102 lines
3.4 KiB
Ruby
102 lines
3.4 KiB
Ruby
#
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# SOL -- Simple Object Language
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#
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# SOL is the abstraction of ruby: ruby minus the fluff
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# fluff is generally what makes ruby nice to use, like 3 ways to achieve the same thing
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# if/unless/ternary , reverse ifs (ie statement if condition), reverse whiles,
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# implicit blocks, splats and multiple assigns etc
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#
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# Sol has expression and statements, revealing that age old dichotomy of code and
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# data. Statements represent code whereas Expressions resolve to data.
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# (in ruby there are no pure statements, everthing resolves to data)
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#
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# Sol resolves to SlotMachine in the next step down. But it also the place where we create
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# Parfait representations for the main oo players, ie classes and methods.
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# The protocol is thus two stage:
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# - first to_parfait with implicit side-effects of creating parfait objects that
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# are added to the Parfait object_space
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# - second to_slot , which will return a slot version of the statement. This may be code
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# or a compiler (for methods), or compiler collection (for classes)
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#
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module Sol
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# Base class for all statements in the tree. Derived classes correspond to known language
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# constructs
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#
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# Basically Statements represent code, generally speaking code "does things".
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# But Sol distinguishes Expressions (see below), that represent data, and as such
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# don't do things themselves, rather passively participate in being pushed around
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class Statement
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# Create any neccessary parfait object and add them to the parfait object_space
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# return the object for testing
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#
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# Default implementation (ie this one) riases to show errors
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# argument is general and depends on caller
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def to_parfait(arg)
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raise "Called when it shouldn't #{self.class}"
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end
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# create slot_machine version of the statement, this is often code, that is added
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# to the compiler, but for methods it is a compiler and for classes a collection of those.
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#
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# The argument given most often is a compiler
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# The default implementation (this) is to raise an error
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def to_slot( _ )
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raise "Not implemented for #{self}"
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end
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def at_depth(depth , lines)
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prefix = " " * 2 * depth
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strings = lines.split("\n")
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strings.collect{|str| prefix + str}.join("\n")
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end
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end
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# An Expression is a Statement that represents data. ie variables constants
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# (see basic_values) , but alos classes, methods and lambdas
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class Expression < Statement
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def each(&block)
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block.call(self)
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end
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def ct_type
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nil
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end
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def normalize
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raise "should not be normalized #{self}"
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end
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# for loading into a slot, return the "slot_definition" that can be passed to
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# SlotLoad.
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def to_slot(compiler)
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raise "not implemented in #{self}:#{self.class}"
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end
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end
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end
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require_relative "assignment"
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require_relative "basic_values"
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require_relative "call_statement"
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require_relative "class_expression"
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require_relative "if_statement"
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require_relative "ivar_assignment"
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require_relative "lambda_expression"
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require_relative "local_assignment"
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require_relative "macro_expression"
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require_relative "method_expression"
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require_relative "class_method_expression"
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require_relative "return_statement"
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require_relative "statements"
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require_relative "send_statement"
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require_relative "super_statement"
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require_relative "variables"
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require_relative "while_statement"
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require_relative "yield_statement"
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