.set LOCALID_ATTENDANT, 1 .set LOCALID_SS_TIDAL, 2 .set LOCALID_FERRY_SAILOR, 4 .set LOCALID_BRINEY, 5 LilycoveCity_Harbor_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, LilycoveCity_Harbor_OnTransition .byte 0 LilycoveCity_Harbor_OnTransition: setescapewarp MAP_LILYCOVE_CITY, 12, 33 end LilycoveCity_Harbor_EventScript_FerryAttendant:: lock faceplayer goto_if_unset FLAG_SYS_GAME_CLEAR, LilycoveCity_Harbor_EventScript_FerryUnavailable call LilycoveCity_Harbor_EventScript_GetEonTicketState call LilycoveCity_Harbor_EventScript_GetAuroraTicketState call LilycoveCity_Harbor_EventScript_GetOldSeaMapState call LilycoveCity_Harbor_EventScript_GetMysticTicketState call LilycoveCity_Harbor_EventScript_GetFirstTimeShowingTicket call LilycoveCity_Harbor_EventScript_GetHasTicketsState goto_if_eq VAR_TEMP_C, 2, LilycoveCity_Harbor_EventScript_OldSeaMapFirstTime goto_if_eq VAR_TEMP_B, 1, LilycoveCity_Harbor_EventScript_EonTicketFirstTime goto_if_eq VAR_TEMP_B, 2, LilycoveCity_Harbor_EventScript_AuroraTicketFirstTime goto_if_eq VAR_TEMP_B, 4, LilycoveCity_Harbor_EventScript_OldSeaMapFirstTime goto_if_eq VAR_TEMP_B, 8, LilycoveCity_Harbor_EventScript_MysticTicketFirstTime goto_if_ne VAR_TEMP_B, 0, LilycoveCity_Harbor_EventScript_MultipleEventTicketsFirstTime goto LilycoveCity_Harbor_EventScript_NoFirstTimeEventTickets end @ First goto_if_eq is unnecessary; identical scripts LilycoveCity_Harbor_EventScript_NoFirstTimeEventTickets:: goto_if_eq VAR_TEMP_A, 0, LilycoveCity_Harbor_EventScript_NoEventTickets msgbox LilycoveCity_Harbor_Text_MayISeeYourTicket, MSGBOX_DEFAULT message LilycoveCity_Harbor_Text_FlashTicketWhereTo waitmessage goto LilycoveCity_Harbor_EventScript_FerryRegularLocationSelect end LilycoveCity_Harbor_EventScript_FerryRegularLocationSelect:: setvar VAR_0x8004, 0 special ScriptMenu_CreateLilycoveSSTidalMultichoice waitstate special GetLilycoveSSTidalSelection switch VAR_RESULT case 0, LilycoveCity_Harbor_EventScript_GoToSlateport case 1, LilycoveCity_Harbor_EventScript_GoToBattleFrontier case 2, LilycoveCity_Harbor_EventScript_GoToSouthernIsland case 3, LilycoveCity_Harbor_EventScript_GoToNavelRock case 4, LilycoveCity_Harbor_EventScript_GoToBirthIsland case 5, LilycoveCity_Harbor_EventScript_GoToFarawayIsland case 6, LilycoveCity_Harbor_EventScript_ExitSailSelect case MULTI_B_PRESSED, LilycoveCity_Harbor_EventScript_ExitSailSelect end LilycoveCity_Harbor_EventScript_GoToSouthernIsland:: call LilycoveCity_Harbor_EventScript_BoardFerry warp MAP_SOUTHERN_ISLAND_EXTERIOR, 13, 22 waitstate release end LilycoveCity_Harbor_EventScript_GoToNavelRock:: call LilycoveCity_Harbor_EventScript_BoardFerry warp MAP_NAVEL_ROCK_HARBOR, 8, 4 waitstate release end LilycoveCity_Harbor_EventScript_GoToBirthIsland:: call LilycoveCity_Harbor_EventScript_BoardFerry warp MAP_BIRTH_ISLAND_HARBOR, 8, 4 waitstate release end LilycoveCity_Harbor_EventScript_GoToFarawayIsland:: call LilycoveCity_Harbor_EventScript_BoardFerry warp MAP_FARAWAY_ISLAND_ENTRANCE, 13, 38 waitstate release end LilycoveCity_Harbor_EventScript_GoToSlateport:: msgbox LilycoveCity_Harbor_Text_SlateportItIs, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, LilycoveCity_Harbor_EventScript_FerryDestinationChangeMind