFast: .string "A POKéMON you get in a trade from\n" .string "someone grows fast.\p" .string "But if you don't have certain GYM\n" .string "BADGES, it may not obey you…$" RustboroCity_Text_OutOfTheWay: .string "Get out!\n" .string "Out of the way!$" RustboroCity_Text_WaitDontTakeMyGoods: .string "Wait! Pleeeaaase!\p" .string "Don't take my GOODS!$" RustboroCity_Text_HelpMeIWasRobbed: .string "Oh, it's you!\p" .string "You're that fantastic TRAINER who\n" .string "helped me in PETALBURG WOODS!\p" .string "Help me! I was robbed by TEAM AQUA!\n" .string "I have to get the DEVON GOODS back!\p" .string "If I don't…\n" .string "I'm going to be in serious trouble.$" RustboroCity_Text_ShadyCharacterTookOffTowardsTunnel: .string "That shady character, I think he took\n" .string "off towards the tunnel over there.$" RustboroCity_Text_YouGotItThankYou: .string "Oh! How did it go?\n" .string "The DEVON GOODS?\p" .string "You did!\n" .string "You got them back!\p" .string "You really are a great TRAINER!\p" .string "I know! As my thanks, I'll give you\n" .string "another GREAT BALL!$" RustboroCity_Text_YoureLoadedWithItems: .string "You're loaded with items.\n" .string "I can't give you this GREAT BALL.$" RustboroCity_Text_PleaseComeWithMe: .string "Excuse me, please!\n" .string "Please come with me!$" RustboroCity_Text_MayHiLetsRegister: .string "MAY: Oh, hi, {PLAYER}{KUN}!\p" .string "You had a MATCH CALL feature put\n" .string "on your POKéNAV!\p" .string "Let's register each other so we can\n" .string "contact one another anytime!\p" .string "… … … … … …$" RustboroCity_Text_RegisteredMay: .string "Registered MAY\n" .string "in the POKéNAV.$" RustboroCity_Text_MayPassedBrineyWantToBattle: .string "MAY: Oh, by the way, I passed\n" .string "MR. BRINEY in PETALBURG WOODS.\p" .string "I guess he's on his way home to his\n" .string "cottage by the sea.\p" .string "How's your POKéDEX coming along,\n" .string "{PLAYER}{KUN}? Mine's looking pretty decent!\p" .string "So…\n" .string "How about a little battle?$" RustboroCity_Text_MayOhHaventRaisedPokemonEnough: .string "MAY: Oh, what's the matter?\p" .string "Haven't you caught or raised your\n" .string "POKéMON very much?\p" .string "That's not very good for a TRAINER!$" RustboroCity_Text_MayWantToBattle: .string "MAY: So, what do you think?\n" .string "How about a little battle here?$" RustboroCity_Text_MayImNotGoingToLose: .string "MAY: You just became a TRAINER,\n" .string "{PLAYER}{KUN}. I'm not going to lose!$" RustboroCity_Text_MayDefeat: .string "Yikes!\n" .string "You're better than I expected!$" RustboroCity_Text_MayMrBrineyHint: .string "MAY: Oh, by the way, MR. BRINEY, who\n" .string "I just passed…\p" .string "{PLAYER}{KUN}, you just moved here so you\n" .string "might not know this, but MR. BRINEY\l" .string "was once a revered seafarer.$" RustboroCity_Text_BrendanHiLetsRegister: .string "BRENDAN: Oh, hey, {PLAYER}!\p" .string "You had a MATCH CALL feature put\n" .string "on your POKéNAV! Cool!\p" .string "Let's register each other so we can\n" .string "get in touch anytime!\p" .string "… … … … … …$" RustboroCity_Text_RegisteredBrendan: .string "Registered BRENDAN\n" .string "in the POKéNAV.$" RustboroCity_Text_BrendanPassedBrineyWantToBattle: .string "BRENDAN: By the way, {PLAYER}, I walked\n" .string "by MR. BRINEY in PETALBURG WOODS.