.set LOCALID_ANNOUNCER, 1 .set LOCALID_AUDIENCE_TWIN, 2 .set LOCALID_AUDIENCE_WALKING, 6 .set LOCALID_REFEREE, 9 .set LOCALID_PLAYER, 13 .set LOCALID_OPPONENT, 15 BattleFrontier_BattleDomeBattleRoom_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleDomeBattleRoom_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeBattleRoom_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomeBattleRoom_OnWarp map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleDomeBattleRoom_OnResume .byte 0 .set NO_DRAW, 0 .set DRAW_TRAINER, 1 .set DRAW_TUCKER, 2 BattleFrontier_BattleDomeBattleRoom_OnTransition: dome_setopponentgfx frontier_get FRONTIER_DATA_BATTLE_NUM copyvar VAR_TEMP_F, VAR_RESULT call_if_eq VAR_RESULT, DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_SetWalkingAudienceMemberPos call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx end BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx:: checkplayergender goto_if_eq VAR_RESULT, MALE, BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxMale goto_if_eq VAR_RESULT, FEMALE, BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxFemale return BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxMale:: setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL return BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxFemale:: setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL return BattleFrontier_BattleDomeBattleRoom_OnFrame: map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_EnterRoom .2byte 0 BattleFrontier_BattleDomeBattleRoom_EventScript_EnterRoom:: lockall call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum call_if_eq VAR_RESULT, DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_TryDoAudienceMemberWalkToSeat applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown waitmovement 0 call BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayer msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome, MSGBOX_DEFAULT closemessage showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM goto_if_ne VAR_TEMP_F, DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnter goto_if_ne VAR_TEMP_E, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnterForTucker BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnter:: applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnter goto BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceReactToPlayer BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnterForTucker:: applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnterForTucker BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceReactToPlayer:: playse SE_M_ENCORE2 call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround waitmovement 0 goto_if_ne VAR_TEMP_F, DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_BattleOpponent goto_if_ne VAR_TEMP_E, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTucker BattleFrontier_BattleDomeBattleRoom_EventScript_BattleOpponent:: dome_getopponentname msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer, MSGBOX_DEFAULT closemessage applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_OpponentStepForward waitmovement 0 tower_getopponentintro 0 msgbox gStringVar4, MSGBOX_DEFAULT closemessage dome_initopponentparty call BattleFrontier_BattleDomeBattleRoom_EventScript_DoDomeBattle setvar VAR_TEMP_2, NO_DRAW switch VAR_RESULT case B_OUTCOME_WON, BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent case B_OUTCOME_LOST, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent case B_OUTCOME_FORFEITED, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent setvar VAR_TEMP_2, DRAW_TRAINER BattleFrontier_BattleDomeBattleRoom_EventScript_Draw:: msgbox BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait, MSGBOX_DEFAULT closemessage playse SE_M_ENCORE2 call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround delay 60 applymovement LOCALID_REFEREE, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeEnter waitmovement 0 applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerFaceLeft waitmovement 0 delay 180 applymovement LOCALID_REFEREE, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeExit waitmovement 0 goto_if_eq VAR_TEMP_2, DRAW_TUCKER, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent @ Tucker always wins on a draw dome_compareseeds switch VAR_RESULT case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent:: applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown waitmovement 0 dome_getopponentname call_if_eq VAR_TEMP_2, NO_DRAW, BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWon call_if_eq VAR_TEMP_2, DRAW_TRAINER, BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWonDraw call_if_eq VAR_TEMP_2, DRAW_TUCKER, BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerWonDraw playse SE_M_ENCORE2 call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround delay 60 BattleFrontier_BattleDomeBattleRoom_EventScript_LostTourney:: dome_resolvewinners DOME_PLAYER_LOST_MATCH BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobbyLost:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST goto BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobby BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWon:: frontier_gettrainername STR_VAR_2 message BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWonDraw:: frontier_gettrainername STR_VAR_1 message BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerWonDraw:: message BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent:: applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown waitmovement 0 call_if_eq VAR_TEMP_2, NO_DRAW, BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWon call_if_eq VAR_TEMP_2, DRAW_TRAINER, BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWonDraw playse SE_M_ENCORE2 call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround delay 60 dome_getroundtext dome_resolvewinners DOME_PLAYER_WON_MATCH frontier_get FRONTIER_DATA_BATTLE_NUM addvar VAR_RESULT, 1 frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT switch VAR_RESULT case DOME_ROUNDS_COUNT, BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney setvar VAR_0x8006, 1 warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 5, 3 waitstate BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney:: applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerApproachAudience waitmovement 0 frontier_get FRONTIER_DATA_LVL_MODE switch VAR_RESULT case FRONTIER_LVL_OPEN, BattleFrontier_BattleDomeBattleRoom_EventScript_WonLvOpenTourney msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ, MSGBOX_DEFAULT goto BattleFrontier_BattleDomeBattleRoom_EventScript_CelebrateWin BattleFrontier_BattleDomeBattleRoom_EventScript_WonLvOpenTourney:: msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp, MSGBOX_DEFAULT BattleFrontier_BattleDomeBattleRoom_EventScript_CelebrateWin:: special DoDomeConfetti playse SE_M_ENCORE2 call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround delay 60 frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON goto BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobby BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWon:: msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner, MSGBOX_DEFAULT return BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWonDraw:: msgbox BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer, MSGBOX_DEFAULT return BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayer:: dome_get DOME_DATA_ATTEMPTED_CHALLENGE goto_if_eq VAR_RESULT, FALSE, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttempt dome_get DOME_DATA_HAS_WON_CHALLENGE goto_if_eq VAR_RESULT, FALSE, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWon dome_get DOME_DATA_WIN_STREAK_ACTIVE goto_if_eq VAR_RESULT, FALSE, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreak goto BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampion return BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttempt:: call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum switch VAR_RESULT case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound1 case DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound2 case DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptSemifinal case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptFinal return BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound1:: message BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound2:: message BattleFrontier_BattleDomeBattleRoom_Text_RisingStar waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptSemifinal:: message BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptFinal:: message BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWon:: call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum switch VAR_RESULT case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound1 case DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound2 case DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonSemifinal case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonFinal return BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound1:: message BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound2:: message BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonSemifinal:: message BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonFinal:: message BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampion:: goto_if_ne VAR_TEMP_F, DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionNoTucker switch VAR_TEMP_E case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerSilver case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerGold case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerSilver case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerGold BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionNoTucker:: call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum switch VAR_RESULT case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound1 case DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound2 case DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionSemifinal case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionFinal return BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound1:: message BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound2:: message BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionSemifinal:: message BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionFinal:: message BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerSilver:: msgbox BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster, MSGBOX_DEFAULT return BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerGold:: msgbox BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched, MSGBOX_DEFAULT return BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreak:: call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum switch VAR_RESULT case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound1 case DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound2 case DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakSemifinal case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakFinal return BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound1:: message BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound2:: message BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakSemifinal:: message BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakFinal:: message BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum:: frontier_get FRONTIER_DATA_BATTLE_NUM return BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTucker:: switch VAR_TEMP_E case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerSilver case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerGold case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerSilver case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerGold BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerSilver:: msgbox BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker, MSGBOX_DEFAULT goto BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerEnter BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerGold:: msgbox BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker, MSGBOX_DEFAULT BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerEnter:: closemessage applymovement LOCALID_AUDIENCE_TWIN, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerMoveForTuckerEntrance applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerEnterAndDance playse SE_M_ENCORE2 call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround waitse playse SE_M_ENCORE2 call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround waitse playse SE_M_ENCORE2 call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround waitse playse SE_M_ENCORE2 call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround waitse playse SE_M_ENCORE2 call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround waitse waitmovement 0 message BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant waitmessage playse SE_M_ENCORE2 call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround waitse switch VAR_TEMP_E case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerGoldIntro case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerSilver case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerSilver msgbox BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerSilver:: msgbox BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy, MSGBOX_DEFAULT call BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle switch VAR_RESULT case B_OUTCOME_LOST, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker case B_OUTCOME_FORFEITED, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker case B_OUTCOME_DREW, BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerDraw msgbox BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer, MSGBOX_DEFAULT dome_resolvewinners DOME_PLAYER_WON_MATCH frontier_getsymbols goto_if_ne VAR_RESULT, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney closemessage applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer waitmovement 0 msgbox BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass, MSGBOX_DEFAULT playfanfare MUS_OBTAIN_SYMBOL message BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol waitmessage waitfanfare frontier_givesymbol msgbox BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime, MSGBOX_DEFAULT goto BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerGoldIntro:: frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold msgbox BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold:: msgbox BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess, MSGBOX_DEFAULT call BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle switch VAR_RESULT case B_OUTCOME_LOST, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker case B_OUTCOME_FORFEITED, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker case B_OUTCOME_DREW, BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerDraw msgbox BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer, MSGBOX_DEFAULT dome_resolvewinners DOME_PLAYER_WON_MATCH frontier_getsymbols goto_if_eq VAR_RESULT, 2, BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney closemessage applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer waitmovement 0 msgbox BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed, MSGBOX_DEFAULT playfanfare MUS_OBTAIN_SYMBOL message BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine waitmessage waitfanfare frontier_givesymbol msgbox BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter, MSGBOX_DEFAULT goto BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle:: msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker, MSGBOX_DEFAULT closemessage applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward2 applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerStepForward waitmovement 0 call BattleFrontier_BattleDomeBattleRoom_EventScript_DoDomeBattle return BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker:: msgbox BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker, MSGBOX_DEFAULT playse SE_M_ENCORE2 call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround waitse goto BattleFrontier_BattleDomeBattleRoom_EventScript_LostTourney BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerDraw:: setvar VAR_TEMP_2, DRAW_TUCKER goto BattleFrontier_BattleDomeBattleRoom_EventScript_Draw BattleFrontier_BattleDomeBattleRoom_EventScript_DoDomeBattle:: frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE special HealPlayerParty setvar VAR_0x8004, SPECIAL_BATTLE_DOME setvar VAR_0x8005, 0 setvar VAR_TEMP_9, 1 special DoSpecialTrainerBattle waitstate setvar VAR_TEMP_9, 0 dome_restorehelditems special HealPlayerParty dome_resetsketch return BattleFrontier_BattleDomeBattleRoom_OnWarp: map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_SetUpObjects .2byte 0 BattleFrontier_BattleDomeBattleRoom_EventScript_SetUpObjects:: hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM call BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx setvar VAR_TEMP_1, 1 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible frontier_get FRONTIER_DATA_BATTLE_NUM goto_if_ne VAR_RESULT, DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects frontier_getbrainstatus copyvar VAR_TEMP_E, VAR_RESULT goto_if_eq VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects call BattleFrontier_EventScript_SetBrainObjectGfx setobjectxyperm LOCALID_OPPONENT, 13, 9 removeobject LOCALID_OPPONENT addobject LOCALID_OPPONENT applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisibleFacingUp BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects:: end BattleFrontier_BattleDomeBattleRoom_OnResume: call_if_eq VAR_TEMP_9, 1, BattleFrontier_BattleDomeBattleRoom_EventScript_CallAddAudience end BattleFrontier_BattleDomeBattleRoom_EventScript_CallAddAudience:: call BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience return @ Add audience members to supplement the permanent object event audience BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience:: call_if_eq VAR_TEMP_F, DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound1Audience call_if_eq VAR_TEMP_F, DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound2Audience call_if_eq VAR_TEMP_F, DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AddSemifinalAudience call_if_eq VAR_TEMP_F, DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AddFinalAudience return BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound1Audience:: return BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound2Audience:: createvobject OBJ_EVENT_GFX_SCIENTIST_1, 1, 3, 0 createvobject OBJ_EVENT_GFX_EXPERT_F, 4, 6, 0 createvobject OBJ_EVENT_GFX_NINJA_BOY, 6, 8, 0 createvobject OBJ_EVENT_GFX_LITTLE_GIRL, 9, 11, 0 createvobject OBJ_EVENT_GFX_SCIENTIST_1, 11, 13, 0 createvobject OBJ_EVENT_GFX_MAN_5, 13, 15, 0 createvobject OBJ_EVENT_GFX_BEAUTY, 19, 7, 1 createvobject OBJ_EVENT_GFX_WOMAN_5, 22, 11, 1 createvobject OBJ_EVENT_GFX_LITTLE_BOY, 25, 15, 1 createvobject OBJ_EVENT_GFX_YOUNGSTER, 26, 2, 2 createvobject OBJ_EVENT_GFX_SCHOOL_KID_M, 29, 5, 1 return BattleFrontier_BattleDomeBattleRoom_EventScript_AddSemifinalAudience:: createvobject OBJ_EVENT_GFX_SCIENTIST_1, 1, 3, 0 createvobject OBJ_EVENT_GFX_EXPERT_F, 4, 6, 0 createvobject OBJ_EVENT_GFX_NINJA_BOY, 6, 8, 0 createvobject OBJ_EVENT_GFX_WOMAN_2, 7, 9, 0 createvobject OBJ_EVENT_GFX_LITTLE_GIRL, 9, 11, 0 createvobject OBJ_EVENT_GFX_LASS, 10, 12, 0 createvobject OBJ_EVENT_GFX_SCIENTIST_1, 11, 13, 0 createvobject OBJ_EVENT_GFX_MAN_5, 13, 15, 0 createvobject OBJ_EVENT_GFX_GENTLEMAN, 15, 2, 1 createvobject OBJ_EVENT_GFX_NINJA_BOY, 16, 3, 1 createvobject OBJ_EVENT_GFX_WOMAN_2, 17, 4, 1 createvobject OBJ_EVENT_GFX_BEAUTY, 19, 7, 1 createvobject OBJ_EVENT_GFX_EXPERT_F, 20, 9, 1 createvobject OBJ_EVENT_GFX_WOMAN_5, 22, 11, 1 createvobject OBJ_EVENT_GFX_SCIENTIST_1, 23, 13, 1 createvobject OBJ_EVENT_GFX_LITTLE_BOY, 25, 15, 1 createvobject OBJ_EVENT_GFX_YOUNGSTER, 26, 2, 2 createvobject OBJ_EVENT_GFX_HEX_MANIAC, 28, 5, 2 createvobject OBJ_EVENT_GFX_SCHOOL_KID_M, 29, 5, 1 createvobject OBJ_EVENT_GFX_MART_EMPLOYEE, 30, 6, 2 createvobject OBJ_EVENT_GFX_WOMAN_5, 31, 8, 2 return BattleFrontier_BattleDomeBattleRoom_EventScript_AddFinalAudience:: createvobject OBJ_EVENT_GFX_NINJA_BOY, 0, 2, 0 createvobject OBJ_EVENT_GFX_SCIENTIST_1, 1, 