PacifidlogTown_House4_MapScripts:: .byte 0 PacifidlogTown_House4_EventScript_LittleGirl:: msgbox PacifidlogTown_House4_Text_SkyPokemon, MSGBOX_NPC end PacifidlogTown_House4_EventScript_Woman:: msgbox PacifidlogTown_House4_Text_PeopleSawHighFlyingPokemon, MSGBOX_NPC end PacifidlogTown_House4_EventScript_Boy:: lock faceplayer msgbox PacifidlogTown_House4_Text_WhereDidYouComeFrom, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, PacifidlogTown_House4_EventScript_Yes goto_if_eq VAR_RESULT, NO, PacifidlogTown_House4_EventScript_No end PacifidlogTown_House4_EventScript_Yes:: msgbox PacifidlogTown_House4_Text_YesTown, MSGBOX_DEFAULT release end PacifidlogTown_House4_EventScript_No:: msgbox PacifidlogTown_House4_Text_YouHaveToComeFromSomewhere, MSGBOX_DEFAULT release end PacifidlogTown_House4_Text_PeopleSawHighFlyingPokemon: .string "People were saying they saw a POKéMON\n" .string "flying high above HOENN.\p" .string "Is it flying around all the time?\n" .string "Doesn't it need to rest somewhere?$" PacifidlogTown_House4_Text_SkyPokemon: .string "A sky POKéMON!\n" .string "A sky POKéMON!$" PacifidlogTown_House4_Text_WhereDidYouComeFrom: .string "Where did you come from?$" PacifidlogTown_House4_Text_YesTown: .string "Yes?\n" .string "YES TOWN?\p" .string "I've never heard of a place like that.$" PacifidlogTown_House4_Text_YouHaveToComeFromSomewhere: .string "No? That doesn't make any sense.\n" .string "You have to come from somewhere.\p" .string "Oh! Wait! You're not going to say you\n" .string "were born at the bottom of the sea?$"