.set LOCALID_MART_EMPLOYEE, 2 .set LOCALID_FOOTPRINTS_MAN, 3 .set LOCALID_RIVAL, 4 OldaleTown_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, OldaleTown_OnTransition .byte 0 OldaleTown_OnTransition: call Common_EventScript_SetupRivalGfxId setflag FLAG_VISITED_OLDALE_TOWN call_if_unset FLAG_ADVENTURE_STARTED, OldaleTown_EventScript_BlockWestEntrance call_if_unset FLAG_RECEIVED_POTION_OLDALE, OldaleTown_EventScript_MoveMartEmployee call_if_set FLAG_ADVENTURE_STARTED, OldaleTown_EventScript_SetOldaleState end @ This script seems pointless because nothing uses VAR_OLDALE_TOWN_STATE OldaleTown_EventScript_SetOldaleState:: setvar VAR_OLDALE_TOWN_STATE, 1 return OldaleTown_EventScript_BlockWestEntrance:: setobjectxyperm LOCALID_FOOTPRINTS_MAN, 1, 11 setobjectmovementtype LOCALID_FOOTPRINTS_MAN, MOVEMENT_TYPE_FACE_LEFT return OldaleTown_EventScript_MoveMartEmployee:: setobjectxyperm LOCALID_MART_EMPLOYEE, 13, 14 setobjectmovementtype LOCALID_MART_EMPLOYEE, MOVEMENT_TYPE_FACE_DOWN return OldaleTown_EventScript_CitySign:: msgbox OldaleTown_Text_CitySign, MSGBOX_SIGN end OldaleTown_EventScript_Girl:: msgbox OldaleTown_Text_SavingMyProgress, MSGBOX_NPC end OldaleTown_EventScript_MartEmployee:: lock faceplayer goto_if_set FLAG_RECEIVED_POTION_OLDALE, OldaleTown_EventScript_ExplainPotion goto_if_set FLAG_TEMP_1, OldaleTown_EventScript_ExplainPotion setflag FLAG_TEMP_1 playbgm MUS_FOLLOW_ME, FALSE msgbox OldaleTown_Text_IWorkAtPokemonMart, MSGBOX_DEFAULT closemessage switch VAR_FACING case DIR_SOUTH, OldaleTown_EventScript_GoToMartSouth case DIR_NORTH, OldaleTown_EventScript_GoToMartNorth case DIR_EAST, OldaleTown_EventScript_GoToMartEast end OldaleTown_EventScript_GoToMartSouth:: applymovement LOCALID_MART_EMPLOYEE, OldaleTown_Movement_EmployeeSouth applymovement OBJ_EVENT_ID_PLAYER, OldaleTown_Movement_PlayerSouth waitmovement 0 goto OldaleTown_EventScript_ExplainPokemonMart end OldaleTown_EventScript_GoToMartNorth:: applymovement LOCALID_MART_EMPLOYEE, OldaleTown_Movement_EmployeeNorth applymovement OBJ_EVENT_ID_PLAYER, OldaleTown_Movement_PlayerNorth waitmovement 0 goto OldaleTown_EventScript_ExplainPokemonMart end OldaleTown_EventScript_GoToMartEast:: applymovement OBJ_EVENT_ID_PLAYER, OldaleTown_Movement_PlayerEast applymovement LOCALID_MART_EMPLOYEE, OldaleTown_Movement_EmployeeEast waitmovement 0 goto OldaleTown_EventScript_ExplainPokemonMart end OldaleTown_EventScript_ExplainPokemonMart:: msgbox OldaleTown_Text_ThisIsAPokemonMart, MSGBOX_DEFAULT giveitem ITEM_POTION goto_if_eq VAR_RESULT, FALSE, OldaleTown_EventScript_BagIsFull msgbox OldaleTown_Text_PotionExplanation, MSGBOX_DEFAULT setflag FLAG_RECEIVED_POTION_OLDALE fadedefaultbgm release end OldaleTown_EventScript_ExplainPotion:: msgbox OldaleTown_Text_PotionExplanation, MSGBOX_DEFAULT release end OldaleTown_EventScript_BagIsFull:: msgbox gText_TooBadBagIsFull, MSGBOX_DEFAULT fadedefaultbgm release end OldaleTown_Movement_EmployeeEast: walk_up walk_up walk_up walk_up walk_up walk_up walk_up walk_in_place_faster_down step_end OldaleTown_Movement_EmployeeSouth: walk_left walk_up