3, 0 createvobject OBJ_EVENT_GFX_BEAUTY, 2, 15, 0 createvobject OBJ_EVENT_GFX_MAN_5, 3, 5, 0 createvobject OBJ_EVENT_GFX_EXPERT_F, 4, 6, 0 createvobject OBJ_EVENT_GFX_SCIENTIST_1, 5, 7, 0 createvobject OBJ_EVENT_GFX_NINJA_BOY, 6, 8, 0 createvobject OBJ_EVENT_GFX_WOMAN_2, 7, 9, 0 createvobject OBJ_EVENT_GFX_WOMAN_3, 8, 10, 0 createvobject OBJ_EVENT_GFX_LITTLE_GIRL, 9, 11, 0 createvobject OBJ_EVENT_GFX_LASS, 10, 12, 0 createvobject OBJ_EVENT_GFX_SCIENTIST_1, 11, 13, 0 createvobject OBJ_EVENT_GFX_BEAUTY, 12, 14, 0 createvobject OBJ_EVENT_GFX_MAN_5, 13, 15, 2 createvobject OBJ_EVENT_GFX_HIKER, 14, 12, 2 createvobject OBJ_EVENT_GFX_GENTLEMAN, 15, 2, 1 createvobject OBJ_EVENT_GFX_NINJA_BOY, 16, 3, 1 createvobject OBJ_EVENT_GFX_WOMAN_2, 17, 4, 1 createvobject OBJ_EVENT_GFX_WOMAN_3, 18, 6, 1 createvobject OBJ_EVENT_GFX_BEAUTY, 19, 7, 1 createvobject OBJ_EVENT_GFX_EXPERT_F, 20, 9, 1 createvobject OBJ_EVENT_GFX_MAN_2, 21, 10, 1 createvobject OBJ_EVENT_GFX_WOMAN_5, 22, 11, 1 createvobject OBJ_EVENT_GFX_SCIENTIST_1, 23, 13, 1 createvobject OBJ_EVENT_GFX_GENTLEMAN, 24, 14, 1 createvobject OBJ_EVENT_GFX_LITTLE_BOY, 25, 15, 1 createvobject OBJ_EVENT_GFX_YOUNGSTER, 26, 2, 2 createvobject OBJ_EVENT_GFX_FAT_MAN, 27, 3, 2 createvobject OBJ_EVENT_GFX_HEX_MANIAC, 28, 5, 2 createvobject OBJ_EVENT_GFX_SCHOOL_KID_M, 29, 5, 1 createvobject OBJ_EVENT_GFX_MART_EMPLOYEE, 30, 6, 2 createvobject OBJ_EVENT_GFX_WOMAN_5, 31, 8, 2 return BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible: set_invisible step_end BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnter: set_visible delay_16 walk_up walk_up walk_up walk_right BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward: walk_right step_end BattleFrontier_BattleDomeBattleRoom_Movement_PlayerApproachAudience: walk_up step_end @ Identical to Movement_PlayerEnter BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnterForTucker: set_visible delay_16 walk_up walk_up walk_up walk_right walk_right step_end BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward2: walk_right step_end BattleFrontier_BattleDomeBattleRoom_Movement_OpponentStepForward: walk_left step_end BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisibleFacingUp: face_up set_invisible step_end BattleFrontier_BattleDomeBattleRoom_Movement_TuckerEnterAndDance: set_visible walk_up walk_up walk_up face_left delay_8 delay_4 face_down delay_8 delay_4 face_right delay_8 delay_4 face_up delay_8 delay_4 face_left delay_16 walk_fast_up walk_fast_up face_left delay_8 delay_4 face_down delay_8 delay_4 face_right delay_8 delay_4 face_up delay_8 delay_4 face_left jump_2_left unlock_facing_direction face_up lock_facing_direction jump_2_left jump_2_left unlock_facing_direction face_right lock_facing_direction jump_2_left unlock_facing_direction face_down delay_2 face_left delay_8 delay_4 face_up delay_8 delay_4 face_right delay_8 delay_4 face_down delay_8 delay_4 face_left delay_4 face_up delay_4 face_right delay_4 face_down delay_4 face_left delay_2 face_up delay_2 face_right delay_2 face_down delay_2 face_left lock_facing_direction walk_right walk_slow_right walk_right walk_slow_right unlock_facing_direction face_up delay_16 jump_in_place_up jump_in_place_up delay_16 walk_right walk_right walk_right jump_in_place_up delay_16 walk_right walk_down walk_down face_left delay_2 face_up delay_2 face_right delay_2 face_down delay_2 face_left delay_4 walk_left walk_left step_end BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerMoveForTuckerEntrance: delay_16 delay_16 walk_left walk_left walk_in_place_faster_right delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 walk_right walk_right walk_in_place_faster_down step_end BattleFrontier_BattleDomeBattleRoom_Movement_TuckerStepForward: walk_left step_end BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer: walk_left walk_left step_end BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround:: turnvobject 0, DIR_EAST turnvobject 2, DIR_EAST turnvobject 4, DIR_EAST turnvobject 6, DIR_EAST turnvobject 8, DIR_EAST turnvobject 10, DIR_WEST turnvobject 12, DIR_WEST turnvobject 14, DIR_WEST turnvobject 16, DIR_WEST turnvobject 18, DIR_WEST turnvobject 20, DIR_EAST turnvobject 22, DIR_EAST turnvobject 24, DIR_EAST turnvobject 26, DIR_EAST turnvobject 28, DIR_EAST turnvobject 30, DIR_EAST delay 20 turnvobject 0, DIR_SOUTH turnvobject 2, DIR_SOUTH turnvobject 4, DIR_SOUTH turnvobject 6, DIR_SOUTH turnvobject 8, DIR_SOUTH turnvobject 10, DIR_SOUTH turnvobject 12, DIR_SOUTH turnvobject 14, DIR_SOUTH turnvobject 16, DIR_SOUTH turnvobject 18, DIR_SOUTH turnvobject 20, DIR_SOUTH turnvobject 22, DIR_SOUTH turnvobject 24, DIR_SOUTH turnvobject 26, DIR_SOUTH turnvobject 28, DIR_SOUTH turnvobject 30, DIR_SOUTH delay 20 turnvobject 1, DIR_EAST turnvobject 3, DIR_EAST turnvobject 5, DIR_EAST turnvobject 7, DIR_EAST turnvobject 9, DIR_EAST turnvobject 11, DIR_WEST turnvobject 13, DIR_WEST turnvobject 15, DIR_WEST turnvobject 17, DIR_WEST turnvobject 19, DIR_WEST turnvobject 21, DIR_EAST turnvobject 23, DIR_EAST turnvobject 25, DIR_EAST turnvobject 27, DIR_WEST turnvobject 31, DIR_WEST delay 20 turnvobject 