.set LOCALID_SAILOR, 1 .set LOCALID_SS_TIDAL, 2 FarawayIsland_Entrance_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, FarawayIsland_Entrance_OnTransition .byte 0 FarawayIsland_Entrance_OnTransition: setflag FLAG_ARRIVED_ON_FARAWAY_ISLAND end FarawayIsland_Entrance_EventScript_SetCloudsWeather:: setweather WEATHER_SUNNY_CLOUDS doweather end FarawayIsland_Entrance_EventScript_ClearWeather:: setweather WEATHER_NONE doweather end FarawayIsland_Entrance_EventScript_Sailor:: lock faceplayer msgbox FarawayIsland_Entrance_Text_SailorReturn, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, FarawayIsland_Entrance_EventScript_AsYouLike msgbox EventTicket_Text_SailHome, MSGBOX_DEFAULT closemessage applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFasterDown waitmovement 0 delay 30 hideobjectat LOCALID_SAILOR, MAP_FARAWAY_ISLAND_ENTRANCE setvar VAR_0x8004, LOCALID_SS_TIDAL call Common_EventScript_FerryDepartIsland warp MAP_LILYCOVE_CITY_HARBOR, 8, 11 waitstate release end FarawayIsland_Entrance_EventScript_AsYouLike:: msgbox EventTicket_Text_AsYouLike, MSGBOX_DEFAULT release end FarawayIsland_Entrance_EventScript_Sign:: msgbox FarawayIsland_Entrance_Text_Sign, MSGBOX_SIGN end