setvar VAR_SS_TIDAL_STATE, SS_TIDAL_BOARD_LILYCOVE call LilycoveCity_Harbor_EventScript_BoardFerry warp MAP_SS_TIDAL_CORRIDOR, 1, 10 waitstate release end LilycoveCity_Harbor_EventScript_GoToBattleFrontier:: msgbox LilycoveCity_Harbor_Text_BattleFrontierItIs, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, LilycoveCity_Harbor_EventScript_FerryDestinationChangeMind call LilycoveCity_Harbor_EventScript_BoardFerry warp MAP_BATTLE_FRONTIER_OUTSIDE_WEST, 19, 67 waitstate release end LilycoveCity_Harbor_EventScript_GetEonTicketState:: setvar VAR_TEMP_E, 0 goto_if_unset FLAG_ENABLE_SHIP_SOUTHERN_ISLAND, Common_EventScript_NopReturn checkitem ITEM_EON_TICKET goto_if_eq VAR_RESULT, FALSE, Common_EventScript_NopReturn setvar VAR_TEMP_E, 1 goto_if_set FLAG_SHOWN_EON_TICKET, Common_EventScript_NopReturn setvar VAR_TEMP_E, 2 return LilycoveCity_Harbor_EventScript_GetAuroraTicketState:: setvar VAR_TEMP_D, 0 goto_if_unset FLAG_ENABLE_SHIP_BIRTH_ISLAND, Common_EventScript_NopReturn checkitem ITEM_AURORA_TICKET goto_if_eq VAR_RESULT, FALSE, Common_EventScript_NopReturn setvar VAR_TEMP_D, 1 goto_if_set FLAG_SHOWN_AURORA_TICKET, Common_EventScript_NopReturn setvar VAR_TEMP_D, 2 return LilycoveCity_Harbor_EventScript_GetOldSeaMapState:: setvar VAR_TEMP_C, 0 goto_if_unset FLAG_ENABLE_SHIP_FARAWAY_ISLAND, Common_EventScript_NopReturn checkitem ITEM_OLD_SEA_MAP goto_if_eq VAR_RESULT, FALSE, Common_EventScript_NopReturn setvar VAR_TEMP_C, 1 goto_if_set FLAG_SHOWN_OLD_SEA_MAP, Common_EventScript_NopReturn setvar VAR_TEMP_C, 2 return LilycoveCity_Harbor_EventScript_GetMysticTicketState:: setvar VAR_TEMP_9, 0 goto_if_unset FLAG_ENABLE_SHIP_NAVEL_ROCK, Common_EventScript_NopReturn checkitem ITEM_MYSTIC_TICKET goto_if_eq VAR_RESULT, FALSE, Common_EventScript_NopReturn setvar VAR_TEMP_9, 1 goto_if_set FLAG_SHOWN_MYSTIC_TICKET, Common_EventScript_NopReturn setvar VAR_TEMP_9, 2 return LilycoveCity_Harbor_EventScript_GetFirstTimeShowingTicket:: setvar VAR_TEMP_B, 0 call_if_eq VAR_TEMP_E, 2, LilycoveCity_Harbor_EventScript_SetFirstTimeShowingEonTicket call_if_eq VAR_TEMP_D, 2, LilycoveCity_Harbor_EventScript_SetFirstTimeShowingAuroraTicket call_if_eq VAR_TEMP_C, 2, LilycoveCity_Harbor_EventScript_SetFirstTimeShowingOldSeaMap call_if_eq VAR_TEMP_9, 2, LilycoveCity_Harbor_EventScript_SetFirstTimeShowingMysticTicket return LilycoveCity_Harbor_EventScript_SetFirstTimeShowingEonTicket:: addvar VAR_TEMP_B, 1 return LilycoveCity_Harbor_EventScript_SetFirstTimeShowingAuroraTicket:: addvar VAR_TEMP_B, 2 return LilycoveCity_Harbor_EventScript_SetFirstTimeShowingOldSeaMap:: addvar VAR_TEMP_B, 4 return LilycoveCity_Harbor_EventScript_SetFirstTimeShowingMysticTicket:: addvar VAR_TEMP_B, 8 return LilycoveCity_Harbor_EventScript_GetHasTicketsState:: setvar VAR_TEMP_A, 0 call_if_eq VAR_TEMP_E, 1, LilycoveCity_Harbor_EventScript_SetHasEonTicket call_if_eq VAR_TEMP_D, 1, LilycoveCity_Harbor_EventScript_SetHasAuroraTicket call_if_eq VAR_TEMP_C, 1, LilycoveCity_Harbor_EventScript_SetHasOldSeaMap call_if_eq VAR_TEMP_9, 1, LilycoveCity_Harbor_EventScript_SetHasMysticTicket return LilycoveCity_Harbor_EventScript_SetHasEonTicket:: addvar VAR_TEMP_A, 1 return