AquaHideout_B1F_MapScripts:: map_script MAP_SCRIPT_ON_RESUME, AquaHideout_B1F_OnResume map_script MAP_SCRIPT_ON_TRANSITION, AquaHideout_B1F_OnTransition .byte 0 AquaHideout_B1F_OnResume: call_if_set FLAG_SYS_CTRL_OBJ_DELETE, AquaHideout_B1F_EventScript_TryRemoveElectrode end AquaHideout_B1F_EventScript_TryRemoveElectrode:: specialvar VAR_RESULT, GetBattleOutcome goto_if_ne VAR_RESULT, B_OUTCOME_CAUGHT, Common_EventScript_NopReturn removeobject VAR_LAST_TALKED return AquaHideout_B1F_OnTransition: call_if_unset FLAG_DEFEATED_ELECTRODE_1_AQUA_HIDEOUT, AquaHideout_B1F_EventScript_ShowElectrode1 call_if_unset FLAG_DEFEATED_ELECTRODE_2_AQUA_HIDEOUT, AquaHideout_B1F_EventScript_ShowElectrode2 end AquaHideout_B1F_EventScript_ShowElectrode1:: clearflag FLAG_HIDE_AQUA_HIDEOUT_B1F_ELECTRODE_1 return AquaHideout_B1F_EventScript_ShowElectrode2:: clearflag FLAG_HIDE_AQUA_HIDEOUT_B1F_ELECTRODE_2 return AquaHideout_B1F_EventScript_Electrode1:: lock faceplayer setwildbattle SPECIES_ELECTRODE, 30, ITEM_NONE waitse playmoncry SPECIES_ELECTRODE, CRY_MODE_ENCOUNTER delay 40 waitmoncry setflag FLAG_SYS_CTRL_OBJ_DELETE dowildbattle clearflag FLAG_SYS_CTRL_OBJ_DELETE specialvar VAR_RESULT, GetBattleOutcome goto_if_eq VAR_RESULT, B_OUTCOME_WON, AquaHideout_B1F_EventScript_DefeatedElectrode1 goto_if_eq VAR_RESULT, B_OUTCOME_RAN, AquaHideout_B1F_EventScript_DefeatedElectrode1 goto_if_eq VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED, AquaHideout_B1F_EventScript_DefeatedElectrode1 setflag FLAG_DEFEATED_ELECTRODE_1_AQUA_HIDEOUT release end AquaHideout_B1F_EventScript_DefeatedElectrode1:: setflag FLAG_DEFEATED_ELECTRODE_1_AQUA_HIDEOUT goto Common_EventScript_RemoveStaticPokemon end AquaHideout_B1F_EventScript_Electrode2:: lock faceplayer setwildbattle SPECIES_ELECTRODE, 30, ITEM_NONE waitse playmoncry SPECIES_ELECTRODE, CRY_MODE_ENCOUNTER delay 40 waitmoncry setflag FLAG_SYS_CTRL_OBJ_DELETE dowildbattle clearflag FLAG_SYS_CTRL_OBJ_DELETE specialvar VAR_RESULT, GetBattleOutcome goto_if_eq VAR_RESULT, B_OUTCOME_WON, AquaHideout_B1F_EventScript_DefeatedElectrode2 goto_if_eq VAR_RESULT, B_OUTCOME_RAN, AquaHideout_B1F_EventScript_DefeatedElectrode2 goto_if_eq VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED, AquaHideout_B1F_EventScript_DefeatedElectrode2 setflag FLAG_DEFEATED_ELECTRODE_2_AQUA_HIDEOUT release end AquaHideout_B1F_EventScript_DefeatedElectrode2:: setflag FLAG_DEFEATED_ELECTRODE_2_AQUA_HIDEOUT goto Common_EventScript_RemoveStaticPokemon end AquaHideout_B1F_EventScript_Grunt2:: trainerbattle_single TRAINER_GRUNT_AQUA_HIDEOUT_2, AquaHideout_B1F_Text_Grunt2Intro, AquaHideout_B1F_Text_Grunt2Defeat, AquaHideout_B1F_EventScript_Grunt2Defeated msgbox AquaHideout_B1F_Text_Grunt2PostBattle, MSGBOX_AUTOCLOSE end AquaHideout_B1F_EventScript_Grunt2Defeated:: special PlayerFaceTrainerAfterBattle waitmovement 0 msgbox AquaHideout_B1F_Text_Grunt2PostBattle, MSGBOX_DEFAULT release end AquaHideout_B1F_EventScript_Grunt3:: trainerbattle_single TRAINER_GRUNT_AQUA_HIDEOUT_3, AquaHideout_B1F_Text_Grunt3Intro, AquaHideout_B1F_Text_Grunt3Defeat, AquaHideout_B1F_EventScript_Grunt3Defeated msgbox AquaHideout_B1F_Text_Grunt3PostBattle, MSGBOX_AUTOCLOSE end AquaHideout_B1F_EventScript_Grunt3Defeated:: msgbox AquaHideout_B1F_Text_Grunt3PostBattle, MSGBOX_DEFAULT release end AquaHideout_B1F_EventScript_Grunt5:: trainerbattle_single TRAINER_GRUNT_AQUA_HIDEOUT_5, AquaHideout_B1F_Text_Grunt5Intro, AquaHideout_B1F_Text_Grunt5Defeat msgbox AquaHideout_B1F_Text_Grunt5PostBattle, MSGBOX_AUTOCLOSE end AquaHideout_B1F_EventScript_Grunt7:: trainerbattle_single TRAINER_GRUNT_AQUA_HIDEOUT_7, AquaHideout_B1F_Text_Grunt7Intro, AquaHideout_B1F_Text_Grunt7Defeat msgbox AquaHideout_B1F_Text_Grunt7PostBattle, MSGBOX_AUTOCLOSE end AquaHideout_B1F_Text_Grunt2Intro: .string "If you want to know the secret about\n" .string "our HIDEOUT, you have me to beat!$" AquaHideout_B1F_Text_Grunt2Defeat: .string "I can't win at all…$" AquaHideout_B1F_Text_Grunt2PostBattle: .string "Our HIDEOUT's secret?\p" .string "Well, let's just say…\n" .string "There's a submarine at the far end!\p" .string "But, by now…\n" .string "Kekekeke…$" AquaHideout_B1F_Text_Grunt3Intro: .string "Fuel supply loaded A-OK!\n" .string "In-cruise snacks loaded A-OK!\p" .string "Nothing left to do but KO a pesky\n" .string "meddler!$" AquaHideout_B1F_Text_Grunt3Defeat: .string "I took a serious licking!$" AquaHideout_B1F_Text_Grunt3PostBattle: .string "Humph!\n" .string "This was supposed to happen!\p" .string "My mission was to just hold you up!$" AquaHideout_B1F_Text_Grunt5Intro: .string "Yawn… Keeping watch over the\n" .string "HIDEOUT bores me. I'll take you on.$" AquaHideout_B1F_Text_Grunt5Defeat: .string "Yawn…\n" .string "Oh, I lost…$" AquaHideout_B1F_Text_Grunt5PostBattle: .string "If you scurry too much, other TEAM\n" .string "AQUA members might get you.$" AquaHideout_B1F_Text_Grunt7Intro: .string "Hey!\n" .string "You there!\p" .string "Which do you think is cooler?\n" .string "TEAM AQUA's uniform or TEAM MAGMA's?$" AquaHideout_B1F_Text_Grunt7Defeat: .string "I lost in a cool way…$" AquaHideout_B1F_Text_Grunt7PostBattle: .string "If you have a cool uniform, you look\n" .string "good even in a loss, don't you think?$"