walk_up walk_right walk_up walk_up walk_up walk_up walk_up walk_in_place_faster_down step_end OldaleTown_Movement_EmployeeNorth: walk_up walk_up walk_up walk_up walk_up walk_up walk_up walk_in_place_faster_down step_end OldaleTown_Movement_Unknown1: walk_up walk_up walk_right walk_right walk_right walk_right walk_up walk_up walk_up walk_up walk_up delay_8 walk_in_place_faster_down step_end OldaleTown_Movement_PlayerEast: walk_right walk_up walk_up walk_up walk_up walk_up walk_up step_end OldaleTown_Movement_PlayerSouth: delay_16 delay_16 delay_16 delay_16 walk_up walk_up walk_up walk_up walk_up step_end OldaleTown_Movement_PlayerNorth: walk_up walk_up walk_up walk_up walk_up walk_up walk_up step_end OldaleTown_Movement_Unknown2: walk_left walk_up walk_up walk_right walk_right walk_right walk_right walk_up walk_up walk_up walk_up step_end OldaleTown_EventScript_FootprintsMan:: lock faceplayer goto_if_set FLAG_ADVENTURE_STARTED, OldaleTown_EventScript_NotBlockingPath msgbox OldaleTown_Text_DiscoveredFootprints, MSGBOX_DEFAULT closemessage applymovement LOCALID_FOOTPRINTS_MAN, Common_Movement_FaceOriginalDirection waitmovement 0 release end OldaleTown_EventScript_BlockedPath:: lockall applymovement OBJ_EVENT_ID_PLAYER, OldaleTown_Movement_PlayerStepBack applymovement LOCALID_FOOTPRINTS_MAN, OldaleTown_Movement_BackUp waitmovement 0 msgbox OldaleTown_Text_WaitDontComeInHere, MSGBOX_DEFAULT closemessage applymovement LOCALID_FOOTPRINTS_MAN, OldaleTown_Movement_ReturnToOriginalPosition waitmovement 0 releaseall end OldaleTown_EventScript_NotBlockingPath:: msgbox OldaleTown_Text_FinishedSketchingFootprints, MSGBOX_DEFAULT release end OldaleTown_EventScript_Rival:: lockall applymovement LOCALID_RIVAL, Common_Movement_FacePlayer waitmovement 0 setvar VAR_0x8009, 0 goto OldaleTown_EventScript_ShowRivalMessage end OldaleTown_EventScript_RivalTrigger1:: lockall applymovement LOCALID_RIVAL, OldaleTown_Movement_RivalApproachPlayer1 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight waitmovement 0 setvar VAR_0x8009, 1 goto OldaleTown_EventScript_ShowRivalMessage end OldaleTown_EventScript_RivalTrigger2:: lockall applymovement LOCALID_RIVAL, OldaleTown_Movement_RivalApproachPlayer2 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight waitmovement 0 setvar VAR_0x8009, 1 goto OldaleTown_EventScript_ShowRivalMessage end OldaleTown_EventScript_RivalTrigger3:: lockall applymovement LOCALID_RIVAL, OldaleTown_Movement_RivalApproachPlayer3 waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight waitmovement 0 setvar VAR_0x8009, 1 goto OldaleTown_EventScript_ShowRivalMessage end OldaleTown_EventScript_ShowRivalMessage:: checkplayergender goto_if_eq VAR_RESULT, MALE, OldaleTown_EventScript_ShowMayMessage goto_if_eq VAR_RESULT, FEMALE, OldaleTown_EventScript_ShowBrendanMessage end OldaleTown_EventScript_ShowMayMessage:: msgbox OldaleTown_Text_MayLetsGoBack, MSGBOX_DEFAULT goto OldaleTown_EventScript_RivalFinish end OldaleTown_EventScript_ShowBrendanMessage:: msgbox OldaleTown_Text_BrendanLetsGoBack, MSGBOX_DEFAULT goto OldaleTown_EventScript_RivalFinish