136 lines
4.3 KiB
Ruby
136 lines
4.3 KiB
Ruby
require_relative "collector"
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require_relative "binary_writer"
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module Risc
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# From code, the next step down is Vool, then Mom (in two steps)
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#
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# The next step transforms to the register machine layer, which is quite close to what actually
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# executes. The step after transforms to Arm, which creates executables.
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#
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class Linker
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include Util::Logging
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log_level :info
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def initialize(platform , assemblers , constants)
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if(platform.is_a?(Symbol))
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platform = platform.to_s.capitalize
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platform = Risc::Platform.for(platform)
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end
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raise "Platform must be platform, not #{platform.class}" unless platform.is_a?(Platform)
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@platform = platform
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@assemblers = assemblers
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@constants = constants
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@cpu_init = cpu_init_init
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end
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attr_reader :constants , :cpu_init
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attr_reader :platform , :assemblers
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# machine keeps a list of all objects and their positions.
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# this is lazily created with a collector
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def object_positions
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Collector.collect_space(self) if Position.positions.length < 2 #one is the label
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Position.positions
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end
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# To create binaries, objects (and labels) need to have a position
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# (so objects can be loaded and branches know where to jump)
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#
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# Position in the order
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# - initial jump
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# - all objects
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# - all code (BinaryCode objects)
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# As code length may change during assembly, this way at least the objects stay
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# in place and we don't have to deal with changing loading code
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def position_all
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#need the initial jump at 0 and then functions
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Position.new(@cpu_init).set(0)
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code_start = position_objects( @platform.padding )
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# and then everything code
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position_code(code_start)
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end
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# go through everything that is not code (BinaryCode) and set position
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# padded_length is what determines an objects (byte) length
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# return final position that is stored in code_start
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def position_objects(at)
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# want to have the objects first in the executable
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sorted = object_positions.keys.sort do |left,right|
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left.class.name <=> right.class.name
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end
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previous = nil
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sorted.each do |objekt|
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next unless Position.is_object(objekt)
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before = at
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raise objekt.class unless( Position.set?(objekt)) #debug check
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position = Position.get(objekt).set(at)
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previous.position_listener(objekt) if previous
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previous = position
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at += objekt.padded_length
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log.debug "Object #{objekt.class}:0x#{before.to_s(16)} len: #{(at - before).to_s(16)}"
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end
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at
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end
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# Position all BinaryCode.
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#
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# So that all code from one method is layed out linearly (for debugging)
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# we go through methods, and then through all codes from the method
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#
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# start at code_start.
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def position_code(code_start)
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assemblers.each do |asm|
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Position.log.debug "Method start #{code_start.to_s(16)} #{asm.method.name}"
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code_pos = CodeListener.init(asm.method.binary, platform)
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instructions = asm.instructions
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InstructionListener.init( instructions, asm.method.binary)
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code_pos.position_listener( LabelListener.new(instructions))
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code_pos.set(code_start)
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code_start = Position.get(asm.method.binary.last_code).next_slot
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end
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end
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# Create Binary code for all methods and the initial jump
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# BinaryWriter handles the writing from instructions into BinaryCode objects
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#
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def create_binary
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prerun
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assemble
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log.debug "BinaryInit #{@cpu_init.object_id.to_s(16)}"
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end
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def prerun
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assemblers.each do |asm|
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asm.instructions.each {|i| i.precheck }
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end
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end
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def assemble
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assemblers.each do |asm|
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writer = BinaryWriter.new(asm.method.binary)
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writer.assemble(asm.instructions)
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end
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end
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private
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# cpu_init come from translating the risc_init
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# risc_init is a branch to the __init__ method
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#
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def cpu_init_init
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init = assemblers.find {|asm| asm.method.name == :__init__}
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risc_init = Branch.new( "__initial_branch__" , init.method.binary )
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@platform.translator.translate(risc_init)
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end
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end
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# module method to reset, and init
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def self.boot!
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Position.clear_positions
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Builtin.boot_functions
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end
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end
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