180 lines
6.8 KiB
Ruby
180 lines
6.8 KiB
Ruby
module Risc
|
|
|
|
# A Builder is used to generate code, either by using it's api, or dsl
|
|
#
|
|
# The code is added to the method_compiler.
|
|
#
|
|
# Basically this allows to express many Risc instructions with extremely readable code.
|
|
# example:
|
|
# space << Parfait.object_space # load constant
|
|
# message[:receiver] << space #make current message's (r0) receiver the space
|
|
# See http://ruby-x.org/rubyx/builder.html for details
|
|
#
|
|
class Builder
|
|
|
|
attr_reader :built , :compiler
|
|
|
|
# pass a compiler, to which instruction are added (usually)
|
|
# call build with a block to build
|
|
def initialize(compiler, for_source)
|
|
raise "no compiler" unless compiler
|
|
raise "no source" unless for_source
|
|
@compiler = compiler
|
|
@source = for_source
|
|
@source_used = false
|
|
end
|
|
|
|
# especially for the macros (where register allocation is often manual)
|
|
# register need to be created. And since the code is "ported" we create
|
|
# them with the old names, which used the infer_type to infer the type
|
|
#
|
|
# Return the RegisterValue with given name and inferred type, compiler set
|
|
def register( name )
|
|
RegisterValue.new(name , infer_type(name) ).set_compiler(compiler)
|
|
end
|
|
|
|
# create an add a RegisterTransfer instruction with to and from
|
|
def transfer(to , from)
|
|
add_code Risc.transfer(@source, to , from)
|
|
end
|
|
|
|
# Infer the type from a symbol. In the simplest case the symbol is the class name.
|
|
# But in building, sometimes variations are needed, so next_message or caller work
|
|
# too (and both return "Message")
|
|
# A general "_reg"/"_obj"/"_const" or "_tmp" at the end of the name will be removed
|
|
# An error is raised if the symbol/object can not be inferred
|
|
def infer_type( name )
|
|
as_string = name.to_s
|
|
parts = as_string.split("_")
|
|
if( ["reg" , "obj" , "tmp" , "self" , "const", "1" , "2"].include?( parts.last ) )
|
|
parts.pop
|
|
as_string = parts.join("_")
|
|
end
|
|
as_string = "word" if as_string == "name"
|
|
as_string = "message" if as_string == "next_message"
|
|
as_string = "message" if as_string == "caller"
|
|
sym = as_string.camelise.to_sym
|
|
clazz = Parfait.object_space.get_class_by_name(sym)
|
|
raise "Not implemented/found object #{name}:#{sym}" unless clazz
|
|
return clazz.instance_type
|
|
end
|
|
|
|
def if_zero( label )
|
|
@source_used = true
|
|
add_code Risc::IsZero.new(@source , label)
|
|
end
|
|
def if_not_zero( label )
|
|
@source_used = true
|
|
add_code Risc::IsNotZero.new(@source , label)
|
|
end
|
|
def if_minus( label )
|
|
@source_used = true
|
|
add_code Risc::IsMinus.new(@source , label)
|
|
end
|
|
def branch( label )
|
|
@source_used = true
|
|
add_code Risc::Branch.new(@source, label)
|
|
end
|
|
|
|
# Build code using dsl (see __init__ or MessageSetup for examples).
|
|
# Names (that ruby would resolve to a variable/method) are converted
|
|
# to registers. << means assignment and [] is supported both on
|
|
# L and R values (but only one at a time). R values may also be constants.
|
|
#
|
|
# Basically this allows to create LoadConstant, RegToSlot, SlotToReg and
|
|
# Transfer instructions with extremely readable code.
|
|
# example:
|
|
# space << Parfait.object_space # load constant
|
|
# message[:receiver] << space #make current message's (r0) receiver the space
|
|
#
|
|
# build result is added to compiler directly
|
|
#
|
|
def build(&block)
|
|
instance_eval(&block)
|
|
end
|
|
|
|
# make the message register available for the dsl
|
|
def message
|
|
Risc.message_named_reg.set_compiler(@compiler)
|
|
end
|
|
|
|
# add code straight to the compiler
|
|
def add_code(ins)
|
|
@compiler.add_code(ins)
|
|
return ins
|
|
end
|
|
|
|
def load_object(object , into = nil)
|
|
@compiler.load_object(object , into)
|
|
end
|
|
|
|
# for some methods that return an integer it is beneficial to pre allocate the
|
|
# integer and store it in the return value. That is what this function does.
|
|
#
|
|
# Those (builtin) methods, mostly syscall wrappers then go on to do this and that
|
|
# clobbering registers and so the allocate and even move would be difficult.
|
|
# We sidestep all that by pre-allocating.
|
|
#
|
|
# Note: this was pre register-allocate. clobbering is history, maybe revisit?
|
|
def prepare_int_return
|
|
message[:return_value] << allocate_int
|
|
end
|
|
|
|
# allocate int fetches a new int, for sure. It is a builder method, rather than
|
|
# an inbuilt one, to avoid call overhead for 99.9%
|
|
# The factories allocate in 1k, so only when that runs out do we really need a call.
|
|
# Note:
|
|
# Unfortunately (or so me thinks), this creates code bloat, as the calling is
|
|
# included in 100%, but only needed in 0.1. Risc-level Blocks or Macros may be needed.
|
|
# as the calling in (the same) 40-50 instructions for every basic int op.
|
|
#
|
|
# The method
|
|
# - grabs a Integer instance from the Integer factory
|
|
# - checks for nil and calls (get_more) for more if needed
|
|
# - returns the RiscValue (Register) where the object is found
|
|
#
|
|
# The implicit condition is that the method is called at the entry of a method.
|
|
# It uses a fair few registers and resets all at the end. The returned object
|
|
# will always be in r1, because the method resets, and all others will be clobbered.
|
|
#
|
|
# Return RegisterValue(:r1) that will be named integer_tmp
|
|
def allocate_int
|
|
cont_label = Risc.label("continue int allocate" , "cont_label")
|
|
factory = load_object Parfait.object_space.get_factory_for(:Integer)
|
|
null = load_object Parfait.object_space.nil_object
|
|
int = nil
|
|
build do
|
|
int = factory[:next_object].to_reg.known_type(:Integer)
|
|
null.op :- , int
|
|
if_not_zero cont_label
|
|
factory[:next_object] << factory[:reserve]
|
|
call_get_more
|
|
add_code cont_label
|
|
factory[:next_object] << int[:next_integer]
|
|
end
|
|
int
|
|
end
|
|
|
|
# Call_get_more calls the method get_more on the factory (see there).
|
|
# From the callers perspective the method ensures there is a next_object.
|
|
#
|
|
# Calling is three step process
|
|
# - setting up the next message
|
|
# - moving receiver (factory) and arguments (none)
|
|
# - issuing the call
|
|
# These steps shadow the SlotMachineInstructions MessageSetup, ArgumentTransfer and SimpleCall
|
|
def call_get_more
|
|
int_factory = Parfait.object_space.get_factory_for(:Integer)
|
|
factory = load_object int_factory
|
|
calling = int_factory.get_type.get_method( :get_more )
|
|
calling = Parfait.object_space.get_method!(:Space,:main) #until we actually parse Factory
|
|
raise "no main defined" unless calling
|
|
SlotMachine::MessageSetup.new( calling ).build_with( self )
|
|
message[:receiver] << factory
|
|
SlotMachine::SimpleCall.new(calling).to_risc(compiler)
|
|
end
|
|
|
|
end
|
|
|
|
end
|