LilycoveCity_Harbor_EventScript_SetHasAuroraTicket:: addvar VAR_TEMP_A, 2 return LilycoveCity_Harbor_EventScript_SetHasOldSeaMap:: addvar VAR_TEMP_A, 4 return LilycoveCity_Harbor_EventScript_SetHasMysticTicket:: addvar VAR_TEMP_A, 8 return LilycoveCity_Harbor_EventScript_EonTicketFirstTime:: setflag FLAG_SHOWN_EON_TICKET msgbox EventTicket_Text_ThatPass, MSGBOX_DEFAULT closemessage call LilycoveCity_Harbor_EventScript_GetEventTicketSailor msgbox EventTicket_Text_ShowEonTicket, MSGBOX_DEFAULT goto LilycoveCity_Harbor_EventScript_GoToSouthernIslandFirstTime end LilycoveCity_Harbor_EventScript_GoToSouthernIslandFirstTime:: closemessage call LilycoveCity_Harbor_EventScript_BoardFerryWithSailor warp MAP_SOUTHERN_ISLAND_EXTERIOR, 13, 22 waitstate release end LilycoveCity_Harbor_EventScript_AuroraTicketFirstTime:: setflag FLAG_SHOWN_AURORA_TICKET msgbox EventTicket_Text_ThatPass, MSGBOX_DEFAULT closemessage call LilycoveCity_Harbor_EventScript_GetEventTicketSailor msgbox EventTicket_Text_OddTicketGetOnBoard, MSGBOX_DEFAULT goto LilycoveCity_Harbor_EventScript_GoToBirthIslandFirstTime end LilycoveCity_Harbor_EventScript_GoToBirthIslandFirstTime:: closemessage call LilycoveCity_Harbor_EventScript_BoardFerryWithSailor warp MAP_BIRTH_ISLAND_HARBOR, 8, 4 waitstate release end LilycoveCity_Harbor_EventScript_OldSeaMapFirstTime:: setflag FLAG_SHOWN_OLD_SEA_MAP msgbox EventTicket_Text_ShowOldSeaMap, MSGBOX_DEFAULT closemessage call LilycoveCity_Harbor_EventScript_GetEventTicketSailor msgbox EventTicket_Text_OldSeaMapTooFar, MSGBOX_DEFAULT closemessage applymovement LOCALID_FERRY_SAILOR, Common_Movement_WalkInPlaceFasterUp waitmovement 0 playse SE_PIN applymovement LOCALID_FERRY_SAILOR, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_FERRY_SAILOR, Common_Movement_Delay48 waitmovement 0 call_if_eq VAR_FACING, DIR_NORTH, LilycoveCity_Harbor_EventScript_MoveSailorOutOfWayNorth call_if_eq VAR_FACING, DIR_EAST, LilycoveCity_Harbor_EventScript_MoveSailorOutOfWayEast addobject LOCALID_BRINEY call_if_eq VAR_FACING, DIR_NORTH, LilycoveCity_Harbor_EventScript_BrineyFaceSailorNorth call_if_eq VAR_FACING, DIR_EAST, LilycoveCity_Harbor_EventScript_BrineyFaceSailorEast msgbox EventTicket_Text_BrineyHoldOnASecond, MSGBOX_DEFAULT call_if_eq VAR_FACING, DIR_NORTH, LilycoveCity_Harbor_EventScript_BrineyFacePlayerNorth call_if_eq VAR_FACING, DIR_EAST, LilycoveCity_Harbor_EventScript_BrineyFacePlayerEast msgbox EventTicket_Text_BrineyLetsSail, MSGBOX_DEFAULT closemessage call_if_eq VAR_FACING, DIR_NORTH, LilycoveCity_Harbor_EventScript_BoardFerryWithBrineyAndSailorNorth call_if_eq VAR_FACING, DIR_EAST, LilycoveCity_Harbor_EventScript_BoardFerryWithBrineyAndSailorEast setvar VAR_0x8004, LOCALID_SS_TIDAL call Common_EventScript_FerryDepart warp MAP_FARAWAY_ISLAND_ENTRANCE, 13, 38 waitstate release end LilycoveCity_Harbor_EventScript_GoToFarawayIslandFirstTime:: closemessage call LilycoveCity_Harbor_EventScript_BoardFerryWithSailor warp MAP_FARAWAY_ISLAND_ENTRANCE, 13, 38 waitstate release end LilycoveCity_Harbor_EventScript_MysticTicketFirstTime:: setflag FLAG_SHOWN_MYSTIC_TICKET msgbox EventTicket_Text_ThatPass, MSGBOX_DEFAULT closemessage call