rubyx/lib/parfait/layout.rb
2015-10-16 18:34:54 +03:00

92 lines
2.7 KiB
Ruby

# An Object is really a hash like structure. It is dynamic and
# you want to store values by name (instance variable names).
#
# One could (like mri), store the names in each object, but that is wasteful
# Instead we store only the values, and access them by index.
# The Layout allows the mapping of names to index.
# The Layout of an object describes the memory layout of the object
# The Layout is a simple list of the names of instance variables.
#
# As every object has a Layout to describe it, the name "layout" is the
# first name in the list for every Layout.
# But as we want every Object to have a class, the Layout carries that class.
# So the layout of layout has an entry "object_class"
# In other words, the Layout is a list of names that describe
# the values stored in an actual object.
# The object is an List of values of length n and
# the Layout is an List of names of length n
# Together they turn the object into a hash like structure
module Parfait
class Layout < List
attribute :object_class
def initialize( object_class )
super()
self.object_class = object_class
end
def == other
self.object_id == other.object_id
end
# add the name of an instance variable
# The index will be returned and can subsequently be searched with index_of
# The index of the name is the index of the data in the object
#
# TODO , later we would need to COPY the layout to keep the old constant
# but now we are concerned with booting, ie getting a working structure
def add_instance_variable name
self.push(1) if self.get_length == 0
self.push(name)
self.get_length
end
def object_instance_names
names = List.new
index = 3
while index <= self.get_length
item = get(index)
names.push item
index = index + 1
end
names
end
alias :list_index :index_of
# private inheritance is something to think off, we don't really want the list api exported
def index_of name
raise "should not rely on layout internal structure, use variable_index"
end
# index of a variable name into the layout.
# layout is a list, so lowest index is 1
# :layout is a variable for every object, so 1 is taken for :layout
# still, the index is the same.
def variable_index name
list_index(name)
end
def inspect
ret = "Layout["
index = 3
while index <= self.get_length
item = get(index)
ret += item.inspect
ret += "," unless index == self.get_length
index = index + 1
end
ret += "]"
ret
end
def sof_reference_name
"#{self.object_class.name}_Layout"
end
end
end