161 lines
6.7 KiB
Ruby
161 lines
6.7 KiB
Ruby
require_relative "block"
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module Virtual
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# the static info of a method (with its compiled code, argument names etc ) is part of the
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# runtime, ie found in Parfait::Method
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# the info we create here is injected int the method and used only at compile-time
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# receiver
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# return arg (usually mystery, but for coded ones can be more specific)
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#
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# Methods are one step up from to VM::Blocks. Where Blocks can be jumped to, Methods can be called.
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# Methods also have arguments and a return. These are typed by subclass instances of Value
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# They also have local variables.
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# Code-wise Methods are made up from a list of Blocks, in a similar way blocks are made up of
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# Instructions. The function starts with one block, and that has a start and end (return)
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# Blocks can be linked in two ways:
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# -linear: flow continues from one to the next as they are sequential both logically and
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# "physically" use the block set_next for this.
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# This "straight line", there must be a continuous sequence from body to return
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# Linear blocks may be created from an existing block with new_block
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# - branched: You create new blocks using function.new_block which gets added "after" return
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# These (eg if/while) blocks may themselves have linear blocks ,but the last of these
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# MUST have an uncoditional branch. And remember, all roads lead to return.
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class CompiledMethodInfo
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# create method does two things
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# first it creates the parfait method, for the given class, with given argument names
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# second, it creates CompiledMethodInfo and attaches it to the method
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#
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# compile code then works with the method, but adds code tot the info
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def self.create_method( class_name , method_name , args)
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raise "uups #{class_name}.#{class_name.class}" if class_name.is_a? Symbol
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raise "uups #{method_name}.#{method_name.class}" if class_name.is_a? Symbol
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class_name = Virtual.new_word(class_name) if class_name.is_a? String
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method_name = Virtual.new_word(method_name) if method_name.is_a? String
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clazz = Machine.instance.space.get_class_by_name class_name
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raise "No such class #{class_name}" unless clazz
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method = clazz.create_instance_method( method_name , Virtual.new_list(args))
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method.info = CompiledMethodInfo.new
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method
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end
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def initialize return_type = Virtual::Mystery
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# first block we have to create with .new , as new_block assumes a current
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enter = Block.new( "enter" , self ).add_code(MethodEnter.new())
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@return_type = return_type
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@blocks = [enter]
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@current = enter
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new_block("return").add_code(MethodReturn.new)
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end
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attr_reader :blocks
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attr_accessor :return_type , :current , :receiver
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# add an instruction after the current (insertion point)
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# the added instruction will become the new insertion point
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def add_code instruction
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unless (instruction.is_a?(Instruction) or instruction.is_a?(Register::Instruction))
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raise instruction.inspect
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end
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@current.add_code(instruction) #insert after current
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self
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end
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# return a list of registers that are still in use after the given block
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# a call_site uses pushes and pops these to make them available for code after a call
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def locals_at l_block
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used =[]
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# call assigns the return register, but as it is in l_block, it is not asked.
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assigned = [ RegisterReference.new(Virtual::RegisterMachine.instance.return_register) ]
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l_block.reachable.each do |b|
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b.uses.each {|u|
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(used << u) unless assigned.include?(u)
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}
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assigned += b.assigns
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end
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used.uniq
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end
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# control structures need to see blocks as a graph, but they are stored as a list with implict
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# branches
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# So when creating a new block (with new_block), it is only added to the list, but instructions
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# still go to the current one
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# With this function one can change the current block, to actually code it.
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# This juggling is (unfortunately) neccessary, as all compile functions just keep puring their
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# code into the method and don't care what other compiles (like if's) do.
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# Example: while, needs 2 extra blocks
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# 1 condition code, must be its own blockas we jump back to it
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# - the body, can actually be after the condition as we don't need to jump there
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# 2 after while block. Condition jumps here
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# After block 2, the function is linear again and the calling code does not need to know what
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# happened
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# But subsequent statements are still using the original block (self) to add code to
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# So the while expression creates the extra blocks, adds them and the code and then "moves"
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# the insertion point along
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def current block
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@current = block
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self
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end
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# create a new linear block after the current insertion block.
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# Linear means there is no brach needed from that one to the new one.
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# Usually the new one just serves as jump address for a control statement
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# In code generation , the new_block is written after this one, ie zero runtime cost
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# This does _not_ change the insertion point, that has do be done with insert_at(block)
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def new_block new_name
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new_b = Block.new( new_name , self )
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index = @blocks.index( @current )
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@blocks.insert( index + 1 , new_b ) # + one because we want the ne after the insert_at
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return new_b
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end
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def get_tmp
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name = "__tmp__#{@tmps.length}"
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@tmps << name
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Ast::NameExpression.new(name)
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end
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# sugar to create instructions easily.
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# any method will be passed on to the RegisterMachine and the result added to the insertion block
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# With this trick we can write what looks like assembler,
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# Example func.instance_eval
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# mov( r1 , r2 )
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# add( r1 , r2 , 4)
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# end
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# mov and add will be called on Machine and generate Instructions that are then added
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# to the current block
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# also symbols are supported and wrapped as register usages (for bare metal programming)
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def method_missing(meth, *arg_names, &block)
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add_code ::Arm::ArmMachine.send(meth , *arg_names)
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end
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def mem_length
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l = @blocks.inject(0) { |c , block| c += block.mem_length }
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padded(l)
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end
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def padded len
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a = 32 * (1 + (len + 7)/32 )
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#puts "#{a} for #{len}"
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a
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end
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# position of the function is the position of the entry block, is where we call
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def set_position at
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at += 8 #for the 2 header words
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@blocks.each do |block|
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block.set_position at
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at = at + block.mem_length
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end
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end
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end
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end
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