179 lines
6.8 KiB
Ruby
179 lines
6.8 KiB
Ruby
require_relative "block"
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module Virtual
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# static description of a method
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# name
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# args (with defaults)
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# code
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# return arg (usually mystery, but for coded ones can be more specific)
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# known local variable names
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# temp variables (numbered)
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#
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# Methods are similar to Blocks. Where Blocks can be jumped to, Methods can be called.
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# Methods also have arguments and a return. These are Value subclass instances, ie specify
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# type (by class type) and register by instance
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# They also have local variables. Args take up the first n regs, then locals the rest. No
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# direct manipulating of registers (ie specifying the number) should be done.
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# Code-wise Methods are made up from a list of Blocks, in a similar way blocks are made up of codes
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# The function starts with one block, and that has a start and end (return)
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# Blocks can be linked in two ways:
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# -linear: flow continues from one to the next as they are sequential both logically and "physically"
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# use the block set_next for this.
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# This "the straight line", there must be a continuous sequence from body to return
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# Linear blocks may be created from an existing block with new_block
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# - branched: You create new blocks using function.new_block which gets added "after" return
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# These (eg if/while) blocks may themselves have linear blocks ,but the last of these
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# MUST have an uncoditional branch. And remember, all roads lead to return.
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class CompiledMethod < Virtual::Object
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#return the main function (the top level) into which code is compiled
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def CompiledMethod.main
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CompiledMethod.new(:main , [] )
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end
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def initialize name , args , receiver = Virtual::Self.new , return_type = Virtual::Mystery
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@name = name.to_sym
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@class_name = :Object
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@args = args
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@locals = []
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@tmps = []
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@receiver = receiver
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@return_type = return_type
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@blocks = []
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# first block we have to create with .new , as new_block assumes a current
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enter = Block.new( name , self ).add_code(MethodEnter.new())
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@blocks << enter
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@current = enter
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new_block("return").add_code(MethodReturn.new)
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end
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attr_reader :name , :args , :receiver , :blocks
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attr_accessor :return_type , :current , :class_name
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# add an instruction after the current (insertion point)
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# the added instruction will become the new insertion point
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def add_code instruction
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raise instruction.inspect unless instruction.is_a? Instruction
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@current.add_code(instruction) #insert after current
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self
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end
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# return a list of registers that are still in use after the given block
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# a call_site uses pushes and pops these to make them available for code after a call
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def locals_at l_block
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used =[]
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# call assigns the return register, but as it is in l_block, it is not asked.
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assigned = [ RegisterReference.new(Register::RegisterMachine.instance.return_register) ]
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l_block.reachable.each do |b|
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b.uses.each {|u|
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(used << u) unless assigned.include?(u)
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}
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assigned += b.assigns
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end
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used.uniq
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end
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# control structures need to see blocks as a graph, but they are stored as a list with implict branches
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# So when creating a new block (with new_block), it is only added to the list, but instructions
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# still go to the current one
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# With this function one can change the current block, to actually code it.
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# This juggling is (unfortunately) neccessary, as all compile functions just keep puring their code into the
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# method and don't care what other compiles (like if's) do.
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# Example: while, needs 2 extra blocks
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# 1 condition code, must be its own blockas we jump back to it
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# - the body, can actually be after the condition as we don't need to jump there
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# 2 after while block. Condition jumps here
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# After block 2, the function is linear again and the calling code does not need to know what happened
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# But subsequent statements are still using the original block (self) to add code to
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# So the while expression creates the extra blocks, adds them and the code and then "moves" the insertion point along
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def current block
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@current = block
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self
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end
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# create a new linear block after the current insertion block.
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# Linear means there is no brach needed from that one to the new one.
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# Usually the new one just serves as jump address for a control statement
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# In code generation , the new_block is written after this one, ie zero runtime cost
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# This does _not_ change the insertion point, that has do be done with insert_at(block)
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def new_block new_name
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block_name = "#{@current.name}_#{new_name}"
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new_b = Block.new( block_name , self )
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index = @blocks.index( @current )
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@blocks.insert( index + 1 , new_b ) # + one because we want the ne after the insert_at
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return new_b
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end
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# determine whether this method has a variable by the given name
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# variables are locals and and arguments
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# used to determine if a send must be issued
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def has_var name
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name = name.to_sym
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var = @args.find {|a| a.name == name }
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var = @locals.find {|a| a.name == name } unless var
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var = @tmps.find {|a| a.name == name } unless var
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var
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end
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# determine whether this method has an argument by the name
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def has_arg name
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name = name.to_sym
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var = @args.find {|a| a.name == name }
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var
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end
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def set_var name , var
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v = has_var name
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if( v )
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v.type = var
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else
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v = Local.new(name , var)
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@locals << v
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end
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v
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end
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def get_var name
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var = has_var name
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raise "no var #{name} in method #{self.name} , #{@locals} #{@args}" unless var
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var
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end
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def get_tmp
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name = "__tmp__#{@tmps.length}"
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@tmps << name
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Ast::NameExpression.new(name)
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end
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# sugar to create instructions easily.
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# any method will be passed on to the RegisterMachine and the result added to the insertion block
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# With this trick we can write what looks like assembler,
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# Example func.instance_eval
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# mov( r1 , r2 )
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# add( r1 , r2 , 4)
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# end
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# mov and add will be called on Machine and generate Inststuction that are then added
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# to the current block
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# also symbols are supported and wrapped as register usages (for bare metal programming)
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def method_missing(meth, *args, &block)
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add_code Register::RegisterMachine.instance.send(meth , *args)
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end
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# position of the function is the position of the entry block, is where we call
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def set_position at
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@blocks.each do |block|
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blocks.set_position at
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at = at + block.length
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end
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end
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end
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end
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