LilycoveCity_Harbor_EventScript_GetEventTicketSailor msgbox EventTicket_Text_OddTicketGetOnBoard, MSGBOX_DEFAULT goto LilycoveCity_Harbor_EventScript_GoToNavelRockFirstTime end LilycoveCity_Harbor_EventScript_GoToNavelRockFirstTime:: closemessage call LilycoveCity_Harbor_EventScript_BoardFerryWithSailor warp MAP_NAVEL_ROCK_HARBOR, 8, 4 waitstate release end LilycoveCity_Harbor_EventScript_MultipleEventTicketsFirstTime:: msgbox EventTicket_Text_ThatPass, MSGBOX_DEFAULT closemessage call LilycoveCity_Harbor_EventScript_GetEventTicketSailor message EventTicket_Text_OddTicketsWhereTo waitmessage setvar VAR_0x8004, 1 special ScriptMenu_CreateLilycoveSSTidalMultichoice waitstate special GetLilycoveSSTidalSelection switch VAR_RESULT case 2, LilycoveCity_Harbor_EventScript_GoToSouthernIslandFirstTime case 3, LilycoveCity_Harbor_EventScript_GoToNavelRockFirstTime case 4, LilycoveCity_Harbor_EventScript_GoToBirthIslandFirstTime case 5, LilycoveCity_Harbor_EventScript_GoToFarawayIslandFirstTime case 6, LilycoveCity_Harbor_EventScript_ExitFirstTimeTicketSailSelect case MULTI_B_PRESSED, LilycoveCity_Harbor_EventScript_ExitFirstTimeTicketSailSelect release end LilycoveCity_Harbor_EventScript_ExitFirstTimeTicketSailSelect:: msgbox EventTicket_Text_AsYouLike, MSGBOX_DEFAULT closemessage applymovement LOCALID_FERRY_SAILOR, Common_Movement_WalkInPlaceFasterUp waitmovement 0 delay 30 removeobject LOCALID_FERRY_SAILOR delay 30 applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFasterDown waitmovement 0 showobjectat LOCALID_ATTENDANT, MAP_LILYCOVE_CITY_HARBOR delay 30 msgbox LilycoveCity_Harbor_Text_SailAnotherTime, MSGBOX_DEFAULT release end LilycoveCity_Harbor_EventScript_GetEventTicketSailor:: applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFasterUp waitmovement 0 delay 30 hideobjectat VAR_LAST_TALKED, MAP_LILYCOVE_CITY_HARBOR delay 60 addobject LOCALID_FERRY_SAILOR delay 30 applymovement LOCALID_FERRY_SAILOR, Common_Movement_FacePlayer waitmovement 0 return LilycoveCity_Harbor_EventScript_BoardFerryWithSailor:: applymovement LOCALID_FERRY_SAILOR, Common_Movement_WalkInPlaceFasterUp waitmovement 0 delay 30 removeobject LOCALID_FERRY_SAILOR call_if_eq VAR_FACING, DIR_NORTH, LilycoveCity_Harbor_EventScript_PlayerBoardFerryNorth call_if_eq VAR_FACING, DIR_EAST, LilycoveCity_Harbor_EventScript_PlayerBoardFerryEast delay 30 hideobjectat OBJ_EVENT_ID_PLAYER, 0 setvar VAR_0x8004, LOCALID_SS_TIDAL call Common_EventScript_FerryDepart return LilycoveCity_Harbor_EventScript_FerryUnavailable:: msgbox LilycoveCity_Harbor_Text_FerryUnavailable, MSGBOX_DEFAULT release end LilycoveCity_Harbor_EventScript_NoEventTickets:: msgbox LilycoveCity_Harbor_Text_MayISeeYourTicket, MSGBOX_DEFAULT message LilycoveCity_Harbor_Text_FlashTicketWhereTo waitmessage goto LilycoveCity_Harbor_EventScript_FerryRegularLocationSelect end @ Unused LilycoveCity_Harbor_EventScript_NoTicket:: msgbox LilycoveCity_Harbor_Text_NoTicket, MSGBOX_DEFAULT release end @ Unused LilycoveCity_Harbor_EventScript_GoToSlateportUnused:: msgbox LilycoveCity_Harbor_Text_SlateportItIs, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, LilycoveCity_Harbor_EventScript_FerryDestinationChangeMind setvar