rubyx/lib/parfait/layout.rb
Torsten Ruger d2c670b31a fixing offset bug
found by tests that overwrite the attribute
2015-10-26 12:57:54 +02:00

81 lines
2.2 KiB
Ruby

# An Object is really a hash like structure. It is dynamic and
# you want to store values by name (instance variable names).
#
# One could (like mri), store the names in each object, but that is wasteful
# Instead we store only the values, and access them by index.
# The Layout allows the mapping of names to index.
# The Layout of an object describes the memory layout of the object
# The Layout is a simple list of the names of instance variables.
#
# As every object has a Layout to describe it, the name "layout" is the
# first name in the list for every Layout.
# But as we want every Object to have a class, the Layout carries that class.
# So the layout of layout has an entry "object_class"
# In other words, the Layout is a list of names that describe
# the values stored in an actual object.
# The object is an List of values of length n and
# the Layout is an List of names of length n
# Together they turn the object into a hash like structure
module Parfait
class Layout < Object
attribute :object_class
include Indexed
self.offset(1)
def initialize( object_class )
super()
self.object_class = object_class
end
def == other
self.object_id == other.object_id
end
# add the name of an instance variable
# The index will be returned and can subsequently be searched with index_of
# The index of the name is the index of the data in the object
#
# TODO , later we would need to COPY the layout to keep the old constant
# but now we are concerned with booting, ie getting a working structure
def add_instance_variable name
self.push(name)
self.get_length
end
def instance_names
names = List.new
each do |item|
names.push item
end
names
end
def instance_length
self.get_length
end
# index of the variable when using internal_object_get
# (internal_object_get is 1 based and 1 is always the layout)
def variable_index name
has = index_of(name)
return nil unless has
raise "internal error #{name}:#{has}" if has < 1
has
end
def inspect
"Layout[#{inspect_from(3)}]"
end
def sof_reference_name
"#{self.object_class.name}_Layout"
end
end
end