116 lines
3.8 KiB
Ruby
116 lines
3.8 KiB
Ruby
require_relative "values"
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module Vm
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# Think flowcharts: blocks are the boxes. The smallest unit of linear code
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# Blocks must end in control instructions (jump/call/return).
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# And the only valid argument for a jump is a Block
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# Blocks form a linked list
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# There are four ways for a block to get data (to work on)
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# - hard coded constants (embedded in code)
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# - memory move
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# - values passed in (from previous blocks. ie local variables)
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# See Value description on how to create code/instructions
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# Codes then get assembled into bytes (after linking)
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class Block < Code
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def initialize(name)
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super()
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@name = name.to_sym
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@next = nil
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@codes = []
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end
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attr_reader :name , :next , :codes
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def length
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@codes.inject(0) {| sum , item | sum + item.length}
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end
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def add_code(kode)
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if kode.is_a? Hash
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raise "Hack only for 1 element #{inspect} #{kode.inspect}" unless kode.length == 1
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instruction , result = kode.first
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instruction.result = result
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kode = instruction
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end
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raise "alarm #{kode}" if kode.is_a? Word
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raise "alarm #{kode}" unless kode.is_a? Code
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@codes << kode
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self
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end
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alias :<< :add_code
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alias :a :add_code
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def link_at pos , context
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@position = pos
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@codes.each do |code|
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code.link_at(pos , context)
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pos += code.length
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end
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pos
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end
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def assemble(io)
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@codes.each do |obj|
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obj.assemble io
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end
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end
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# to use the assignment syntax (see method_missing) the scope must be set, so variables can be resolved
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# The scope you set should be a binding (literally, the kernel.binding)
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# The function return the block, so it can be chained into an assignment
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# Example (coding a function ) and having variable int defined
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# b = function.body.scope(binding)
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# b.int = 5 will create a mov instruction to set the register that int points to
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def scope where
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@scope = where
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self
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end
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# set the next executed block after self.
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# why is this useful? if it's unconditional, why not merge them:
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# So the second block can be used as a jump target. You standard loop needs a block to setup
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# and at least one to do the calculation
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def set_next block
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@next = block
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end
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# sugar to create instructions easily. Actually just got double sweet with two versions:
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# 1 for any method that ends in = we evaluate the method name in the current scope (see scope())
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# for the result we call assign with the right value. The resulting instruction is added to
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# the block.
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# Thus we emulate assignment,
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# Example: block b
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# b.variable = value looks like what it does, but actually generates
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# an instruction for the block (mov or add)
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#
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# 2- any other method will be passed on to the CMachine and the result added to the block
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# With this trick we can write what looks like assembler,
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# Example b.instance_eval
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# mov( r1 , r2 )
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# add( r1 , r2 , 4)
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# end
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# mov and add will be called on Machine and generate Inststuction that are then added
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# to the block
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def method_missing(meth, *args, &block)
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var = meth.to_s[0 ... -1]
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if( args.length == 1) and ( meth.to_s[-1] == "=" )
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if @scope.local_variable_defined? var.to_sym
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l_val = @scope.local_variable_get var.to_sym
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return add_code l_val.assign(args[0])
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else
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return super
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end
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end
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add_code CMachine.instance.send(meth , *args)
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end
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end
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end |