1, DIR_SOUTH turnvobject 3, DIR_SOUTH turnvobject 5, DIR_SOUTH turnvobject 7, DIR_SOUTH turnvobject 9, DIR_SOUTH turnvobject 11, DIR_SOUTH turnvobject 13, DIR_SOUTH turnvobject 15, DIR_SOUTH turnvobject 17, DIR_SOUTH turnvobject 19, DIR_SOUTH turnvobject 21, DIR_SOUTH turnvobject 23, DIR_SOUTH turnvobject 25, DIR_SOUTH turnvobject 27, DIR_SOUTH turnvobject 31, DIR_SOUTH delay 20 return BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobby:: copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE goto_if_eq VAR_RESULT, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleDomePreBattleRoom_EventScript_WarpToLobbyDoubles warp MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 5, 11 waitstate end BattleFrontier_BattleDomePreBattleRoom_EventScript_WarpToLobbyDoubles:: warp MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 17, 11 waitstate end @ On round 1 there's a 50% chance that a specific audience member will walk to his seat BattleFrontier_BattleDomeBattleRoom_EventScript_SetWalkingAudienceMemberPos:: random 2 copyvar VAR_TEMP_D, VAR_RESULT goto_if_eq VAR_TEMP_D, 0, Common_EventScript_NopReturn setobjectxyperm LOCALID_AUDIENCE_WALKING, 2, 0 setobjectmovementtype LOCALID_AUDIENCE_WALKING, MOVEMENT_TYPE_FACE_RIGHT return BattleFrontier_BattleDomeBattleRoom_EventScript_TryDoAudienceMemberWalkToSeat:: goto_if_eq VAR_TEMP_D, 0, Common_EventScript_NopReturn applymovement LOCALID_AUDIENCE_WALKING, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceMemberWalkToSeat return BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump: delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_8 disable_jump_landing_ground_effect jump_in_place_down delay_4 jump_in_place_down enable_jump_landing_ground_effect step_end BattleFrontier_BattleDomeBattleRoom_Movement_AudienceMemberWalkToSeat: walk_down walk_down walk_right walk_right walk_in_place_faster_down step_end BattleFrontier_BattleDomeBattleRoom_Movement_RefereeEnter: walk_right walk_right walk_right walk_right step_end BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerFaceLeft: walk_in_place_faster_left step_end BattleFrontier_BattleDomeBattleRoom_Movement_RefereeExit: walk_left walk_left walk_left walk_left step_end BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome: .string "{PLAYER} has entered the BATTLE DOME!$" BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer: .string "{STR_VAR_1}\n" .string "match!\p" .string "{PLAYER} versus {STR_VAR_2}!\p" .string "Let the battle begin!$" BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner: .string "{PLAYER} is the winner!\n" .string "Congratulations!$" BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner: .string "{STR_VAR_2} is the winner!\n" .string "Congratulations!$" BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ: .string "{PLAYER} is the Level 50\n" .string "Battle Tournament Champion!\p" .string "Congratulations!$" BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp: .string "{PLAYER} is the Open Level\n" .string "Battle Tournament Champion!\p" .string "Congratulations!$" BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait: .string "What an unbelievable finish!\n" .string "We have a double knockout!\p" .string "In this event, the Battle Tournament\n" .string "rules call for a REFEREE'S decision.\p" .string "Please wait while the judging\n" .string "is under way.$" BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer: .string "The REFEREES have reached\n" .string "a decision!\p" .string "The winner is…\n" .string "Oh, my goodness!\l" .string "The winner is {STR_VAR_1}!\l" .string "Congratulations!$" BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer: .string "The REFEREES have reached\n" .string "a decision!\p" .string "The winner is…\n" .string "Oh, my goodness!\l" .string "The winner is {PLAYER}!\l" .string "Congratulations!$" BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope: .string "The bright new hope!\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_RisingStar: .string "The rising star!\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship: .string "Will this TRAINER race to\n" .string "the championship?\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry: .string "Can the feat of a championship\n" .string "on the first try be achieved?\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged: .string "Can the loss of the last match\n" .string "be avenged?\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship: .string "The TRAINER is on fire for\n" .string "the first championship try!\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal: .string "A win here means this TRAINER\n" .string "advances to the final!\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue: .string "Will the long-held dream of\n" .string "a championship finally come true?\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion: .string "The invincible champion!\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer: .string "Can anyone hope to beat this\n" .string "TRAINER?\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer: .string "Do battles exist solely for\n" .string "this TRAINER?