EverGrandeCity_Hall2_MapScripts:: map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, EverGrandeCity_Hall2_OnWarp .byte 0 EverGrandeCity_Hall2_OnWarp: map_script_2 VAR_TEMP_1, 0, EverGrandeCity_Hall2_EventScript_TurnPlayerNorth .2byte 0 EverGrandeCity_Hall2_EventScript_TurnPlayerNorth:: turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH end