107 lines
3.5 KiB
Ruby
107 lines
3.5 KiB
Ruby
require_relative "context"
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require_relative "boot_class"
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require_relative "call_site"
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require "arm/arm_machine"
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require "core/kernel"
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require "boot/object"
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module Vm
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# The BootSpace is contains all objects for a program. In functional terms it is a program, but on oo
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# it is a collection of objects, some of which are data, some classes, some functions
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# The main entry is a function called (of all things) "main", This _must be supplied by the compling
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# There is a start and exit block that call main, which receives an array of strings
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# While data "ususally" would live in a .data section, we may also "inline" it into the code
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# in an oo system all data is represented as objects
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# throwing in a context for unspecified use (well one is to pass the programm/globals around)
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class BootSpace < Code
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# Initialize with a string for cpu. Naming conventions are: for Machine XXX there exists a module XXX
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# with a XXXMachine in it that derives from Vm::RegisterMachine
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def initialize machine = nil
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super()
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machine = RbConfig::CONFIG["host_cpu"] unless machine
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machine = "intel" if machine == "x86_64"
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machine = machine.capitalize
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RegisterMachine.instance = eval("#{machine}::#{machine}Machine").new
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@classes = {}
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@context = Context.new(self)
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@context.current_class = get_or_create_class :Object
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#global objects (data)
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@objects = []
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@entry = Core::Kernel::main_start Vm::Block.new("main_entry",nil)
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#main gets executed between entry and exit
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@main = Block.new("main",nil)
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@exit = Core::Kernel::main_exit Vm::Block.new("main_exit",nil)
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boot_classes
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end
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attr_reader :context , :main , :classes , :entry , :exit
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def boot_classes
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# very fiddly chicken 'n egg problem. Functions need to be in the right order, and in fact we have to define some
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# dummies, just for the other to compile
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obj = get_or_create_class :Object
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[:index_of , :_get_instance_variable].each do |f|
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obj.add_function Boot::Object.send(f , @context)
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end
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end
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def add_object o
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return if @objects.include? o
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raise "must be derived from Code #{o.inspect}" unless o.is_a? Code
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@objects << o # TODO check type , no basic values allowed (must be wrapped)
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end
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def get_or_create_class name
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raise "uups #{name}.#{name.class}" unless name.is_a? Symbol
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c = @classes[name]
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unless c
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c = BootClass.new(name,@context)
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@classes[name] = c
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end
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c
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end
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# linking entry , main , exit , classes , objects
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def link_at( start , context)
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super
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@entry.link_at( start , context )
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start += @entry.length
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@main.link_at( start , context )
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start += @main.length
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@exit.link_at( start , context)
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start += @exit.length
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@classes.values.each do |clazz|
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clazz.link_at(start , context)
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start += clazz.length
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end
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@objects.each do |o|
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o.link_at(start , context)
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start += o.length
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end
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end
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# assemble in the same order as linked
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def assemble( io )
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link_at( @position , nil) #second link in case of forward declarations
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@entry.assemble( io )
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@main.assemble( io )
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@exit.assemble( io )
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@classes.values.each do |clazz|
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clazz.assemble(io)
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end
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@objects.each do |o|
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o.assemble(io)
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end
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io
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end
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def main= code
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@main = code
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end
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end
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end
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