rubyx/lib/arm/translator.rb
Torsten Ruger c38775e933 add set_internal
and the set_slot with register
very much like the get_slot for get_internal
2015-11-08 17:10:36 +02:00

107 lines
3.3 KiB
Ruby

module Arm
class Translator
# translator should translate from register instructio set to it's own (arm eg)
# for each instruction we call the translator with translate_XXX
# with XXX being the class name.
# the result is replaced in the stream
def translate instruction
class_name = instruction.class.name.split("::").last
self.send( "translate_#{class_name}".to_sym , instruction)
end
# don't replace labels
def translate_Label code
nil
end
# Arm stores the return address in a register (not on the stack)
# The register is called link , or lr for short .
# Maybe because it provides the "link" back to the caller
# the vm defines a register for the location, so we store it there.
def translate_SaveReturn code
ArmMachine.str( :lr , code.register , 4 * code.index )
end
def translate_GetSlot code
# times 4 because arm works in bytes, but vm in words
if(code.index.is_a? Numeric)
ArmMachine.ldr( code.register , code.array , 4 * code.index )
else
ArmMachine.ldr( code.register , code.array , code.index )
end
end
def translate_RegisterTransfer code
# Register machine convention is from => to
# But arm has the receiver/result as the first
ArmMachine.mov( code.to , code.from)
end
def translate_SetSlot code
# times 4 because arm works in bytes, but vm in words
if(code.index.is_a? Numeric)
ArmMachine.str( code.register , code.array , 4 * code.index )
else
ArmMachine.str( code.register , code.array , code.index )
end
end
def translate_FunctionCall code
ArmMachine.call( code.method )
end
def translate_FunctionReturn code
ArmMachine.ldr( :pc , code.register , 4 * code.index )
end
def translate_LoadConstant code
constant = code.constant
if constant.is_a?(Parfait::Object) or constant.is_a?(Symbol) or constant.is_a?(Register::Label)
return ArmMachine.add( code.register , constant )
else
return ArmMachine.mov( code.register , constant )
end
end
# This implements branch logic, which is simply assembler branch
#
# The only target for a call is a Block, so we just need to get the address for the code
# and branch to it.
def translate_Branch code
ArmMachine.b( code.label )
end
def translate_Syscall code
call_codes = { :putstring => 4 , :exit => 1 }
int_code = call_codes[code.name]
raise "Not implemented syscall, #{code.name}" unless int_code
send( code.name , int_code )
end
def putstring int_code
codes = ArmMachine.ldr( :r1 , Register.message_reg, 4 * Register.resolve_index(:message , :receiver))
codes.append ArmMachine.add( :r1 , :r1 , 8 )
codes.append ArmMachine.mov( :r0 , 1 )
codes.append ArmMachine.mov( :r2 , 12 ) # String length, obvious TODO
syscall(int_code , codes )
end
def exit int_code
codes = Register::Label.new(nil , "exit")
syscall int_code , codes
end
private
# syscall is always triggered by swi(0)
# The actual code (ie the index of the kernel function) is in r7
def syscall int_code , codes
codes.append ArmMachine.mov( :r7 , int_code )
codes.append ArmMachine.swi( 0 )
codes
end
end
end