rubyx/lib/parfait/object.rb
Torsten Ruger bb3d211c04 layout moves to 0
no more type word, only layout
2015-10-25 20:44:30 +02:00

112 lines
3.9 KiB
Ruby

# to be precise, this should be an ObjectReference, as the Reference is a Value
# but we don't want to make that distinction all the time , so we don't.
# that does lead to the fact that we have Reference functions on the Object though
# Objects are arranged or layed out (in memory) according to their Layout
# every object has a Layout. Layout objects are immutalbe and may be resued for a group/class
# off objects.
# The Layout of an object may change, but then a new Layout is created
# The Layout also defines the class of the object
# The Layout is **always** the first entry (index 1) in an object, but the type word is index 0
module Parfait
class Object < Value
LAYOUT_INDEX = 0
CLASS_INDEX = 1 #only used in class, but keep constants together
def self.new *args
object = self.allocate
#HACK, but used to do the adapter in the init, bu that is too late now
object.fake_init if object.respond_to?(:fake_init) # at compile, not run-time
# have to grab the class, because we are in the ruby class not the parfait one
cl = Space.object_space.get_class_by_name( self.name.split("::").last.to_sym)
# and have to set the layout before we let the object do anything. otherwise boom
object.set_layout cl.object_layout
object.send :initialize , *args
object
end
def self.attributes names
names.each{|name| attribute(name) }
end
def self.attribute name
define_method(name) { get_instance_variable(name) }
define_method("#{name}=".to_sym) { |value| set_instance_variable(name , value) }
end
def == other
self.object_id == other.object_id
end
# This is the crux of the object system. The class of an object is stored in the objects
# memory (as opposed to an integer that has no memory and so always has the same class)
#
# In Salama we store the class in the Layout, and so the Layout is the only fixed
# data that every object carries.
def get_class()
l = get_layout()
#puts "Layout #{l.class} in #{self.class} , #{self}"
l.object_class()
end
# private
def set_layout(layout)
# puts "Layout was set for #{self.class}"
raise "Nil layout" unless layout
internal_object_set(LAYOUT_INDEX , layout)
end
# so we can keep the raise in get_layout
def has_layout?
! internal_object_get(LAYOUT_INDEX).nil?
end
def get_layout()
l = internal_object_get(LAYOUT_INDEX)
#puts "get layout for #{self.class} returns #{l.class}"
raise "No layout #{self.object_id}:#{self.class} " unless l
return l
end
def get_instance_variables
get_layout().object_instance_names
end
def get_instance_variable name
index = instance_variable_defined(name)
#puts "getting #{name} at #{index}"
return nil if index == nil
return internal_object_get(index)
end
def set_instance_variable name , value
index = instance_variable_defined(name)
return nil if index == nil
return internal_object_set(index , value)
end
def instance_variable_defined name
get_layout().variable_index(name)
end
def word_length
padded_words( get_layout().get_length() )
end
# Object
# :nil?, :===, :=~, :!~, :eql?, :hash, :<=>, :class, :singleton_class, :clone, :dup, :taint, :tainted?, :untaint,
# :untrust, :untrusted?, :trust, :freeze, :frozen?, :to_s, :inspect, :methods, :singleton_methods, :protected_methods,
# :private_methods, :public_methods, :get_instance_variables, :get_instance_variable, :set_instance_variable, :instance_variable_defined?,
# :remove_instance_variable, :instance_of?, :kind_of?, :is_a?, :tap, :send, :public_send, :respond_to?,
# :extend, :display, :method, :public_method, :singleton_method, :define_singleton_method,
# :object_id, :to_enum, :enum_for
#
# BasicObject
# :==, :equal?, :!, :!=, :instance_eval, :instance_exec, :__send__, :__id__
end
end