33ffcf1d88
rather make resolve an instruction. Since it was coded in risc anyway, we not only save the setup and call But also makes the mom instruction flow clearer The method really came from not wanting to code it in risc, but with the Builder, that is now surprisingly painless
190 lines
7.6 KiB
Ruby
190 lines
7.6 KiB
Ruby
module Risc
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# Booting is complicated, so it is extracted into this file, even it has only one entry point
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# a ruby object as a placeholder for the parfait Space during boot
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class BootSpace
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attr_reader :classes
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def initialize
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@classes = {}
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end
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def get_class_by_name(name)
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cl = @classes[name]
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raise "No class for #{name}" unless cl
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cl
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end
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end
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# another ruby object to shadow the parfait, just during booting.
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# all it needs is the type, which we make the Parfait type
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class BootClass
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attr_reader :instance_type
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def initialize( type)
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@instance_type = type
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end
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end
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class Machine
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# The general idea is that compiling is creating an object graph. Functionally
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# one tends to think of methods, and that is complicated enough, sure.
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# But for an object system the graph includes classes and all instance variables
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#
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# And so we have a chicken and egg problem. At the end of the boot function we want to have a
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# working Space object
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# But that has instance variables (List and Dictionary) and off course a class.
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# Or more precisely in rubyx, a Type, that points to a class.
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# So we need a Type, but that has Type and Class too. hmmm
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#
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# The way out is to build empty shell objects and stuff the neccessary data into them
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# (not use the normal initialize way)
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# (PPS: The "real" solution is to read a sof graph and not do this by hand
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# That graph can be programatically built and written (with this to boot that process :-))
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# There are some helpers below, but the roadmap is something like:
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# - create all the Type instances, with their basic types, but no classes
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# - create a BootSpace that has BootClasses , used only during booting
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# - create the Class objects and assign them to the types
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# - flesh out the types , create the real space
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# - and finally load the methods
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def boot_parfait!
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Parfait.set_object_space( nil )
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types = boot_types
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boot_boot_space( types )
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classes = boot_classes( types )
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fix_types( types , classes )
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space = Parfait::Space.new( classes )
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Parfait.set_object_space( space )
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#puts Sof.write(space)
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boot_functions( space )
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end
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# types is where the snake bites its tail. Every chain ends at a type and then it
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# goes around (circular references). We create them from the list below, just as empty
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# shells, that we pass back, for the BootSpace to be created
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def boot_types
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types = {}
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type_names.each do |name , ivars |
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types[name] = Parfait::Type.allocate
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end
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type_type = types[:Type]
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types.each do |name , type |
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type.set_type(type_type)
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end
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types
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end
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# The BootSpace is an object that holds fake classes, that hold _real_ types
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# Once we plug it in we can use .new
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# then we need to create the parfait classes and fix the types before creating a Space
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def boot_boot_space(types)
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boot_space = BootSpace.new
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types.each do |name , type|
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clazz = BootClass.new(type)
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boot_space.classes[name] = clazz
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end
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Parfait.set_object_space( boot_space )
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end
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# when running code instantiates a class, a type is created automatically
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# but even to get our space up, we have already instantiated all types
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# so we have to continue and allocate classes and fill the data by hand
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# and off cource we can't use space.create_class , but still they need to go there
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def boot_classes(types)
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classes = Parfait::Dictionary.new
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type_names.each do |name , vars|
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super_c = super_class_names[name] || :Object
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classes[name] = Parfait::Class.new(name , super_c , types[name] )
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end
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classes
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end
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# Types are hollow shells before this, so we need to set the object_class
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# and initialize the list variables (which we now can with .new)
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def fix_types(types , classes)
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type_names.each do |name , ivars |
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type = types[name]
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clazz = classes[name]
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type.set_object_class( clazz )
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type.init_lists({type: :Type }.merge(ivars))
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end
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end
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# superclasses other than default object
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def super_class_names
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{ Data4: :DataObject , Data8: :DataObject ,Data16: :DataObject ,
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BinaryCode: :Data16 , Integer: :Data4, Word: :Data8 ,
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Object: :BasicObject}
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end
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# the function really just returns a constant (just avoiding the constant)
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# unfortuantely that constant condenses every detail about the system, class names
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# and all instance variable names. Really have to find a better way
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def type_names
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{ Word: {char_length: :Integer} ,
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List: {indexed_length: :Integer} ,
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Message: { next_message: :Message, receiver: :Object, frame: :NamedList ,
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return_address: :Integer, return_value: :Integer,
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caller: :Message , name: :Word , arguments: :NamedList },
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Integer: {next_integer: :Integer},
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DataObject: {},
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Data4: {},
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Data8: {},
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TrueClass: {},
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FalseClass: {},
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NilClass: {},
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Object: {},
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BinaryCode: {next: :BinaryCode} ,
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Space: {classes: :Dictionary , types: :Dictionary ,
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first_message: :Message , next_integer: :Integer ,
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true_object: :TrueClass,
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false_object: :FalseClass , nil_object: :NilClass},
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NamedList: {},
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Type: {names: :List , types: :List ,
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object_class: :Class, methods: :TypedMethod } ,
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Class: {instance_methods: :List, instance_type: :Type, name: :Word,
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super_class_name: :Word , instance_names: :List },
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Dictionary: {keys: :List , values: :List } ,
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CacheEntry: {cached_type: :Type , cached_method: :TypedMethod } ,
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TypedMethod: {name: :Word, source: :Object, risc_instructions: :Object,
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cpu_instructions: :Object, binary: :BinaryCode,
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arguments_type: :Type , for_type: :Type, frame_type: :Type ,
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next_method: :TypedMethod} ,
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}
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end
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# classes have booted, now create a minimal set of functions
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# minimal means only that which can not be coded in ruby
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# Methods are grabbed from respective modules by sending the method name. This should return the
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# implementation of the method (ie a method object), not actually try to implement it
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# (as that's impossible in ruby)
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def boot_functions( space )
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# very fiddly chicken 'n egg problem. Functions need to be in the right order, and in fact we
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# have to define some dummies, just for the others to compile
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# TODO go through the virtual parfait layer and adjust function names to what they really are
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space_class = space.get_class
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space_class.instance_type.add_method Builtin::Space.send(:main, nil)
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obj = space.get_class_by_name(:Object)
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[ :get_internal_word , :set_internal_word , :_method_missing,
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:exit , :__init__].each do |f|
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obj.instance_type.add_method Builtin::Object.send(f , nil)
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end
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obj = space.get_class_by_name(:Word)
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[:putstring , :get_internal_byte , :set_internal_byte ].each do |f|
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obj.instance_type.add_method Builtin::Word.send(f , nil)
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end
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obj = space.get_class_by_name(:Integer)
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[ :putint, :mod4, :div10, :+ , :- , :*].each do |f| #mod4 is just a forward declaration
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obj.instance_type.add_method Builtin::Integer.send(f , nil)
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end
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end
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end
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end
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