VAR_SS_TIDAL_STATE, SS_TIDAL_BOARD_LILYCOVE call LilycoveCity_Harbor_EventScript_BoardFerry warp MAP_SS_TIDAL_CORRIDOR, 1, 10 waitstate release end @ Unused LilycoveCity_Harbor_EventScript_GoToBattleFrontierUnused:: msgbox LilycoveCity_Harbor_Text_BattleFrontierItIs, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, LilycoveCity_Harbor_EventScript_FerryDestinationChangeMind call LilycoveCity_Harbor_EventScript_BoardFerry warp MAP_BATTLE_FRONTIER_OUTSIDE_WEST, 19, 67 waitstate release end LilycoveCity_Harbor_EventScript_FerryDestinationChangeMind:: message LilycoveCity_Harbor_Text_WhereWouldYouLikeToGo waitmessage goto LilycoveCity_Harbor_EventScript_FerryRegularLocationSelect end LilycoveCity_Harbor_EventScript_BoardFerry:: msgbox LilycoveCity_Harbor_Text_PleaseBoard, MSGBOX_DEFAULT closemessage applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFasterUp waitmovement 0 delay 30 hideobjectat VAR_LAST_TALKED, MAP_LILYCOVE_CITY_HARBOR call_if_eq VAR_FACING, DIR_NORTH, LilycoveCity_Harbor_EventScript_PlayerBoardFerryNorth call_if_eq VAR_FACING, DIR_EAST, LilycoveCity_Harbor_EventScript_PlayerBoardFerryEast delay 30 hideobjectat OBJ_EVENT_ID_PLAYER, 0 setvar VAR_0x8004, LOCALID_SS_TIDAL call Common_EventScript_FerryDepart return LilycoveCity_Harbor_EventScript_PlayerBoardFerryEast:: applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_Harbor_Movement_PlayerBoardFerryEast waitmovement 0 return LilycoveCity_Harbor_EventScript_PlayerBoardFerryNorth:: applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_Harbor_Movement_PlayerBoardFerryNorth waitmovement 0 return LilycoveCity_Harbor_EventScript_ExitSailSelect:: msgbox LilycoveCity_Harbor_Text_SailAnotherTime, MSGBOX_DEFAULT release end LilycoveCity_Harbor_Movement_PlayerBoardFerryEast: walk_right walk_in_place_faster_up step_end LilycoveCity_Harbor_Movement_PlayerBoardFerryNorth: walk_up step_end LilycoveCity_Harbor_Movement_UnusedBoardFerry: walk_up step_end LilycoveCity_Harbor_EventScript_Sailor:: lock faceplayer goto_if_set FLAG_SYS_GAME_CLEAR, LilycoveCity_Harbor_EventScript_SailorFerryAvailable msgbox LilycoveCity_Harbor_Text_SailorFerryUnavailable, MSGBOX_DEFAULT release end LilycoveCity_Harbor_EventScript_SailorFerryAvailable:: msgbox LilycoveCity_Harbor_Text_SailorFerryAvailable, MSGBOX_DEFAULT release end LilycoveCity_Harbor_EventScript_MoveSailorOutOfWayNorth:: applymovement LOCALID_FERRY_SAILOR, LilycoveCity_Harbor_Movement_SailorOutOfWayNorth waitmovement 0 return LilycoveCity_Harbor_EventScript_MoveSailorOutOfWayEast:: applymovement LOCALID_FERRY_SAILOR, LilycoveCity_Harbor_Movement_SailorOutOfWayEast waitmovement 0 return LilycoveCity_Harbor_Movement_SailorOutOfWayNorth: walk_in_place_faster_right lock_facing_direction walk_left unlock_facing_direction step_end LilycoveCity_Harbor_Movement_SailorOutOfWayEast: lock_facing_direction walk_down unlock_facing_direction step_end LilycoveCity_Harbor_EventScript_BrineyFaceSailorNorth:: applymovement LOCALID_BRINEY, Common_Movement_WalkInPlaceFasterLeft waitmovement 0 return LilycoveCity_Harbor_EventScript_BrineyFaceSailorEast:: applymovement LOCALID_BRINEY, Common_Movement_WalkInPlaceFasterDown waitmovement 0 return