rubyx/lib/parfait/space.rb
Torsten Rüger 7ee57f2b08 generalize get_main and get_init to get_method
to get at those know methods that really
__must__ exists, hence the bang, raise if don't
about to add method missing and raise to the list
2019-09-15 12:58:43 +03:00

171 lines
5.3 KiB
Ruby

# The Space is the root object we work off, the only singleton in the parfait world
#
# Space stores the types, classes, factories and singleton objects (true/false/nil)
#
# The Space is booted at compile time, a process outside the scope of Parfait(in parfait_boot)
# Then it is used during compilation and later serialized into the resulting binary
#
#
module Parfait
# Make the object space globally available
def self.object_space
@object_space
end
# TODO Must get rid of the setter (move the boot process ?)
def self.set_object_space( space )
@object_space = space
end
# The Space contains all objects for a program. In functional terms it is a program, but in oo
# it is a collection of objects, some of which are data, some classes, some functions
# The main entry is a function called (of all things) "main".
# This _must be supplied by the compled code (similar to c)
# There is a start and exit block that call main, which receives an List of strings
# While data ususally would live in a .data section, we may also "inline" it into the code
# in an oo system all data is represented as objects
class Space < Object
attr_reader :classes , :types , :factories
attr_reader :true_object , :false_object , :nil_object
def self.type_length
7
end
def self.memory_size
8
end
def initialize( classes , pages)
@classes = classes
@types = Dictionary.new
classes.each do |name , cl|
add_type(cl.instance_type)
end
@factories = Dictionary.new
[:Integer , :ReturnAddress , :Message].each do |fact_name|
for_type = classes[fact_name].instance_type
page_size = pages[fact_name] || 1024
factory = Factory.new( for_type , page_size )
factory.get_more
factories[ fact_name ] = factory
end
init_message_chain( factories[ :Message ].reserve )
init_message_chain( factories[ :Message ].next_object )
@true_object = Parfait::TrueClass.new
@false_object = Parfait::FalseClass.new
@nil_object = Parfait::NilClass.new
end
def init_message_chain( message )
prev = nil
while(message)
message.initialize
message._set_caller(prev) if prev
prev = message
message = message.next_message
end
end
# return the factory for the given type
# or more exactly the type that has a class_name "name"
def get_factory_for(name)
@factories[name]
end
# use the factory of given name to generate next_object
# just a shortcut basically
def get_next_for(name)
@factories[name].get_next_object
end
# yield each type in the space
def each_type
@types.values.each do |type|
yield(type)
end
end
# add a type, meaning the instance given must be a valid type
def add_type( type )
hash = type.hash
raise "upps #{hash} #{hash.class}" unless hash.is_a?(::Integer)
was = types[hash]
return was if was
types[hash] = type
end
# get a type by the type hash (the hash is what uniquely identifies the type)
def get_type_for( hash )
@types[hash]
end
# all methods form all types
def get_all_methods
methods = []
each_type do | type |
type.each_method do |meth|
methods << meth
end
end
methods
end
# shortcut to get at known methods that are used in the compiler
# arguments are class and method names
# returns method or raises (!)
def get_method!( clazz_name , method_name )
clazz = get_class_by_name( clazz_name )
raise "No such class #{clazz_name}" unless clazz
method = clazz.instance_type.get_method(method_name)
raise "No such Method #{method_name}, in #{clazz_name}" unless method
method
end
# get the current instance_typ of the class with the given name
def get_type_by_class_name(name)
clazz = get_class_by_name(name)
return nil unless clazz
clazz.instance_type
end
# get a class by name (symbol)
# return nili if no such class. Use bang version if create should be implicit
def get_class_by_name( name )
raise "get_class_by_name #{name}.#{name.class}" unless name.is_a?(Symbol)
c = @classes[name]
#puts "MISS, no class #{name} #{name.class}" unless c # " #{classes}"
#puts "CLAZZ, #{name} #{c.get_type.get_length}" if c
c
end
# get or create the class by the (symbol) name
# notice that this method of creating classes implies Object superclass
def get_class_by_name!(name , super_class = :Object)
c = get_class_by_name(name)
return c if c
create_class( name ,super_class)
end
# this is the way to instantiate classes (not Parfait::Class.new)
# so we get and keep exactly one per name
def create_class( name , superclass = nil )
raise "create_class #{name.class}" unless name.is_a? Symbol
superclass = :Object unless superclass
raise "create_class #{superclass.class}" unless superclass.is_a? Symbol
type = get_type_by_class_name(superclass)
c = Class.new(name , superclass , type )
@classes[name] = c
end
def rxf_reference_name
"space"
end
end
# ObjectSpace
# :each_object, :garbage_collect, :define_finalizer, :undefine_finalizer, :_id2ref, :count_objects
end