end OldaleTown_EventScript_RivalFinish:: closemessage call_if_eq VAR_0x8009, 0, OldaleTown_EventScript_DoExitMovement1 call_if_eq VAR_0x8009, 1, OldaleTown_EventScript_DoExitMovement2 applymovement LOCALID_RIVAL, OldaleTown_Movement_RivalExit waitmovement 0 removeobject LOCALID_RIVAL setvar VAR_OLDALE_RIVAL_STATE, 2 setflag FLAG_HIDE_OLDALE_TOWN_RIVAL releaseall end OldaleTown_EventScript_DoExitMovement1:: goto_if_ne VAR_FACING, DIR_SOUTH, OldaleTown_EventScript_DoExitMovement2 applymovement LOCALID_RIVAL, OldaleTown_Movement_RivalExit waitmovement 0 return OldaleTown_EventScript_DoExitMovement2:: applymovement OBJ_EVENT_ID_PLAYER, OldaleTown_Movement_WatchRivalExit applymovement LOCALID_RIVAL, OldaleTown_Movement_RivalExit waitmovement 0 return OldaleTown_Movement_RivalApproachPlayer1: walk_left walk_left step_end OldaleTown_Movement_RivalApproachPlayer2: walk_left step_end OldaleTown_Movement_RivalApproachPlayer3: face_left step_end OldaleTown_Movement_RivalExit: walk_down walk_down walk_down walk_down walk_down walk_down step_end OldaleTown_Movement_WatchRivalExit: delay_8 delay_4 walk_in_place_faster_down step_end OldaleTown_Movement_PlayerStepBack: delay_8 walk_right step_end OldaleTown_Movement_BackUp: walk_fast_up walk_in_place_faster_left lock_facing_direction walk_right unlock_facing_direction step_end OldaleTown_Movement_ReturnToOriginalPosition: walk_down walk_left step_end OldaleTown_Text_SavingMyProgress: .string "I want to take a rest, so I'm saving my\n" .string "progress.$" OldaleTown_Text_IWorkAtPokemonMart: .string "Hi!\n" .string "I work at a POKéMON MART.\p" .string "Can I get you to come with me?$" OldaleTown_Text_ThisIsAPokemonMart: .string "This is a POKéMON MART.\n" .string "Just look for our blue roof.\p" .string "We sell a variety of goods including\n" .string "POKé BALLS for catching POKéMON.\p" .string "Here, I'd like you to have this as\n" .string "a promotional item.$" OldaleTown_Text_PotionExplanation: .string "A POTION can be used anytime, so it's\n" .string "even more useful than a POKéMON CENTER\l" .string "in certain situations.$" OldaleTown_Text_WaitDontComeInHere: .string "Aaaaah! Wait!\n" .string "Please don't come in here.\p" .string "I just discovered the footprints of\n" .string "a rare POKéMON!\p" .string "Wait until I finish sketching\n" .string "them, okay?$" OldaleTown_Text_DiscoveredFootprints: .string "I just discovered the footprints of\n" .string "a rare POKéMON!\p" .string "Wait until I finish sketching\n" .string "them, okay?$" OldaleTown_Text_FinishedSketchingFootprints: .string "I finished sketching the footprints of\n" .string "a rare POKéMON.\p" .string "But it turns out they were only my\n" .string "own footprints…$" OldaleTown_Text_MayLetsGoBack: .string "MAY: {PLAYER}{KUN}!\n" .string "Over here!\l" .string "Let's hurry home!$" OldaleTown_Text_BrendanLetsGoBack: .string "BRENDAN: I'm heading back to my dad's\n" .string "LAB now.\l" .string "{PLAYER}, you should hustle back, too.$" OldaleTown_Text_CitySign: .string "OLDALE TOWN\n" .string "“Where things start off scarce.”$"