rubyx/lib/arm/move_instruction.rb
2014-09-16 11:39:08 +03:00

101 lines
3.9 KiB
Ruby

module Arm
class MoveInstruction < Register::MoveInstruction
include Arm::Constants
def initialize(to , from , attributes)
super(to , from , attributes)
@attributes[:update_status] = 0 if @attributes[:update_status] == nil
@attributes[:condition_code] = :al if @attributes[:condition_code] == nil
@attributes[:opcode] = attributes[:opcode]
@operand = 0
@immediate = 0
@rn = :r0 # register zero = zero bit pattern
@from = Virtual::IntegerConstant.new( @from ) if( @from.is_a? Fixnum )
end
# arm intrucions are pretty sensible, and always 4 bytes (thumb not supported)
# but not all constants fit into the part of the instruction that is left after the instruction code,
# so large moves have to be split into two instrucitons. we handle this here, just this instruciton looks
# longer
def length
is_simple ? 4 : 8
end
# a constant (the one we want to move) can either be < 256 or be rotated in a funny arm way
# if neither works (not simple !) we need two instructions to make the move
def is_simple
right = @from
if right.is_a?(Virtual::ObjectConstant)
r_pos = assembler.position_for(right)
# do pc relative addressing with the difference to the instuction
# 8 is for the funny pipeline adjustment (ie pc pointing to fetch and not execute)
right = Virtual::IntegerConstant.new( r_pos - self.position - 8 )
end
if (right.is_a?(Virtual::IntegerConstant))
if (right.integer.fits_u8?)
return true
elsif (calculate_u8_with_rr(right))
return true
else
return false
end
end
return true
end
def assemble(io, assembler)
# don't overwrite instance variables, to make assembly repeatable
rn = @rn
operand = @operand
immediate = @immediate
complex = false
right = @from
if right.is_a?(Virtual::ObjectConstant)
r_pos = assembler.position_for(right)
# do pc relative addressing with the difference to the instuction
# 8 is for the funny pipeline adjustment (ie pc pointing to fetch and not execute)
right = Virtual::IntegerConstant.new( r_pos - self.position - 8 )
puts "Position #{r_pos} from #{self.position} = #{right}"
right = Virtual::IntegerConstant.new(r_pos) if right.integer > 255
rn = :pc
end
if (right.is_a?(Virtual::IntegerConstant))
if (right.integer.fits_u8?)
# no shifting needed
operand = right.integer
immediate = 1
elsif (op_with_rot = calculate_u8_with_rr(right))
operand = op_with_rot
immediate = 1
raise "hmm"
else
raise "cannot fit numeric literal argument in operand #{right.inspect}"
end
elsif (right.is_a?(Symbol) or right.is_a?(Virtual::Integer))
operand = reg_code(right) #integer means the register the integer is in (otherwise constant)
immediate = 0 # ie not immediate is register
else
raise "invalid operand argument #{right.inspect} , #{inspect}"
end
op = shift_handling
instuction_class = 0b00 # OPC_DATA_PROCESSING
val = shift(operand , 0)
val |= shift(op , 0) # any barrel action, is already shifted
val |= shift(reg_code(@to) , 12)
val |= shift(reg_code(rn) , 12+4)
val |= shift(@attributes[:update_status] , 12+4+4)#20
val |= shift(op_bit_code , 12+4+4 +1)
val |= shift(immediate , 12+4+4 +1+4)
val |= shift(instuction_class , 12+4+4 +1+4+1)
val |= shift(cond_bit_code , 12+4+4 +1+4+1+2)
io.write_uint32 val
end
def shift val , by
raise "Not integer #{val}:#{val.class} in #{inspect}" unless val.is_a? Fixnum
val << by
end
end
end