32e1903884
and better implemented sys calls
118 lines
5.2 KiB
Ruby
118 lines
5.2 KiB
Ruby
module Virtual
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# Booting is a complicated, so it is extracted into this file, even it has only one entry point
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class Machine
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# The general idea is that compiling is creating an object graph. Functionally
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# one tends to think of methods, and that is complicated enough, sure.
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# but for an object system the graph includes classes and all instance variables
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#
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# And so we have a chicken and egg problem. At the end of the function we want to have a
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# working Space object
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# But that has instance variables (List and Dictionary) and off course a class.
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# Or more precisely in salama, a Layout, that points to a class.
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# So we need a Layout, but that has Layout and Class too. hmmm
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#
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# The way out is to build empty shell objects and stuff the neccessary data into them
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# (not use the normal initialize way)
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def boot_parfait!
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@space = Parfait::Space.new_object
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# map from the vm - class_name to the Parfait class (which carries parfait name)
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class_mappings = {} #will later become instance variable
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values = [ :Value , :Integer , :Kernel , :Object]
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value_classes = values.collect { |cl| @space.create_class(cl,nil) }
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layouts = { :Word => [] ,
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:List => [] ,
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:Message => [],
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:MetaClass => [],
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:BinaryCode => [],
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:Space => [:classes ,:frames ,:messages ,:next_message ,:next_frame, :syscall_message],
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:Frame => [:locals , :tmps ],
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:Layout => [:object_class] ,
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:Class => [:object_layout ],
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:Dictionary => [:keys , :values ] ,
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:Method => [:name , :code ,:arg_names , :locals , :tmps ] ,
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:Module => [:name , :instance_methods , :super_class , :meta_class ]
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}
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layouts.each do |name , layout|
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class_mappings[name] = @space.create_class(name , nil)
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end
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value_classes[1].set_super_class( value_classes[0] ) # #set superclass (value) for integer
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value_classes[2].set_super_class( value_classes[0] ) # and kernel (TODO is module)
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value_classes[3].set_super_class( value_classes[2] ) # and object (TODO hacked to kernel)
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class_mappings.each do |name , clazz| # and the rest
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clazz.set_super_class(value_classes[3]) # superclasses are object
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end
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# next create layouts by adding instance variable names to the layouts
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class_mappings.each do |name , clazz|
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variables = layouts[name]
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variables.each do |var_name|
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clazz.object_layout.add_instance_variable var_name
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end
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end
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# superclass and layout corrections
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supers = { :BinaryCode => :Word , :Layout => :List , :Class => :Module }
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supers.each do |classname , superclass_name|
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clazz = class_mappings[classname]
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super_class = class_mappings[superclass_name]
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# set_super_class has no sideeffects, so setting twice ok
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clazz.set_super_class super_class
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# Add superclass layout too
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super_class.object_layout.each do |var|
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clazz.object_layout.add_instance_variable var
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end
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end
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# now store the classes so we can hand them out later during object creation
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# this can not be done earlier, as parfait objects are all the time created and would
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# lookup half created class info
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# but it must be done before going through the objects (next step)
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@class_mappings = class_mappings
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class_mappings[:Integer ] = value_classes[1] #need for further booting
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class_mappings[:Kernel ] = value_classes[2] #need for further booting
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class_mappings[:Object ] = value_classes[3] #need for further booting
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@space.late_init
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# add_object @space
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values.each {|v| v.init_layout }
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# now update the layout on all objects created so far,
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# go through objects in space
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@objects.each do | o |
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o.init_layout
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end
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boot_functions!
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end
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# classes have booted, now create a minimal set of functions
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# minimal means only that which can not be coded in ruby
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# Methods are grabbed from respective modules by sending the method name. This should return the
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# implementation of the method (ie a method object), not actually try to implement it
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# (as that's impossible in ruby)
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def boot_functions!
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# very fiddly chicken 'n egg problem. Functions need to be in the right order, and in fact we
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# have to define some dummies, just for the other to compile
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# TODO go through the virtual parfait layer and adjust function names to what they really are
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obj = @class_mappings[:Object ]
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[:main , :_get_instance_variable , :_set_instance_variable].each do |f|
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obj.add_instance_method Builtin::Object.send(f , nil)
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end
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obj = @class_mappings[:Kernel ]
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# create dummy main first, __init__ calls it
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[:putstring,:exit,:__send , :__init__ ].each do |f|
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obj.add_instance_method Builtin::Kernel.send(f , nil)
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end
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obj = @class_mappings[:Integer ]
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[:putint,:fibo].each do |f|
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obj.add_instance_method Builtin::Integer.send(f , nil)
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end
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end
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end
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end
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