rubyx/lib/slot_machine/instruction/check.rb
Torsten Rüger d751c53d1d Add a SameCheck and rename the label
SameCheck is very similar to NotSameCheck, but only used from the language
Label was named jump, fixed that
2020-02-19 02:16:44 +07:00

26 lines
957 B
Ruby

module SlotMachine
# A base class for conditions in SlotMachine
# Checks (if in code, compare in assm) jump or not, depending
# The logic we choose is closer to the code logic (the asm is reversed)
# When we write an if, the true is the next code, so the Check logic is
# that if the check passes, no jump happens
# This means you need to pass the false label, where to jump to if the
# check does not pass
# Note: In assembler a branch on 0 does just that, it branches if the condition
# is met. This means that the asm implementation is somewhat the reverse
# of the SlotMachine names. But it's easier to understand (imho)
class Check < Instruction
attr_reader :false_label
def initialize(false_label)
set_label(false_label)
end
def set_label(false_label)
@false_label = false_label
raise "Jump target must be a label #{false_label}" unless false_label.is_a?(Label) end
end
end