\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle: .string "The current champion aiming to\n" .string "retain the title!\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned: .string "The former champion has returned!\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned: .string "The former toughness has returned!\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals: .string "Will this TRAINER do as expected\n" .string "and advance to the finals?\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory: .string "Will the former champ regain\n" .string "lost glory?\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster: .string "Feel the glow of a true master!$" BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker: .string "And now… The TRAINER standing in\n" .string "{PLAYER}'s record-setting path…\p" .string "Yes! The one and only!\n" .string "The BATTLE DOME COMMISSIONER!\l" .string "Our very own DOME ACE!\l" .string "Make way for TUCKER!$" BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant: .string "Spectators: TUCKER! TUCKER!\n" .string "TUCKER! TUCKER! TUCKER!$" BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro: .string "TUCKER: Ahahah!\p" .string "Do you hear it? This crowd!\n" .string "They're all itching to see our match!\p" .string "Ahahah!\p" .string "I bet you're twitching all over from\n" .string "the tension of getting to battle me!\p" .string "But don't you worry about a thing!\p" .string "I'm the no. 1 star of the BATTLE DOME!\n" .string "I, TUCKER the DOME ACE, will bathe you\l" .string "in my brilliant glow!$" BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy: .string "Your strategy!\n" .string "Let's see it!$" BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer: .string "Unbelievable! It's incredible!\n" .string "The victor is {PLAYER}!$" BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker: .string "The winner is TUCKER!\n" .string "The DOME ACE has prevailed!\p" .string "Congratulations, TUCKER!$" BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass: .string "TUCKER: Rules are rules!\n" .string "Let me see your FRONTIER PASS.$" BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol: .string "The Tactics Symbol was embossed on\n" .string "the FRONTIER PASS!$" BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime: .string "… … … … … …\p" .string "I sorely underestimated you. I won't\n" .string "make the same mistake next time…$" BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched: .string "Can the win streak be stretched?\n" .string "The confidence is there!$" BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker: .string "Ladies and gentlemen!\n" .string "Boys, girls, and POKéMON!\p" .string "Finally!\n" .string "Finally, the legend has returned!\p" .string "Yes, the name of that legend!\n" .string "Our very own DOME ACE!\l" .string "It's none other than TUCKER!$" BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro: .string "TUCKER: Ah…\n" .string "The pummeling roar of the crowd…\l" .string "Their furnace-like heat of excitement…\l" .string "This is a wonderful place…\p" .string "To the crowd, I am the DOME ACE…\n" .string "I represent their hopes and dreams…\l" .string "I must never fade from their sight…\p" .string "I must burn!\n" .string "Brighter and more brilliant!\l" .string "I must light all that gather here!$" BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess: .string "I will unleash all the power that\n" .string "I possess! Right here and now!$" BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed: .string "TUCKER: You're genuinely fantastic!\p" .string "Never before! I haven't ever lost in the\n" .string "times I've had to unleash my power.\p" .string "Yes, quite fantastic!\n" .string "Your FRONTIER PASS, please?$" BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine: .string "The Tactics Symbol took on\n" .string "a golden shine!$" BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter: .string "You're strong, but above all,\n" .string "you have a unique charm!\p" .string "In you, I see a definite potential for\n" .string "a superstar like me.\p" .string "I will very much look forward to\n" .string "our next encounter!$" @ Unused BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2: .string "{PLAYER} is the Level 50\n" .string "Battle Tournament Champion!\p" .string "Congratulations!$" @ Unused BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2: .string "{PLAYER} is the Open Level\n" .string "Battle Tournament Champion!\p" .string "Congratulations!$" BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker: .string "The final match!\p" .string "{PLAYER} versus the DOME ACE, TUCKER!\p" .string "Let the battle begin!$" BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker: .string "The REFEREES have reached\n" .string "a decision!\p" .string "The winner is…\n" .string "Oh, my goodness!\l" .string "The winner is our very own DOME ACE!\l" .string "It's TUCKER!\p" .string "Congratulations! And thank you!\n" .string "Let's hear it for the DOME ACE, TUCKER!$"