LilycoveCity_Harbor_EventScript_BrineyFacePlayerNorth:: applymovement LOCALID_BRINEY, Common_Movement_WalkInPlaceFasterDown waitmovement 0 return LilycoveCity_Harbor_EventScript_BrineyFacePlayerEast:: applymovement LOCALID_BRINEY, Common_Movement_WalkInPlaceFasterLeft waitmovement 0 return LilycoveCity_Harbor_EventScript_BoardFerryWithBrineyAndSailorNorth:: applymovement LOCALID_BRINEY, LilycoveCity_Harbor_Movement_BrineyBoardFerry applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_Harbor_Movement_PlayerBoardWithBrineyNorth applymovement LOCALID_FERRY_SAILOR, LilycoveCity_Harbor_Movement_SailorBoardWithBrineyNorth waitmovement 0 return LilycoveCity_Harbor_EventScript_BoardFerryWithBrineyAndSailorEast:: applymovement LOCALID_BRINEY, LilycoveCity_Harbor_Movement_BrineyBoardFerry applymovement OBJ_EVENT_ID_PLAYER, LilycoveCity_Harbor_Movement_PlayerBoardWithBrineyEast applymovement LOCALID_FERRY_SAILOR, LilycoveCity_Harbor_Movement_SailorBoardWithBrineyEast waitmovement 0 return LilycoveCity_Harbor_Movement_BrineyBoardFerry: walk_in_place_faster_up delay_8 set_invisible step_end LilycoveCity_Harbor_Movement_PlayerBoardWithBrineyNorth: delay_16 walk_up delay_16 set_invisible step_end LilycoveCity_Harbor_Movement_SailorBoardWithBrineyNorth: delay_16 delay_16 delay_16 walk_right walk_in_place_faster_up delay_16 set_invisible step_end LilycoveCity_Harbor_Movement_PlayerBoardWithBrineyEast: delay_16 walk_right walk_in_place_faster_up delay_16 set_invisible step_end LilycoveCity_Harbor_Movement_SailorBoardWithBrineyEast: delay_16 delay_16 delay_16 walk_up delay_16 set_invisible step_end LilycoveCity_Harbor_Text_FerryUnavailable: .string "I beg your pardon?\n" .string "You're looking for a ship?\p" .string "I'm sorry, the ferry service isn't\n" .string "available at present…$" LilycoveCity_Harbor_Text_MayISeeYourTicket: .string "Hello, are you here for the ferry?\n" .string "May I see your TICKET?$" LilycoveCity_Harbor_Text_NoTicket: .string "{PLAYER} doesn't have the TICKET…\p" .string "I'm terribly sorry.\p" .string "You must have a TICKET to board\n" .string "the ferry.$" LilycoveCity_Harbor_Text_FlashTicketWhereTo: .string "{PLAYER} flashed the TICKET.\p" .string "Perfect! That's all you need!\p" .string "And where would you like to go?$" LilycoveCity_Harbor_Text_SailAnotherTime: .string "Please sail with us another time!$" LilycoveCity_Harbor_Text_SlateportItIs: .string "SLATEPORT CITY it is, then!$" LilycoveCity_Harbor_Text_BattleFrontierItIs: .string "BATTLE FRONTIER it is, then!$" LilycoveCity_Harbor_Text_PleaseBoard: .string "Please board the ferry and wait for\n" .string "departure.$" LilycoveCity_Harbor_Text_WhereWouldYouLikeToGo: .string "Then, where would you like to go?$" LilycoveCity_Harbor_Text_SailorFerryUnavailable: .string "Until they finish making the ferry,\n" .string "we sailors have nothing to do…\p" .string "I wish they'd get a move on, the folks\n" .string "at the SHIPYARD in SLATEPORT.$" LilycoveCity_Harbor_Text_SailorFerryAvailable: .string "The ferry S.S. TIDAL is finally in\n" .string "operation.\p" .string "The folks at the SHIPYARD in SLATEPORT\n" .string "must've worked extra hard.\p" .string "Well, it's my turn to get busy now!$"