\p" .string "I bet he was on his way home to his\n" .string "cottage by the sea.\p" .string "{PLAYER}, how's your POKéDEX?\n" .string "Have you filled in any pages yet?\p" .string "Mine rules.\p" .string "Want to have a battle to test how\n" .string "far you've progressed?$" RustboroCity_Text_BrendanNoConfidenceInPokemon: .string "BRENDAN: What's the matter? Don't have\n" .string "any confidence in your POKéMON?$" RustboroCity_Text_BrendanWantToBattle: .string "BRENDAN: What's up?\n" .string "Want to have a battle with me?$" RustboroCity_Text_BrendanIWontGoEasy: .string "BRENDAN: I know you just became\n" .string "a TRAINER, but I won't go easy!$" RustboroCity_Text_BrendanDefeat: .string "Hmm…\n" .string "You're pretty good.$" RustboroCity_Text_BrendanMrBrineyHint: .string "BRENDAN: By the way, you know\n" .string "MR. BRINEY? The guy I just passed?\p" .string "I bet you didn't know this, since you\n" .string "just moved here, {PLAYER}, but\l" .string "MR. BRINEY was once a great sailor.$" RustboroCity_Text_TunnelNearingCompletion: .string "“Timesaving tunnel nearing\n" .string "completion!”\p" .string "…Is what it says on the sign, but\n" .string "there's also a big “X” splashed\l" .string "across it in red paint…$" RustboroCity_Text_DevonCorpSign: .string "DEVON CORPORATION\p" .string "“For all your living needs, we make\n" .string "it all.”$" RustboroCity_Text_GymSign: .string "RUSTBORO CITY POKéMON GYM\n" .string "LEADER: ROXANNE\p" .string "“The ROCK-loving honors student!”$" RustboroCity_Text_DevonCorpBranchOfficeSign: .string "DEVON CORP. BRANCH OFFICE\p" .string "“Access limited to DEVON employees\n" .string "and authorized personnel.”$" RustboroCity_Text_CitySign: .string "RUSTBORO CITY\p" .string "“The city probing the integration of\n" .string "nature and science.”$" RustboroCity_Text_TrainersSchoolSign: .string "POKéMON TRAINER'S SCHOOL\p" .string "“We'll teach you anything about\n" .string "POKéMON!”$" RustboroCity_Text_CuttersHouse: .string "CUTTER'S HOUSE$" RustboroCity_Text_DevelopedNewPokenavFeature: .string "I've been developing an added feature\n" .string "for the POKéNAV…\p" .string "And it turned out great!\p" .string "{PLAYER}, may I see that POKéNAV?\n" .string "The one our PRESIDENT gave you?$" RustboroCity_Text_AddedMatchCallPleaseCallMrStone: .string "There you go, {PLAYER}!\p" .string "I added a new feature named\n" .string "MATCH CALL to your POKéNAV.\p" .string "Using the MATCH CALL feature,\n" .string "you can chat with people who have\l" .string "been registered in your POKéNAV.\p" .string "{PLAYER}, our PRESIDENT STONE should\n" .string "be registered in your POKéNAV.\p" .string "Test it out.\n" .string "Please give our PRESIDENT a call.$" RustboroCity_Text_PleaseSelectPokenav: .string "Please select the POKéNAV.$" RustboroCity_Text_IdBetterGetBackToWork: .string "Okay, I'd better get back to work.\n" .string "Please take care, {PLAYER}!$" RustboroCity_Text_YouCanHave2On2Battle: .string "Did you know this?\p" .string "You can have a 2-on-2 battle even\n" .string "if you're not with another TRAINER.\p" .string "If you catch the eyes of two TRAINERS\n" .string "when you have two or more POKéMON,\l" .string "they'll both challenge you.\p" .string "Don't you think it'd be cool if you\n" .string "could beat two TRAINERS by yourself?$"