rubyx/lib/register/parfait_adapter.rb
Torsten Ruger 1633bf1289 fix position check
as programs get bigger the distance gets bigger
needs better approach
2015-11-15 00:38:23 +02:00

160 lines
4.0 KiB
Ruby

# Below we define functions (in different classes) that are not part of the run-time
# They are used for the boot process, ie when this codes executes in the vm that builds salama
# To stay sane, we use the same classes that we use later, but "adapt" them to work in ruby
# This affects mainly memory layout
module Register
def self.new_list array
list = Parfait::List.new
list.set_length array.length
index = 1
while index <= array.length do
list.set(index , array[index - 1])
index = index + 1
end
list
end
# Functions to generate parfait objects
def self.new_word( string )
string = string.to_s if string.is_a? Symbol
word = Parfait::Word.new( string.length )
string.codepoints.each_with_index do |code , index |
word.set_char(index + 1 , code)
end
word
end
end
class Symbol
include Positioned
include Padding
def has_layout?
true
end
def get_layout
l = Register.machine.space.classes[:Word].object_layout
#puts "LL #{l.class}"
l
end
def padded_length
padded to_s.length + 4
end
# not the prettiest addition to the game, but it wasn't me who decided symbols are frozen in 2.x
def cache_positions
unless defined?(@@symbol_positions)
@@symbol_positions = {}
end
@@symbol_positions
end
def position
pos = cache_positions[self]
if pos == nil
str = "position accessed but not set, "
str += "Machine has object=#{Register.machine.objects.has_key?(self.object_id)} "
raise str + " for Symbol:#{self}"
end
pos
end
def position= pos
# resetting of position used to be error, but since relink and dynamic instruction size it is ok.
# in measures (of 32)
old = cache_positions[self]
if old != nil and ((old - pos).abs > 20000)
raise "position set again #{pos}!=#{old} for #{self}"
end
cache_positions[self] = pos
end
end
module Parfait
# Objects memory functions. Object memory is 1 based
# but we implement it with ruby array (0 based) and don't use 0
# These are the same functions that Builtin implements for run-time
class Object
include Padding
include Positioned
def fake_init
@memory = Array.new(16)
@position = nil
self # for chaining
end
# 1 -based index
def get_internal(index)
@memory[index]
end
# 1 -based index
def set_internal(index , value)
raise "failed init for #{self.class}" unless @memory
raise "Word[#{index}] = " if((self.class == Parfait::Word) and value.nil? )
@memory[index] = value
value
end
end
class List
def to_sof_node(writer , level , ref )
Sof.array_to_sof_node(self , writer , level , ref )
end
def to_a
array = []
index = 1
while( index <= self.get_length)
array[index - 1] = get(index)
index = index + 1
end
array
end
end
class Dictionary
def to_sof_node(writer , level , ref)
Sof.hash_to_sof_node( self , writer , level , ref)
end
end
class Method
attr_accessor :source
end
class Word
def == other
return false unless other.is_a?(String) or other.is_a?(Word)
as_string = self.to_string
unless other.is_a? String
other = other.to_string
end
as_string == other
end
def to_string
string = ""
index = 1
while( index <= self.char_length)
char = get_char(index)
string += char ? char.chr : "*"
index = index + 1
end
string
end
end
## sof related stuff
class Object
# parfait versions are deliberately called different, so we "relay"
# have to put the "@" on the names for sof to take them off again
def instance_variables
get_instance_variables.to_a.collect{ |n| "@#{n}".to_sym }
end
# name comes in as a ruby @var name
def instance_variable_get name
var = get_instance_variable name.to_s[1 .. -1].to_sym
#puts "getting #{name} #{var}"
var
end
end
end