183 lines
7.1 KiB
Ruby
183 lines
7.1 KiB
Ruby
require_relative "block"
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require_relative "passes"
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module Vm
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# Functions are similar to Blocks. Where Blocks can be jumped to, Functions can be called.
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# Functions also have arguments and a return. These are Value subclass instances, ie specify
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# type (by class type) and register by instance
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# They also have local variables. Args take up the first n regs, then locals the rest. No
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# direct manipulating of registers (ie specifying the number) should be done.
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# Code-wise Functions are made up from a list of Blocks, in a similar way blocks are made up of codes
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# Four of the block have a special role:
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# - entry/exit: are usually system specific
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# - body: the logical start of the function
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# - return: the logical end, where ALL blocks must end
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# Blocks can be linked in two ways:
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# -linear: flow continues from one to the next as they are sequential both logically and "physically"
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# use the block set_next for this.
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# This "the straight line", there must be a continuous sequence from body to return
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# Linear blocks may be created from an existing block with new_block
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# - branched: You create new blocks using function.new_block which gets added "after" return
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# These (eg if/while) blocks may themselves have linear blocks ,but the last of these
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# MUST have an uncoditional branch. And remember, all roads lead to return.
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class Function < Code
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def initialize(name , receiver = Vm::Integer , args = [] , return_type = Vm::Integer)
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super()
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@name = name.to_sym
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if receiver.is_a?(Value)
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@receiver = receiver
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raise "arg in non std register #{receiver.inspect}" unless RegisterMachine.instance.receiver_register == receiver.register_symbol
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else
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@receiver = receiver.new(RegisterMachine.instance.receiver_register)
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end
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@args = Array.new(args.length)
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args.each_with_index do |arg , i|
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shouldda = RegisterUse.new(RegisterMachine.instance.receiver_register).next_reg_use(i + 1)
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if arg.is_a?(Value)
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@args[i] = arg
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raise "arg #{i} in non std register #{arg.used_register}, expecting #{shouldda}" unless shouldda == arg.used_register
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else
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@args[i] = arg.new(shouldda)
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end
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end
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set_return return_type
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@exit = RegisterMachine.instance.function_exit( Vm::Block.new("exit" , self , nil) , name )
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@return = Block.new("return", self , @exit)
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@body = Block.new("body", self , @return)
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@insert_at = @body
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@entry = RegisterMachine.instance.function_entry( Vm::Block.new("entry" , self , @body) ,name )
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@locals = []
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end
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attr_reader :args , :entry , :exit , :body , :name , :return_type , :receiver
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def insertion_point
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@insert_at
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end
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def set_return type_or_value
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@return_type = type_or_value || Vm::Integer
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if @return_type.is_a?(Value)
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raise "return in non std register #{@return_type.inspect}" unless RegisterMachine.instance.return_register == @return_type.register_symbol
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else
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@return_type = @return_type.new(RegisterMachine.instance.return_register)
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end
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end
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def arity
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@args.length
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end
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def new_local type = Vm::Integer
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register = args.length + 3 + @locals.length # three for the receiver, return and type regs
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l = type.new(register) #so start at r3
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puts "new local #{l.register_symbol}"
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raise "Register overflow in function #{name}" if register >= 13 # yep, 13 is bad luck
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@locals << l
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l
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end
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# return a list of registers that are still in use after the given block
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# a call_site uses pushes and pops these to make them available for code after a call
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def locals_at l_block
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used =[]
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assigned = []
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l_block.reachable.each do |b|
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b.uses.each {|u|
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(used << u) unless assigned.include?(u)
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}
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assigned += b.assigns
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end
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used.uniq
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end
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# return a list of the blocks that are addressable, ie entry and @blocks and all next
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def blocks
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ret = []
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b = @entry
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while b
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ret << b
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b = b.next
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end
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ret
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end
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# when control structures create new blocks (with new_block) control continues at some new block the
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# the control structure creates.
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# Example: while, needs 2 extra blocks
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# 1 condition code, must be its own blockas we jump back to it
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# - the body, can actually be after the condition as we don't need to jump there
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# 2 after while block. Condition jumps here
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# After block 2, the function is linear again and the calling code does not need to know what happened
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# But subsequent statements are still using the original block (self) to add code to
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# So the while expression creates the extra blocks, adds them and the code and then "moves" the insertion point along
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def insert_at block
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@insert_at = block
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self
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end
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# create a new linear block after the current insertion block.
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# Linear means there is no brach needed from that one to the new one.
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# Usually the new one just serves as jump address for a control statement
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# In code generation (assembly) , new new_block is written after this one, ie zero runtime cost
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# This does _not_ change the insertion point, that has do be done with insert_at(block)
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def new_block new_name
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block_name = "#{@insert_at.name}_#{new_name}"
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new_b = Block.new( block_name , self , @insert_at.next )
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@insert_at.set_next new_b
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return new_b
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end
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def add_code(kode)
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raise "alarm #{kode}" if kode.is_a? Word
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raise "alarm #{kode.class} #{kode}" unless kode.is_a? Code
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@insert_at.do_add kode
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self
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end
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# sugar to create instructions easily.
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# any method will be passed on to the RegisterMachine and the result added to the insertion block
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# With this trick we can write what looks like assembler,
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# Example func.instance_eval
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# mov( r1 , r2 )
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# add( r1 , r2 , 4)
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# end
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# mov and add will be called on Machine and generate Inststuction that are then added
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# to the current block
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# also symbols are supported and wrapped as register usages (for bare metal programming)
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def method_missing(meth, *args, &block)
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add_code RegisterMachine.instance.send(meth , *args)
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end
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# following id the Code interface
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# to link we link the entry and then any blocks. The entry links the straight line
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def link_at address , context
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super #just sets the position
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@entry.link_at address , context
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end
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# position of the function is the position of the entry block
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def position
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@entry.position
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end
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# length of a function is the entry block length (includes the straight line behind it)
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# plus any out of line blocks that have been added
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def length
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@entry.length
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end
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# assembling assembles the entry (straight line/ no branch line) + any additional branches
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def assemble io
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@entry.assemble(io)
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end
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end
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end |